SilentSpike
4466f9e785
Strip medical component ( #6442 )
...
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
Glowbal
9d2e76e67a
More component name fixes and small clean up
2018-07-15 16:24:04 +02:00
PabstMirror
c6fc4d0a13
Clenaup / Debug
2017-04-26 10:16:09 -05:00
PabstMirror
6464883852
misc cleanup, 1 sec min delay for vital loop
2017-04-22 10:57:32 -05:00
PabstMirror
ecbca20c3a
Recompile medical dll for x64
2017-03-18 14:03:30 -05:00
PabstMirror
15d62ca27f
Add #4941 for rewrite
2017-03-18 09:13:08 -05:00
ulteq
7d6edd6c41
Brought the SQF variant of the woundsHandler back (for linux servers)
2016-12-06 10:59:29 +01:00
ulteq
a5ce5b4a34
Medical Rewrite - Continued ( #4744 )
2016-12-05 21:34:20 +01:00
commy2
5a19d4884b
disable debug medical_damage
2016-09-27 19:22:54 +02:00
commy2
5e35204811
woundHandler(SQF), fixes, improvements, more consistent variable naming
2016-09-27 17:29:49 +02:00
commy2
9f6baca424
port injury parse fnc to medical damage
2016-09-26 20:25:14 +02:00
Glowbal
27314c34b1
fix treatment functionality
2016-09-18 22:58:56 +02:00
Glowbal
1c1e47c039
Enable treatmnet actions
2016-09-18 19:48:49 +02:00
Glowbal
9263cb0f7d
Fix handleDamage not working
2016-09-18 14:05:05 +02:00
commy2
602d074898
integrate medical-engine handledamage into medical-damage component
2016-08-27 09:39:24 +02:00
Glowbal
3aa88c80bf
Add first step in medical rewrite
...
Split up medical core and medical damage. Move out all other functionality
2016-06-30 17:33:29 +02:00