Grim
56e905ab7a
Fire - Fix macro ( #9376 )
...
Update fnc_burnReaction.sqf
2023-09-09 02:24:41 -04:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness ( #8433 )
...
* added chance of dropping weapon on unconsciousness
* Moved throwWeapon to common
* Fixed spelling error
* wording changes
* typo
* fix usgae in burn reaction
* Update addons/medical_status/stringtable.xml
* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf
* Update addons/medical_status/stringtable.xml
* move condition
* derp
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
81daaba3ea
Docs - Add note in documentation regarding medical internal variables ( #9373 )
...
* add note in documentation
* Update docs/wiki/framework/medical-framework.md
Co-authored-by: jonpas <jonpas33@gmail.com>
* Update medical-framework.md
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-09 00:21:00 -04:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume ( #9374 )
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* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var
* add variable for minimum blood volume
* change variable name
* update pain comment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
PabstMirror
f644e7516c
Compats - Make rest of compats auto load if mod present ( #9372 )
...
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-08 16:57:33 +02:00
PabstMirror
c163d6d53a
Laserpointer - Block laser attachments if setting disabled (CBA 3.16.0) ( #9346 )
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* Laserpointer - Block laser attachements if setting disabled
req https://github.com/CBATeam/CBA_A3/pull/1595
* Apply suggestions from code review
* Update addons/main/script_mod.hpp
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-07 14:05:24 -05:00
Grim
017e097ac4
Advanced Fatigue - Fix metabolic cost mass multiplier for walking ( #9368 )
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4 -> 2
2023-09-07 00:42:33 -04:00
PabstMirror
be4f7147d9
Update include\script_xeh.hpp ( #9370 )
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Update script_xeh.hpp
2023-09-06 23:07:45 -05:00
Grim
c2ab5a24bc
Night Vision - Change Apex and Wide NVGs to Gen 4 ( #9369 )
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make Apex and Wide NVGs gen 4
2023-09-06 20:44:30 -04:00
PabstMirror
25b8fd6d54
Medical AI - Add setting to require items for treatment ( #9362 )
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* Medical AI - Add setting to require items for treatment
* all ivs
* invert setting
* Update addons/medical_ai/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* move item hash to preStart
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:37:26 -04:00
Grim
f75d237d47
Tagging - Fix tagModel not being utilized for custom tags ( #9366 )
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fix tagModel
2023-09-06 12:20:04 -04:00
jonpas
576e6b7d55
Compat WS - Add No Uniform Restrictions subconfig ( #9365 )
...
* Compat WS - Add No Uniform Restrictions subconfig
* Update addons/compat_ws/compat_ws_nouniformrestrictions/config.cpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:03:20 -04:00
Grim
99c7bea6fe
Compat GM - Make compat autoload when mod is present ( #9364 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00
PabstMirror
9d745da465
Compats - Use 2.14 skipWhenMissingDependencies
( #9363 )
2023-09-06 02:32:44 +02:00
Grim
aa107ed517
Medical - Add treating with items from vehicle inventory ( #9286 )
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* allow pulling items from vehicle inventory
* use vehicle items first
2023-09-05 11:20:56 -03:00
jonpas
938f421ac3
AI - Add automatic NVG equip/unequip ( #9313 )
...
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-05 16:20:06 +02:00
Mike-MF
5417a18d7f
Compat WS - Make compat auto load if DLC is present ( #9205 )
2023-09-05 16:19:09 +02:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine)
with 2.14 changes ( #9227 )
2023-09-05 16:14:42 +02:00
PabstMirror
03c3e74636
Maptools - Cleanup pre-2.14 compatibility code ( #9342 )
...
ref #9219
2023-09-05 10:38:38 -03:00
Will/KJW
e3d6d6cc4e
Fastroping - Remove 2.12 compatibility ( #9329 )
...
Update fnc_deployAIWaypoint.sqf
2023-09-05 10:37:56 -03:00
johnb432
c11e7690bf
Arsenal - Remove redundant fix for hand guns and binoculars with secondary muzzles ( #9305 )
...
