esteldunedain
6160fe076d
Add an event when a mine is detected to allow hooking into missions
2016-07-07 11:17:57 -03:00
esteldunedain
f73b6b1aad
- Restore the config of detector sounds through CfgSounds
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- Add the possibility of switching between headphones or speaker
- Move detector actions to their own submenu
2016-07-06 22:14:26 -03:00
esteldunedain
e26eda3ac2
- Optimize getDetectedObject
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- Cache detected mines for 0.15 s
- Call detectorLoop every 0.05 s instead of 0.01s
- Compile a dictionary of detectable classnames from config at start
- Switch to playSound3d for global effect
- Remove dummy
- Change config entries to support playSound3d
- Cache getDetectorConfig for better interaction menu performance
- Change sound to mono wss
- Close #4049
2016-07-04 19:04:58 -03:00
PabstMirror
fe5dd3fe76
Cleanup some undefined functions and strings
2016-06-20 13:58:37 -05:00
bux578
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
VKing
d5f8d965f3
Change ace_time to cba_missionTime
2016-06-12 17:22:44 +02:00
Glowbal
721b161161
Remove useless if statement
2016-05-12 19:56:07 +02:00
Glowbal
7ba02a21ec
Merge remote-tracking branch 'refs/remotes/origin/add-mine-detector'
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Conflicts:
addons/minedetector/functions/fnc_detectorLoop.sqf
2016-05-12 19:49:32 +02:00
Glowbal
7cc423d48f
Change mindetector sound
2016-05-12 19:44:43 +02:00
PabstMirror
dd858c7e6b
Stringtables, Add Detector Pos Deubg
2016-05-07 12:08:36 -05:00
Glowbal
b4fca958aa
Add mine detector port from ACE2
2016-05-03 22:37:02 +02:00