PabstMirror
17fdce7196
Cleanup preInit
2015-09-15 08:03:56 -05:00
Glowbal
478b618e4b
Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
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Feature/switch to log macros
2015-09-15 14:51:23 +02:00
PabstMirror
d6d64b58b0
Merge pull request #2430 from acemod/microDagr-customDrawEvents
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microDagr - Add ability to access draw event for minimap
2015-09-14 23:36:07 -05:00
PabstMirror
f419762653
Fix time of flight display
2015-09-14 23:33:32 -05:00
PabstMirror
db41512dc0
#2349 - Don't disable locking for base RocketPods
2015-09-14 22:11:12 -05:00
PabstMirror
61cbe543ee
Fix #2432 - Don't check for null attached when mounted
2015-09-14 18:06:46 -05:00
PabstMirror
e029e8318f
microDagr - Add ability to access draw event for minimap
2015-09-14 16:37:39 -05:00
Glowbal
16b7bb389c
Merge pull request #2428 from acemod/FixMainMenuInfo151
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Fix main menu info151
2015-09-14 23:30:00 +02:00
Glowbal
d52cc917ea
Merge pull request #2419 from acemod/FixBBTexturePath2
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Fix Bandage Texture Path and UV
2015-09-14 23:26:00 +02:00
Glowbal
4b6082d836
Merge pull request #2424 from acemod/medical-tweaks
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Medical tweaks
2015-09-14 23:20:50 +02:00
Glowbal
7b7ad6eea8
fixed tweak to basic bandage
2015-09-14 23:18:20 +02:00
PabstMirror
f7bd557a30
Fix some stringtable weirdness
2015-09-14 16:11:43 -05:00
PabstMirror
cbc86a1280
Merge pull request #2408 from acemod/FixRTPinMDAGR
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Posible fix for #2407
2015-09-14 16:01:55 -05:00
Glowbal
10ac127159
Fixed incorrect new damage value in handleDamage advanced.
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The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac
Addresses the large amount of bandages required in basic medical
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This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979
Tweaks made to improve determine if fatal algorithm
2015-09-14 21:13:58 +02:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea
Increased duration of knock down for basic medical
2015-09-14 15:19:18 +02:00
Glowbal
032dd6c87c
Tweaked visual effects.
2015-09-14 15:18:56 +02:00
jokoho48
fb75f6ad9e
Fix Bandage Texture Path and UV
2015-09-13 18:57:07 +02:00
Alessandro Foresi
89eb98a248
Added: IT more translation, medic partial
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Fixed: dup entries (from gienkov)
2015-09-12 23:16:57 +02:00
Alessandro Foresi
d4cb290930
Tweaked: shorter sentence, fixed "pressione"
2015-09-12 22:00:43 +02:00
Alessandro Foresi
b0bc81e579
Add: more translation
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Changed: shorter sentence for UI
2015-09-12 22:00:42 +02:00
Alessandro Foresi
6cb902a7ab
Changed: IT riempi instead of ricarica
2015-09-12 22:00:41 +02:00
Alessandro Foresi
8fe629e953
Changed: epi to adrenalina, more wording fixing
2015-09-12 22:00:41 +02:00
Alessandro Foresi
5d74dd1aed
Tweak: Better wording
2015-09-12 22:00:40 +02:00
Alessandro Foresi
15e7f9b767
Add: IV now EV (endovena)
2015-09-12 22:00:39 +02:00
gienkov
530dfa041d
stringtable DAGR
2015-09-12 21:25:02 +02:00
alganthe
024f95968c
line about debug to added
2015-09-12 19:13:56 +02:00
jokoho48
b2b41ce8af
Merge branch 'release' of https://github.com/acemod/ACE3 into release
2015-09-12 18:13:12 +02:00
jokoho48
5feee53c69
Posible fix for #2407
2015-09-12 18:12:57 +02:00
SilentSpike
7c846502b5
Reset captive status on respawn for reliability
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Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player.
To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables.
2015-09-12 15:42:20 +01:00
alganthe
c947cb09f1
Typo fixed in CONTRIBUTING.md
2015-09-12 16:06:28 +02:00
SilentSpike
33a7340c8c
Merge branch 'spectatorRespawnTemplate' into release
2015-09-12 14:04:17 +01:00
SilentSpike
e6c2916a14
Fix spectator template for negligible respawnDelay
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When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
alganthe
165ed90db6
CONTRIBUTING.md updated
2015-09-12 14:36:26 +02:00
Glowbal
e59a4163f7
Merge pull request #2404 from acemod/330bloodPressureReadoutFix
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change order of BloodPressure readout, fix #2400
2015-09-12 11:01:23 +02:00
bux578
9748abdb48
change order of BloodPressure readout, fix #2400
2015-09-12 10:58:29 +02:00
Alessandro Foresi
eed3fab483
Merge branch 'translation/15bn/alef' of github.com:alef/ACE3 into translation/15bn/alef
2015-09-12 09:50:26 +02:00
Alessandro Foresi
16fd6b490d
Add: IT translation for medical
2015-09-12 09:42:48 +02:00
Alessandro Foresi
bc4f928088
Add: IT translation up to flashlights
2015-09-12 09:41:43 +02:00
Alessandro Foresi
d5ec534f5b
Add: IT cargo and common
2015-09-12 09:39:04 +02:00
Alessandro Foresi
a764f1772e
Added: IT captives, fixed ballistics
2015-09-12 09:35:56 +02:00
Alessandro Foresi
97d9c44fc3
Fixed: IT advanced_ballistics now LF+BOM
2015-09-12 09:29:55 +02:00
Alessandro Foresi
7a762c0940
Add: IT advanced_ballistics
2015-09-12 09:25:17 +02:00
Alessandro Foresi
337cde3fb3
autointerazioni (?)
2015-09-12 09:21:38 +02:00
alganthe
cc59ac625b
links updated for the guides and how to
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- Added the installation guide
- Getting started (deprecated) replaced by the information center page
2015-09-12 03:36:09 +02:00
alganthe
11738a964d
contributing.md added
2015-09-12 02:55:48 +02:00
BaerMitUmlaut
8ee1136758
Rewrite canPassMagazine condition
2015-09-11 23:52:00 +02:00
gienkov
ef36b27fe2
medical pl translation
2015-09-11 23:49:41 +02:00