SilentSpike
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a53f68a347
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Use getUnitTrait for medics, engineers and EOD (#5246)
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2017-06-10 11:41:01 +01:00 |
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PabstMirror
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e964b2c135
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Fix PostRepairDamage and toolkit consumtion setting
Fix #2982
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2015-12-08 20:31:40 -06:00 |
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PabstMirror
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5850f78c1f
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Merge branch 'master' into isEqualTypeRepalcement
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2015-11-27 21:08:21 -06:00 |
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PabstMirror
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4e93b9c72d
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2307 - Repair sub-turrets
Privates
Cleanup debug
Add repair actions for sub turrets
Cleanup
Fix Header
Error Handling
Cleanup setHitpointDamage
Fix common ACE_isEngineer to handle scalar or bool
Claim and release repair objects (wheel/track)
Repair sub-turrets
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2015-11-20 21:11:05 -06:00 |
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PabstMirror
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69b53af1d3
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1.54 - Replace typeName with isEqualType
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2015-11-20 11:40:31 -06:00 |
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jonpas
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dcf074ed5a
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Changed Optional parameter comment to default value
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2015-08-16 23:05:26 +02:00 |
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jonpas
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701c98e0da
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Cleaned up repair function headers and some code
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2015-08-16 20:14:54 +02:00 |
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Glowbal
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83f46be990
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Fixes and improvements for the repair module
1. Added full repair,
2. Added missing settings to modules and settings framework,
3. added assign engineer module.
4. Fixed animation bug
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2015-08-14 20:49:51 +02:00 |
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Glowbal
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9adbb07367
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Moved replace and repair wheel actions into the repair action framework
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2015-08-09 15:53:52 +02:00 |
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PabstMirror
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4b603ff46f
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Localization, params
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2015-08-09 01:54:44 -05:00 |
|
Glowbal
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071a673f28
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Implemented repair action framework
copied across treatment framework from medical and adjusted it to suit the repair actions
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2015-07-03 23:14:23 +02:00 |
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commy2
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f72e171247
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work on repairing vehicles
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2015-04-22 21:01:22 +02:00 |
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