Commit Graph

16 Commits

Author SHA1 Message Date
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
PabstMirror
9eba55be21
Cargo - CanLoadItem ignores vehicle height on scripted load (#6629) 2018-10-08 15:23:59 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tim Beswick
c0b9a31deb Cargo load ignore interaction distance parameter (#6395)
* Added force parameter to cargo load

* Specifically ignore interaction distance

* Fixed old brackets

* Removed old trace
2018-06-18 15:01:09 -05:00
PabstMirror
70c25aacaf cargo - use getInteractionDistance to get better distance (#5697) 2017-11-10 15:28:12 +01:00
Dystopian
83d2183f61 Fix cargo loading to locked vehicle (#5049) 2017-04-01 00:33:36 -05:00
Daniel Jupp
3935299e3c Fix cargo find nearest vehicle (#4592)
* Inital Commit

* read function call change

added object to exclude to function call

* Removed TODO comment
2016-11-12 17:52:17 -06:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
PabstMirror
7a7e0d689a Improve underwater cargo unloading 2016-01-27 14:56:25 -06:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
SilentSpike
f65f6e9b72 Add support for virtual cargo
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.

Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
jonpas
7b89784aae Removed semi-colons from return statements, command capitalization 2015-08-16 22:48:52 +02:00
jonpas
bbc715b2ee Cleaned function headers 2015-08-16 22:41:35 +02:00
PabstMirror
21400b0174 UBC, privates, LSTRING 2015-08-14 15:46:51 -05:00
Glowbal
c016d01414 Initial load in cargo module 2015-08-10 23:07:47 +02:00