Commit Graph

15 Commits

Author SHA1 Message Date
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup (#8100)
* configOf

* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Josuan Albin
1caf6fb08f Rearm - Add distance setting (#7137)
* Add rearm distance setting

* Set rearm distance slider maximum at 50m

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Fix rearm action check

* Update addons/rearm/stringtable.xml

Co-Authored-By: Dedmen Miller <dedmen@users.noreply.github.com>

* Update addons/rearm/initSettings.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/rearm/functions/fnc_rearm.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-09-03 19:06:50 -05:00
Dystopian
d7c7ead574 Zeus - Add Repair and Rearm interactions (#6632)
* Add Repair and Rearm interaction to zeus

* Optimize remoteControl statement
2018-10-13 12:07:32 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
PabstMirror
7d998acc71 Fix rearm entire vehicle argument order (#5993) 2017-12-30 12:46:11 +00:00
Tim Beswick
c9f1719f5a Hot Resupply (#5639)
Allow rearm, refuel and pylons to function while vehicle engine is running
2017-10-25 23:13:44 -05:00
Tuupertunut
0644ad9ca2 Rearm bugfixing (#5411)
* Added workaround functions for turret magazine ammo.

* Switched to retrieving turrets dynamically instead of looking them up from an array.

* Refactoring only, no functional changes

* Repurposed getNeedRearmMagazines as a general purpose rearm info function + more.

* The function retrieves all non-full magazines. This code was previously repeated in many different functions, but is now centralized in one.
* Empty pylon filling is no longer supported in favor of the upcoming "pylons" ACE-module.

Fixed bugs:

* Rearm was using broken commands "magazineTurretAmmo" and "setMagazineTurretAmmo". They are now replaced with their corresponding workaround functions.
* Pylon rearm was trying to set ammo count on empty pylons.

Note: rearmSuccessLocal is not yet fixed!

* Rearming no longer switches shell types in cannons/mortars.

* Added Tuupertunut to authors.

* Rearming no longer switches shell types. 2nd try.

Last time it was fixed only if the turret is manned. Now it is fixed even when unmanned.

* Updated fnc_rearm to support the earlier repurposing of fnc_getNeedRearmMagazines.

* Small fixes and comments.

* Renamed fnc_getVehicleMagazines to fnc_getTurretConfigMagazines.

The latter describes much better what the function actually does.

* Removed redundant checks.

* Refactoring.

* Fixed spaces in macros.

* Renamed fnc_getAllTurrets to fnc_getAllRearmTurrets
2017-09-29 14:53:25 -05:00
PabstMirror
f35f80ee82 Rearm - Pylon Support and Dynamically Add Supply Actions (#5183)
* Dynamic Add

* Support 1.70 Pylon Loadouts

* Properly handle old compat pbos - Update RHS Compat

* Re-add documentation

* cleanup headers (note from other pr)

* Cleanup

* Fix var spelling
2017-06-08 11:47:52 -05:00
GitHawk
d0509830e3 Some things
Made params nicer, replaced some forEach and used params in XEH_respawn
2016-05-12 14:55:40 +02:00
Githawk
3d7c51bdf1 Cleanup 2016-02-27 21:05:19 +01:00
Githawk
91c6341bc8 Implementation 2016-02-27 20:31:07 +01:00
Githawk
cc624f58dd Fixes and updates 2016-02-01 20:05:53 +01:00
jonpas
33e92f8ca0 Fixed SmokeLauncherMag rearming on level 0 when empty 2015-08-18 02:57:39 +02:00
jonpas
c8c6488125 Cleaned, improved, fixed, changed - entire rearm 2015-08-18 02:32:10 +02:00
IngoKauffmann
3eaaca84fb Added different rearm levels 2015-08-16 02:18:53 +02:00