GhostIsSpooky
9ff5d34ce7
Common - Add cache to fnc_isModLoaded
( #8794 )
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* add isModLoaded cache
* add missing brackets
* missed one
* Update fnc_handlePunjiTrapDamage.sqf
* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-01-30 11:56:20 -06:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
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* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
Joko
6a59bf2a6c
Advanced Ballistics - Improve Performance in handleFirePFH ( #7699 )
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* Improve Performance from handleFirePFH in Advanced Ballistics
* PabstMirror Suggestion
* Dont remove and readd the PFH but have one persitently running
* Update addons/advanced_ballistics/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-06-13 15:45:09 -05:00
ulteq
f0036847bc
Merge pull request #5791 from acemod/ballistics-initSpeed-revamp
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Ballistics - Regenerated vanilla 'initSpeed' config entries
2017-11-23 11:11:35 +01:00
ulteq
df2a7d3853
Tools - Added automated magazine- and weapon class 'initSpeed' calculator
2017-11-23 10:55:47 +01:00
ulteq
7e397b4596
Advanced Ballistics - Removed unused code ( #5806 )
2017-11-22 23:14:35 +01:00
commy2
05d30c5573
convert log macros to cba versions ( #4282 )
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* convert log macros to cba versions
* Add changes to AB
* remove obsolete macro
2016-10-02 12:55:31 +02:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
commy2
da70854568
manual merge
2016-05-18 11:48:27 +02:00
PabstMirror
a83c3b5219
Merge pull request #3623 from acemod/fixAbTerrainProcessor
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Fix AB Terrain Extension
2016-03-29 13:08:14 -05:00
commy2
a4c848a090
formating
2016-03-29 17:00:54 +02:00
PabstMirror
e90609d043
Fix AB Terrain Extension
2016-03-24 12:23:48 -05:00
PabstMirror
86ad2ab415
Only warn for weapon compat if AB is on
2016-03-24 11:53:55 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
PabstMirror
8b932fd5a0
Fix some undefined functions / strings
2016-02-20 16:58:45 -06:00
esteldunedain
38c4b1dc81
Add a diagnose script to detect incompatibilities between vanilla and ab initial velocities
2016-02-19 00:45:00 -03:00
esteldunedain
b7d94f5363
Apply the ufeh to ACE_Advanced_Ballistics
2016-02-06 18:48:26 -03:00
jokoho48
e41ce78dbb
Code Test PFH
2015-08-16 19:49:47 +02:00
jokoho48
c4e4f184ff
AB Performance Optimization (Part 5)
2015-08-05 18:33:28 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
ulteq
03fd740f8e
Config caching is now done in the uiNamespace
2015-05-08 18:43:26 +02:00
ulteq
9a0fcd4fec
AB config read caching
2015-05-08 17:20:56 +02:00
ulteq
1f15e68c30
Global variable cleanup
2015-05-08 16:00:41 +02:00
ulteq
2219339e24
Fixed a typo
2015-05-01 10:25:59 +02:00
ulteq
eca7657ffa
Removed a bunch of obsolete code:
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*Obsolete, as of: 6fdaf4c400
2015-04-25 13:34:47 +02:00
ulteq
f645672281
At least set GVAR(extensionAvailable) to true
2015-04-25 10:38:28 +02:00
jaynus
b2c5e5e9f1
Remove AB verison check until versioning is complete.
2015-04-21 17:04:16 -07:00
ulteq
15240ac87c
Minor code change in the extension detection logic
2015-04-16 13:42:28 +02:00
ulteq
63760acc4f
Added an error message when the ab extension is missing
2015-04-13 12:56:18 +02:00
ulteq
879c6b42b9
Finished the advanced ballistics module settings
2015-04-12 11:59:02 +02:00
ulteq
c532742a5b
Overworked the module settings (WIP)
2015-04-12 11:48:21 +02:00
ulteq
05f14d6242
Added AdvancedBallistics module options
2015-04-11 22:34:19 +02:00
ulteq
5c5f41cf5b
AB is now disable by default
2015-04-11 19:51:58 +02:00
ulteq
44198b18d7
Rewrite of the terrain initialization:
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*Replaced spawn/sleep with a PFH
2015-04-11 18:18:38 +02:00
ulteq
5ff54f7d1c
Implemented a new logic that decides when to use AB.
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*Added a new global variable ace_advanced_ballistics_enabled
*Added an updateTrajectoryPFH to the winddeflection (WD) module
*WD is now automatically disabled when AB is enabled
*The new updateTrajectoryPFH is called whenever AB aborts
-> Wind deflection is now always present (either through AB or WD)
-> AB no longer runs for non local units (unless they use high power optics)
2015-04-09 20:27:10 +02:00
ulteq
e3626eca00
The winddeflection firedEH will now exit automatically, when the advanced_ballistics module is present.
2015-04-08 12:42:56 +02:00
ulteq
26c8f9588a
AdvancedBallistics is now always using the dll extension
2015-04-07 21:22:58 +02:00
ulteq
9fb640195a
Removed weather hack
2015-04-07 21:02:57 +02:00
esteldunedain
7a1e905c79
Move Latitude and Altitude parameters to weather
2015-04-06 00:19:48 -03:00
ulteq
93eaaeb8e2
Added new advanced_ballistics module
2015-04-05 21:08:55 +02:00