4f6b11c2a6
Clarify repair while engine is running
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#3348
- Show action, but exit and show warning when selected
- Optional (default off) setting to auto shut off engine to keep
compatibility with missions
2016-04-12 20:04:12 -05:00
5d70db3d9b
LoadPerson - Only try vehicles that have room
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Fix #2965
The FRIES is a "Helicopter" so we were trying to load into it, because
it was closest.
Also disable Cargo system on it so we don't load other things into it
And remove all interactions on it as well.
2016-04-12 12:12:49 -05:00
ccaec31a90
Use new QFUNC and QEFUNC macros
2016-04-08 20:43:26 +02:00
85b4366368
Use new QPATHTOF and QPATHTOEF macros
2016-04-08 20:34:50 +02:00
f8b46e859c
Wait until postInit to install playerChanged event
2016-04-03 23:36:38 -05:00
4576ea0194
abbottabad altitude fix
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altitude 0 for altitude 1256
2016-04-02 09:50:50 +02:00
d4a7d864aa
fnc_getMGRSdata update1
2016-04-01 11:53:33 +02:00
093da2badf
Merge branch 'master' into master
2016-03-31 22:22:50 +02:00
c998ab622e
fnc_getMGRSdata update1
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fnc_getMGRSdata update1
2016-03-31 14:41:09 +02:00
6038ab89c9
improve Code to String
2016-03-30 23:02:52 +02:00
4e1b2dd24a
just delay setName one frame
2016-03-29 15:32:05 +02:00
1f6f90a5b2
fixerrornoname
2016-03-29 13:59:07 +02:00
aad79eda85
The dead shouldn't interact (it's not TWD)
2016-03-12 10:06:45 -03:00
bfe738ba80
Merge pull request #3513 from acemod/cbaVersioning
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Add CBA 2.3.1 to versioning check
2016-03-08 19:21:36 +01:00
e605ede04a
execute addActionEvents in unscheduled env
2016-03-08 01:19:32 +01:00
f956675d35
Merge pull request #3542 from acemod/refuelGlobalEvents
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Replace execRemoteFnc with events and increase fuel update delay in refuel
2016-03-06 16:23:02 +01:00
b47b887a21
Fix event name already being used
2016-03-06 16:20:16 +01:00
ae3a41e6d8
Move common event handlers closer to their counterparts
2016-03-06 02:38:05 +01:00
1d3950bfff
Merge pull request #3497 from acemod/liteDrag
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Fix portable light floating / dir when carrying
2016-03-05 22:07:43 -03:00
881eaf951a
Move setVectorDirAndUp and setHitPointDamage events to common, Make refuel set nozzle position execute only on target where local
2016-03-05 18:07:07 +01:00
137a512a9e
close main display if using incompatible cba
2016-03-02 16:33:29 -06:00
92fddff833
also fix modifier key
2016-03-02 23:14:23 +01:00
4918dbacb0
Replace and depreacate EFUNC(common,addScrollWheelEventHandler) with MouseZChanged Display EH
2016-03-02 17:33:46 +01:00
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
6cce74907f
Merge acemod/master 3.5.0
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# Merged Conflicts in addons/rearm/CfgVehicles.hpp
2016-03-02 09:59:22 +01:00
8f620f2e61
Fix portable light floating / dir when carrying
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#3486
2016-03-01 18:49:41 -06:00
309f48ee0b
Added remaining PT-BR translarions
2016-03-01 08:56:43 -03:00
772c4cc100
Another batch of translations and corrections (Fr)
2016-03-01 02:27:19 +01:00
2bdeff1639
Fix for all missionVersions
2016-02-29 16:34:51 -06:00
2b3b6083cb
Try to handle bad 3den mission modules
2016-02-29 14:06:14 -06:00
c61e7b5104
Tweaked & added translations
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Translation of almost every STR to French
2016-02-28 14:48:04 +01:00
69f810f32b
add missing pee
2016-02-28 07:25:11 +01:00
03b8e2b590
fix reloadMutex nil, fix#3450
2016-02-28 06:12:40 +01:00
8b87f1b43a
Custom width displayTextStructured
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Adding width as optional fourth parameter
2016-02-27 20:37:47 +01:00
6e29beefa1
Remove extra "(" in debug output
2016-02-26 12:48:40 -06:00
a5ce95f9c7
Traduction, correction Fr Common
2016-02-26 01:29:37 +01:00
71707bc81a
Some spanish translations for 3.5.0
2016-02-25 10:54:19 -03:00
d02a590886
Merge pull request #3406 from acemod/diePurista
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Replace Purista with Roboto - everywhere
2016-02-25 09:56:16 -03:00
8f775dfba4
Rename FontCSE macro to FONT_ACE
2016-02-24 15:08:54 +01:00
7f022eda00
Replace Purista with Roboto - everywhere, close #3401
2016-02-24 15:06:27 +01:00
02b2a21300
remove unused non API functions
2016-02-24 10:10:31 +01:00
8233661d55
remove unused non API functions
2016-02-24 09:39:39 +01:00
9ec4135be9
Add prep
2016-02-22 12:27:27 -06:00
eb08149946
Merge branch 'master' into doAnimEvents
2016-02-22 12:27:07 -06:00
9712f9c1a4
manual merge
2016-02-22 16:24:10 +01:00
c45523475f
manual merge
2016-02-22 16:06:30 +01:00
0f7bfc0f66
Merge pull request #3389 from acemod/precompileongamestart
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precompile on game start
2016-02-22 16:00:19 +01:00
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
9ac1f8fc47
use DisplayLoad for turretDisplayLoaded event
2016-02-21 23:13:26 +01:00
da0d37ed0d
remove commented out code
2016-02-21 22:31:14 +01:00