Commit Graph

17 Commits

Author SHA1 Message Date
BaerMitUmlaut
7a8506cefd Update handleFired header comment 2016-05-31 23:12:57 +02:00
commy2
7512c4e52e manual merge 2016-05-30 21:14:34 +02:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
esteldunedain
7ace1738c0 Apply the ufeh to ACE_HuntIr 2016-02-06 17:29:05 -03:00
jokoho48
d62f00146e Comment CleanUp 2015-08-14 00:02:19 +02:00
jokoho48
0656418cd1 Code cleanup of HuntIR module. 2015-08-14 00:00:34 +02:00
PabstMirror
7a204cbdb1 #1843 - HuntIR - Handle Dead Projectile 2015-07-11 19:48:52 -05:00
ulteq
af2e2f71fd Added 'parachute' and 'camera' hitpoints to the HuntIR model:
* You can now shoot the parachute to make it fall faster
* And you can shoot the camera to kill the video feed
2015-06-14 12:25:56 +02:00
ulteq
6fe7b15832 Removed debug output 2015-06-12 21:40:44 +02:00
ulteq
1393b79a82 Reduced the descending speed of the parachute:
* Adjusted the geometry LOD mass in the huntir.p3d
* Fixed the calculating of the recording time
2015-06-12 20:22:09 +02:00
ulteq
4b0c4b9dd6 handleDamage EH for the HuntIR 2015-06-12 18:01:53 +02:00
ulteq
eff31db128 HuntIR parachute falling speed experiment 2015-06-11 21:50:43 +02:00
ulteq
f7a76480f9 Made the HuntIR camera destroyable:
* Shooting the parachute will increase its damage
* The falling speed now increases with damage
* Damaged cameras won't be able to transmit video
* The HuntIR spawn positions now really depends on the grenade trajectory
2015-06-11 19:37:51 +02:00
ulteq
b1b8fe3645 Removed debug output 2015-06-07 14:48:46 +02:00
ulteq
cb2b120023 Reduced the max. transmission range 2015-06-07 14:47:56 +02:00
ulteq
a870d5d760 ACE2 HuntIR port 2015-06-06 14:13:34 +02:00