commy2
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3521bca00b
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change blood texture threshold
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2016-10-10 15:22:59 +02:00 |
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commy2
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b0c0156d75
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reduce some overhead
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2016-10-07 05:10:43 +02:00 |
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commy2
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4bc1c1db56
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handle blood visuals
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2016-10-07 04:21:01 +02:00 |
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commy2
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56c77fed94
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prep for new pain aim sway method
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2016-10-06 23:44:14 +02:00 |
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commy2
|
5613ec5d5a
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treatment functions and unconsciousness rework
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2016-10-06 00:54:57 +02:00 |
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commy2
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5875f58604
|
use new macro
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2016-10-02 17:50:17 +02:00 |
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commy2
|
c93e9e3f3b
|
fix playSoundInjured wrong args
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2016-09-30 13:03:43 +02:00 |
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commy2
|
bd98e44a94
|
simplify
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2016-09-30 11:52:05 +02:00 |
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commy2
|
77f21e9441
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add some more functions to engine component
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2016-09-30 11:23:07 +02:00 |
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commy2
|
20d00d7cd9
|
make units scream when they're hit
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2016-09-27 21:21:44 +02:00 |
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commy2
|
0637a7401e
|
travis pls
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2016-09-26 20:52:08 +02:00 |
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commy2
|
c21323f9ed
|
travis
|
2016-09-26 20:45:29 +02:00 |
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commy2
|
8fd7e8335a
|
simplify and fix medical engine damage
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2016-09-26 19:59:00 +02:00 |
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commy2
|
80232c39cc
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add todo note
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2016-09-26 19:07:14 +02:00 |
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commy2
|
4b9873d304
|
fix various issues with handleDamage engine component
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2016-09-26 18:30:39 +02:00 |
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Glowbal
|
811e1cd598
|
First set up clean up for medical rewrite
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2016-09-18 12:05:36 +02:00 |
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commy2
|
f793a0d8d1
|
merge medical engine component into medical rewrite branch
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2016-07-30 14:00:42 +02:00 |
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