Commit Graph

17 Commits

Author SHA1 Message Date
ulteq
2219339e24 Fixed a typo 2015-05-01 10:25:59 +02:00
ulteq
eca7657ffa Removed a bunch of obsolete code:
*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
f645672281 At least set GVAR(extensionAvailable) to true 2015-04-25 10:38:28 +02:00
jaynus
b2c5e5e9f1 Remove AB verison check until versioning is complete. 2015-04-21 17:04:16 -07:00
ulteq
15240ac87c Minor code change in the extension detection logic 2015-04-16 13:42:28 +02:00
ulteq
63760acc4f Added an error message when the ab extension is missing 2015-04-13 12:56:18 +02:00
ulteq
879c6b42b9 Finished the advanced ballistics module settings 2015-04-12 11:59:02 +02:00
ulteq
c532742a5b Overworked the module settings (WIP) 2015-04-12 11:48:21 +02:00
ulteq
05f14d6242 Added AdvancedBallistics module options 2015-04-11 22:34:19 +02:00
ulteq
5c5f41cf5b AB is now disable by default 2015-04-11 19:51:58 +02:00
ulteq
44198b18d7 Rewrite of the terrain initialization:
*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
5ff54f7d1c Implemented a new logic that decides when to use AB.
*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts

-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
e3626eca00 The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present. 2015-04-08 12:42:56 +02:00
ulteq
26c8f9588a AdvancedBallistics is now always using the dll extension 2015-04-07 21:22:58 +02:00
ulteq
9fb640195a Removed weather hack 2015-04-07 21:02:57 +02:00
esteldunedain
7a1e905c79 Move Latitude and Altitude parameters to weather 2015-04-06 00:19:48 -03:00
ulteq
93eaaeb8e2 Added new advanced_ballistics module 2015-04-05 21:08:55 +02:00