EpMAK
17a552bb80
Russian Translation
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Russian translation of stringtables: new lines + old lines fixed a bit,
realistic names for armory are not yet filled.
2015-04-10 19:55:57 +03:00
EpMAK
68d08b8c7b
Revert "Translation"
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This reverts commit fab5605ad5
.
2015-04-10 19:46:18 +03:00
EpMAK
fab5605ad5
Translation
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Russian translation of the texts
2015-04-10 17:51:48 +03:00
Grzegorz
6be80caf2e
dragging PL translation
2015-04-10 03:41:12 +02:00
VyMajoris
c8c183863c
Changed - Dragging drop Portuguese Translation
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Changed from "Largar" to "Soltar". "Largar" seems a little to harsh when dealing with humans.
"STR_ACE_Dragging_UnableToDrag" Commented code unchanged
2015-04-09 22:28:45 -03:00
Legolasindar
ed87e53c80
Update stringtable.xml
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Updated spanish terms.
2015-04-10 00:48:51 +02:00
licht-im-Norden87
a6f8e05cb8
Update stringtable.xml
2015-04-09 23:37:26 +02:00
Glowbal
d94943a9ff
getting hitpoint damage on non existing hitpoint returns type instead of bool
2015-04-09 21:38:35 +02:00
Glowbal
093d340ee7
Changed: Dragging/carrying now works for units with broken legs
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Added unload and load of unconscious units
2015-04-09 21:23:10 +02:00
commy2
5ea35a01bb
sorting out required addons for modularity
2015-04-09 13:23:29 +02:00
jaynus
1bb6be5654
Cleaning up of all tabs in source code files.
2015-04-06 09:22:43 -07:00
jaynus
e3ad83e109
Merge pull request #286 from KoffeinFlummi/lasers
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Self designating lasers, Javelin Guidance, DAGR laser guidance, Comanche updated HUDS
2015-04-05 13:26:54 -07:00
jaynus
ab0d289762
Merge remote-tracking branch 'origin/master' into lasers
2015-04-04 16:56:03 -07:00
Glowbal
77d39877d2
Merge branch 'master' into medicalImprovements
2015-04-04 22:01:15 +02:00
Glowbal
2b9afcbb6c
Now supports unconscious state fully
2015-04-04 20:37:25 +02:00
commy2
2fa7624815
Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into repair
2015-04-04 20:03:33 +02:00
PabstMirror
07dfe52133
Remove Duplicate Mortar Code (inherit from statics)
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Before an action added to staticWeapon wouldn't be applied to mk6 mortar
2015-04-03 19:07:13 -05:00
Nou
6541600d44
Switch everything to use modelToWorldVisual instead of modelToWorld.
2015-04-03 15:26:27 -07:00
PabstMirror
604e851423
Medical - isBeingCarried
2015-04-03 14:37:04 -05:00
PabstMirror
146812b5e6
Dragging - Detect static weapon disassembled
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Static weapons can still be disassembled at any time during dragging.
This just adds a simple distance check and drops if object moves away
from player.
2015-03-30 21:51:11 -05:00
commy2
54369b772f
fix: crate instantly drops when trying to pick up with lowered weapon
2015-03-29 20:46:29 +02:00
commy2
f231b2b14c
removing wheels logic, carryable wheels
2015-03-29 03:35:55 +02:00
commy2
e007a247d8
detach when entering a vehicle, don't mess up animation insidea vehicle
2015-03-25 21:51:50 +01:00
commy2
01b7d3b213
global setDir on attachTo
2015-03-25 20:45:47 +01:00
commy2
3634eaf568
tweak carry stance req., timeout certain PFH, exit PFH, debug
2015-03-25 20:18:23 +01:00
commy2
569a77d41b
logic
2015-03-25 14:34:19 +01:00
commy2
0c8e8236dd
logic
2015-03-25 14:32:36 +01:00
commy2
e1b5b96a7e
derped the file
2015-03-25 14:09:49 +01:00
commy2
20882ed694
properly remove fake weapon after carrying persons
2015-03-25 14:07:50 +01:00
commy2
ebe9d7ed5f
carrying unconscious persons
2015-03-25 13:32:59 +01:00
commy2
655f23b53c
start carrying phase
2015-03-24 21:37:27 +01:00
commy2
749352f0a8
animations, onUnconscious events
2015-03-24 19:07:39 +01:00
commy2
43846970fa
init drag/carry options on persons
2015-03-24 16:12:46 +01:00
commy2
84dbeb19d1
fix: timeout could cause being stuck with attached item
2015-03-22 17:35:26 +01:00
commy2
11bb1a050a
fix: could drag and carry object at the same time
2015-03-22 17:12:14 +01:00
commy2
e1200f8753
fix: release action didn't show up
2015-03-22 16:38:21 +01:00
Nicolás Badano
b854db0195
Updated interact_menu api calls on ace_dragging
2015-03-19 23:33:11 -03:00
commy2
1071284010
properly remove fake weapon, fix grabDrag action with fake weapon
2015-03-18 16:55:57 +01:00
commy2
be17e25487
handle dc is the same fnc as handle killed
2015-03-18 16:02:01 +01:00
commy2
0bc7811912
don't drag or carry dead objects
2015-03-18 15:52:34 +01:00
commy2
4ea6b91e47
use eventhandlers instead of PFH
2015-03-18 15:42:33 +01:00
commy2
ec6496ed2f
fix authors, add weight checks
2015-03-18 14:14:16 +01:00
commy2
c23c0788f6
tweaks, carry static weapons
2015-03-18 13:36:22 +01:00
commy2
ab39608e4d
change height when carrying, fix most cases of floating objects
2015-03-18 01:36:56 +01:00
commy2
dc7cfab06f
change default carry position
2015-03-17 15:45:34 +01:00
commy2
75548e21d9
add carry objects
2015-03-17 15:42:25 +01:00
commy2
57becc203c
handle disconnection when dragging
2015-03-17 13:47:07 +01:00
commy2
5f39cf213b
some fixes for MP
2015-03-17 12:20:46 +01:00
commy2
6d868d1bd1
fix collisions when releasing, fix crate fliping in buildings
2015-03-17 11:44:41 +01:00
commy2
fef150cff2
attempt to fix collisions
2015-03-17 00:24:25 +01:00
commy2
2aaef08c1d
can drag / drop functions, localization
2015-03-16 20:39:49 +01:00
commy2
2da0eee1e2
add drop dragged object action
2015-03-16 20:09:54 +01:00
commy2
27404fed1b
function to drop object, fix position event
2015-03-16 19:25:29 +01:00
commy2
ad181de578
main me
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nu for reammo_box
2015-03-16 15:41:55 +01:00
commy2
efb3657da3
drag boxes
2015-03-16 14:31:16 +01:00
commy2
b79978116d
some functions
2015-03-14 18:38:44 +01:00
commy2
f3f20439c8
config stuff, functions to make objects dragable
2015-03-14 13:51:23 +01:00
commy2
58212f5ce0
add PBO to drag objects
2015-03-14 12:05:43 +01:00