ulteq
458daad5bb
Elevation and windage can now have different adjustment increments:
...
* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
ulteq
f83f8dad0e
Fixes: https://github.com/acemod/ACE3/issues/904
2015-04-29 09:27:49 +02:00
ulteq
21c772aa8d
Fixed scope adjustment conflicting with vehicle weapon zeroing
2015-04-18 23:14:40 +02:00
PabstMirror
ed2e847247
More Privates
2015-04-17 18:13:09 -05:00
ulteq
837f155ad7
Fixed incorrect key handler return value
2015-04-14 20:17:54 +02:00
ulteq
2f39067cb3
Removed TABs
2015-04-14 10:47:09 +02:00
ulteq
1b2691ff1c
Fixed incorrect calculation of the scope adjustment limits
2015-04-13 21:17:30 +02:00
ulteq
fee65cd56f
Overhauled the scope adjustment module:
...
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
Nicolás Badano
4a70d16f95
scopes: switch throttledPublicVariable by setVariablePublic
2015-02-12 12:21:46 -03:00
Nicolás Badano
a3dc1df109
scopes: moved getWeaponIndex to common
2015-02-12 11:57:55 -03:00
Nicolás Badano
ff5c5a5bac
scopes: Code cleaned up, removed spawns, added standard headers.
2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366
scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections.
2015-02-09 23:00:40 -03:00
bux578
b556097896
cbafyied scopes
...
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00