Update fnc_onSelChangedRight.sqf
2023-09-05 10:37:02 -03:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components ( #8187 )
...
* Add nomedical and norealisticnames components
* Add fire component disabling
* Make it work
* remove headlight skipping
* update preprocess syntax
* fix git screwup
* Apply suggestions from code review
---------
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Grim
36f34ec551
Medical - Add 'Open (Backpack)' action to dead units ( #9239 )
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* add open bag interaction
* only add actions to uncon/dead
* improve assembly backpack check
* Fixes
* Removed test code
* move to postInit
* fix locality
* locality edge case
* Fix double actions on dead units
* improve comment
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 21:48:09 -04:00
Grim
e5a49f3acf
Compat RHS - Make compats autoload if mod is present ( #9294 )
...
* autoload RHS USAF compat
* whoops
* fix filepatching builds
* pboProject pls
* add ONE semicolon.
* remove meta.cpp
* add AFRF, move stringtables
* add addon.toml
* stringtable validation
* change subconfig folder names for stringtables
* macros
* sigh
* macros
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add SAF compat
* missing file
* config brackets
* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* capitalization
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* fix double class
* gref and fastroping
* fix functions
* Update CfgVehicles.hpp
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
Filip Maciejewski
a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present ( #9204 )
...
* Move SOG compat to addons/
* Set component to skip loading when SOG not present
* Use skipWhenMissingDependencies for GRAD Trenches compatiblity
* Tools - Add SOG dlc launch config
* move trenches to sub config, handle grad with 2nd subconfig
* fix `Land_vn_b_prop_fueldrum_01` UBC
* use ifndef
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00
Björn Dahlgren
1a3bce1a23
Add compatibility mod for CSLA CDLC ( #8839 )
...
* Add compatibility mod for CSLA CDLC
* Fix syntax issue
* Add open bolt property to machine guns
* Move to addons and update UBC
* Update addon.toml
* Update addons/compat_csla/CfgWeapons.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/compat_csla/CfgMagazines.hpp
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* split explosives to sub config
* ifndef
* reduce range on stinger backblast (is soft-launch)
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation ( #9226 )
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* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8439a931e4
Gunbag - Add check for weapon in virtual items on loadout set ( #9358 )
...
* add check for weapon in arsenal virtual items
* fix variable
Co-authored-by: BrettMayson <brett@mayson.io>
* add INFO
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:45 -03:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support ( #9353 )
...
* Update CfgWeapons.hpp
* Update XEH_preStart.sqf
* Update XEH_preInit.sqf
* Update fnc_canDefuse.sqf
* Update fnc_canDefuse.sqf
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_interactEH.sqf
* Update addons/explosives/functions/fnc_interactEH.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
Apricot
c1c1433c44
Translations - Improve and Add Japanese ( #9357 )
...
* update japanese
* full-width to half-width
* more tweak
2023-08-31 11:24:35 -05:00
PabstMirror
6c674533b3
Tools - make.py will try running pboProject once if it's not in registry ( #9356 )
2023-08-30 19:09:46 -05:00
Grim
8f24884f73
Arsenal - Use regex matching for searchbars (multi-word searching) ( #9348 )
...
* use regex
* remove extra brackets
* add regex pattern, change refill condition
* add missing quote
* change pattern again
* bleh, we'll just go with this
* use pattern quote (thanks veteran)
* remove comment
* use escapeRegex function
* add regex to 3DEN attribute
2023-08-30 19:41:35 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex)
( #9355 )
...
* add function
* add source
2023-08-30 19:31:10 -04:00
Will/KJW
c88695fb82
Captives - Add modded cable tie support ( #9350 )
...
