Commit Graph

10312 Commits

Author SHA1 Message Date
PabstMirror
17fdce7196 Cleanup preInit 2015-09-15 08:03:56 -05:00
Glowbal
478b618e4b Merge pull request #2429 from MikeMatrix/feature/switchToLogMacros
Feature/switch to log macros
2015-09-15 14:51:23 +02:00
PabstMirror
d6d64b58b0 Merge pull request #2430 from acemod/microDagr-customDrawEvents
microDagr - Add ability to access draw event for minimap
2015-09-14 23:36:07 -05:00
PabstMirror
f419762653 Fix time of flight display 2015-09-14 23:33:32 -05:00
PabstMirror
db41512dc0 #2349 - Don't disable locking for base RocketPods 2015-09-14 22:11:12 -05:00
PabstMirror
61cbe543ee Fix #2432 - Don't check for null attached when mounted 2015-09-14 18:06:46 -05:00
PabstMirror
e029e8318f microDagr - Add ability to access draw event for minimap 2015-09-14 16:37:39 -05:00
Glowbal
16b7bb389c Merge pull request #2428 from acemod/FixMainMenuInfo151
Fix main menu info151
2015-09-14 23:30:00 +02:00
Glowbal
d52cc917ea Merge pull request #2419 from acemod/FixBBTexturePath2
Fix Bandage Texture Path and UV
2015-09-14 23:26:00 +02:00
Glowbal
4b6082d836 Merge pull request #2424 from acemod/medical-tweaks
Medical tweaks
2015-09-14 23:20:50 +02:00
Glowbal
7b7ad6eea8 fixed tweak to basic bandage 2015-09-14 23:18:20 +02:00
PabstMirror
f7bd557a30 Fix some stringtable weirdness 2015-09-14 16:11:43 -05:00
PabstMirror
cbc86a1280 Merge pull request #2408 from acemod/FixRTPinMDAGR
Posible fix for #2407
2015-09-14 16:01:55 -05:00
Glowbal
10ac127159 Fixed incorrect new damage value in handleDamage advanced.
The new handleDamage from BI added a new value to the parameters that we didn't account for in handleDamage advanced.
2015-09-14 21:15:57 +02:00
Glowbal
33ac78dbac Addresses the large amount of bandages required in basic medical
This should restore the bandaging behavior back to how it is before the adjustments made to basic medical
2015-09-14 21:14:56 +02:00
Glowbal
8c60e76979 Tweaks made to improve determine if fatal algorithm 2015-09-14 21:13:58 +02:00
Glowbal
37639066c2 Include missing frame in the caching execution 2015-09-14 15:19:58 +02:00
Glowbal
6d4744b9ea Increased duration of knock down for basic medical 2015-09-14 15:19:18 +02:00
Glowbal
032dd6c87c Tweaked visual effects. 2015-09-14 15:18:56 +02:00
jokoho48
fb75f6ad9e Fix Bandage Texture Path and UV 2015-09-13 18:57:07 +02:00
Alessandro Foresi
89eb98a248 Added: IT more translation, medic partial
Fixed: dup entries (from gienkov)
2015-09-12 23:16:57 +02:00
Alessandro Foresi
d4cb290930 Tweaked: shorter sentence, fixed "pressione" 2015-09-12 22:00:43 +02:00
Alessandro Foresi
b0bc81e579 Add: more translation
Changed: shorter sentence for UI
2015-09-12 22:00:42 +02:00
Alessandro Foresi
6cb902a7ab Changed: IT riempi instead of ricarica 2015-09-12 22:00:41 +02:00
Alessandro Foresi
8fe629e953 Changed: epi to adrenalina, more wording fixing 2015-09-12 22:00:41 +02:00
Alessandro Foresi
5d74dd1aed Tweak: Better wording 2015-09-12 22:00:40 +02:00
Alessandro Foresi
15e7f9b767 Add: IV now EV (endovena) 2015-09-12 22:00:39 +02:00
gienkov
530dfa041d stringtable DAGR 2015-09-12 21:25:02 +02:00
alganthe
024f95968c line about debug to added 2015-09-12 19:13:56 +02:00
jokoho48
b2b41ce8af Merge branch 'release' of https://github.com/acemod/ACE3 into release 2015-09-12 18:13:12 +02:00
jokoho48
5feee53c69 Posible fix for #2407 2015-09-12 18:12:57 +02:00
SilentSpike
7c846502b5 Reset captive status on respawn for reliability
Previously we were resetting on death, but this caused problems when the respawnDelay was 0 as the dead unit wasn't actually the player.

To account for "group" and "side" respawn types where you change unit on respawn and could potentially become a captive unit, I am explicity checking the mission respawn type before resetting variables.
2015-09-12 15:42:20 +01:00
alganthe
c947cb09f1 Typo fixed in CONTRIBUTING.md 2015-09-12 16:06:28 +02:00
SilentSpike
33a7340c8c Merge branch 'spectatorRespawnTemplate' into release 2015-09-12 14:04:17 +01:00
SilentSpike
e6c2916a14 Fix spectator template for negligible respawnDelay
When the value of respawn delay is 0 the timing of the killed and respawn events can be a little strange and result in spectator being entered but never exited. The respawn template should just do nothing when the delay is so small.
2015-09-12 14:02:42 +01:00
alganthe
165ed90db6 CONTRIBUTING.md updated 2015-09-12 14:36:26 +02:00
Glowbal
e59a4163f7 Merge pull request #2404 from acemod/330bloodPressureReadoutFix
change order of BloodPressure readout, fix #2400
2015-09-12 11:01:23 +02:00
bux578
9748abdb48 change order of BloodPressure readout, fix #2400 2015-09-12 10:58:29 +02:00
Alessandro Foresi
eed3fab483 Merge branch 'translation/15bn/alef' of github.com:alef/ACE3 into translation/15bn/alef 2015-09-12 09:50:26 +02:00
Alessandro Foresi
16fd6b490d Add: IT translation for medical 2015-09-12 09:42:48 +02:00
Alessandro Foresi
bc4f928088 Add: IT translation up to flashlights 2015-09-12 09:41:43 +02:00
Alessandro Foresi
d5ec534f5b Add: IT cargo and common 2015-09-12 09:39:04 +02:00
Alessandro Foresi
a764f1772e Added: IT captives, fixed ballistics 2015-09-12 09:35:56 +02:00
Alessandro Foresi
97d9c44fc3 Fixed: IT advanced_ballistics now LF+BOM 2015-09-12 09:29:55 +02:00
Alessandro Foresi
7a762c0940 Add: IT advanced_ballistics 2015-09-12 09:25:17 +02:00
Alessandro Foresi
337cde3fb3 autointerazioni (?) 2015-09-12 09:21:38 +02:00
alganthe
cc59ac625b links updated for the guides and how to
- Added the installation guide
- Getting started (deprecated) replaced by the information center page
2015-09-12 03:36:09 +02:00
alganthe
11738a964d contributing.md added 2015-09-12 02:55:48 +02:00
BaerMitUmlaut
8ee1136758 Rewrite canPassMagazine condition 2015-09-11 23:52:00 +02:00
gienkov
ef36b27fe2 medical pl translation 2015-09-11 23:49:41 +02:00