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update XEH_preStart.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update XEH_preInit.sqf
* Update fnc_doApplyHandcuffs.sqf
stray bracket
* Update addons/captives/XEH_preStart.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update CfgWeapons.hpp
* Update CfgWeapons.hpp
* Update fnc_canApplyHandcuffs.sqf
* Change to restraints
Update XEH_preInit.sqf
* Update XEH_preStart.sqf
* Update fnc_canApplyHandcuffs.sqf
* Update fnc_doApplyHandcuffs.sqf
* Update CfgWeapons.hpp
---------
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
PabstMirror
bee0362921
Hellfire - Add support for MELB hardpoint (1x) ( #9352 )
2023-08-30 12:44:43 -05:00
PabstMirror
882294e9f7
Tools - make.py print tail of packing log on error ( #9351 )
2023-08-29 15:41:56 -05:00
PabstMirror
fdb7330385
Arsenal - Add stat to show how AI will use ammo ( #8434 )
...
* Arsenal - Show AI Usage
* Add condition and move to ballistics
* Add stringtables
* add getVar
2023-08-29 14:34:24 -05:00
PabstMirror
e6a8222966
Map - Update map lighting effect every frame ( #9349 )
...
Map - Update lighting effect every frame
2023-08-29 12:32:44 -03:00
johnb432
528539210e
Reload/Reload Launcher - Fix headers ( #9347 )
...
Header fixes
2023-08-28 17:20:53 -03:00
johnb432
b90d0379ca
Reload Launcher - Improve various aspects ( #9335 )
...
* Add notifications to reloadLauncher
- Add notifications to reloadLauncher
- Also set _reloadTime to `magazineReloadTime min 2.5` instead of just 2.5 if there is no `buddyReloadTime` set
* Change message format
* Add setting displayStatusText for reloadLaunchers
* reloadlauncher improvements
* Comments
* Updated so it's similar to reload addon
* Added failure message
* Update addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Changed reload conditions
* Tweaked notifications
---------
Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-28 15:14:45 -03:00
johnb432
59ee36560f
Reload Launchers - Code cleanup ( #9334 )
...
* reloadlaunchers cleanup
* Update fnc_canLoad.sqf
2023-08-28 14:27:01 -03:00
johnb432
44e0fdb6fa
Reload - Code cleanup and various improvements ( #9343 )
...
* Reload code cleanup
* Update fnc_startLinkingBelt.sqf
* Update addons/reload/functions/fnc_getAmmoToLinkBelt.sqf
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
---------
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-28 14:26:24 -03:00
johnb432
519b1cbeb4
Repair - Improve wheel repair interaction position ( #9345 )
...
Update fnc_addRepairActions.sqf
2023-08-28 09:52:21 -03:00
johnb432
0bee7614ad
Common - Improve weapon unloading ( #9344 )
...
Fix weapon unloading
2023-08-26 12:04:31 -04:00
PabstMirror
582f6e32ed
Slideshow - Add support for maps as textures ( #9150 )
...
* Slideshow - Add support for maps as textures
* Update script_mod.hpp
* Update fnc_mapImage.sqf
* cleanup
* Update fnc_mapImage.sqf
* Apply suggestions from code review
Co-authored-by: jonpas <jonpas33@gmail.com>
* mapImage_init comments
* Update fnc_mapImage.sqf
* Apply suggestions from code review
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* add support for mission config maps
---------
Co-authored-by: jonpas <jonpas33@gmail.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-25 10:33:42 -05:00
PabstMirror
65d5ccf600
Medical GUI - Dynamically create any number of action buttons ( #9332 )
...
* Medical Gui - Dynamically create any number of action buttons
* Fix right alignment, add h-spacing, fix 2.14 select
2023-08-25 10:32:39 -05:00
PabstMirror
59fa842527
Map Tools - Fix for 2.14 aspect ratio changes ( #9219 )
...
Close #9176
2023-08-25 10:25:00 -05:00
olimolly
6c0797eaa2
Add french translation for new painUnconsciousTreshold setting ( #9341 )
2023-08-24 09:37:13 -05:00
JonBons
2709490efd
Cookoff - Move canHaveFireJet logic into vehicle_damage ( #9060 )
...
* Moved ace_cookoff_canHaveFireJet config logic into vehicle_damage as a param passed into cookoff to improve modularity
* Use original arg order
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-23 12:37:17 -05:00
PabstMirror
8e25472d5b
Night Vision - Use default effects when controlling UAVs ( #9338 )
2023-08-21 14:23:53 -05:00