* Add inheritance & exclusion support
* Update documentation in wiki
* additional check for parent class in findIf
* forEach instead of count
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* condition for children of excluded classes
* touch everything but the params check
* apply configName in same line
* fix param data type for _excludedClasses
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix & formatting
* Fix missing _x & headers, remove invalid classes
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Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
* Fix Brackets around code
* Update fnc_handleFired.sqf
* Shouldn't have changed this one
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* add distance to action
* sort by distance
* Revert "sort by distance"
This reverts commit 89834613dd.
* show distance for crewed vehicles
* Update fnc_createVehiclesActions.sqf
* Update display name in team
* Update display name everywhere
* order
https://youtu.be/VYycQTm2HrM
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Co-authored-by: BrettMayson <brett@mayson.io>
* Combine parent menu with single child
* Adapt fastroping Cut ropes action for the setting
* Change setting name and description
* Fix action object when child action has different object
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Adapt quickmount Change Seat actions
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Remove global DAGR_NEXT variable
* Remove global ERR variable
* Fix overwriting global this variable
* Fix overwriting global total and hitpoint variables
* fix condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Split interaction menu settings between interaction and self interaction
* consistent spacing
not sure which way is wanted here, but I might as well be consistent in
my own PR
* remove useless code, fix use of backgroundMenu
* clean up from Dystopian
* use existing stringtable
* remove redundent localize
* Use LLSTRING, split UseListMenu
* style fixes
* style fixes
* add movedToSQF to old settings
* condense ifs
* Don't use cursorKeepCentered as default
* fix a crash when loading savegames
* fix a variable name
* optimize
* Put CAManBase actions into seperate bucket
* Apply suggestions from code review
Co-Authored-By: commy2 <commy-2@gmx.de>
* Fast exit for All
* CaManBase
* can't skip mans
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
* Add load in child actions to medical & captive
* Add actions with proper structure
* Move vehicles actions code to common function
* Simplify code in config, Fix docs
* Remove unused vars
* Fix header example
* Add _distance param to fnc_nearestVehiclesFreeSeat
* Change docs
* Fix spacing
* Add fast mouse actions to refuel
* nobody seen that
* Add interaction condition and refuel on ladder
* Add car hit, fix change weapon on uncon
* Replace objNull with nil in setVar, unify var names
* Delete *ConnectNozzle functions
* Delete reset* functions
* Add public function and eden attributes
* Remove static actions from RHS compat
* Remove statusEffect_set on respawn
* Fix dual menu, add deprecating message
* Optimize fnc_takeNozzle
* Cleanup
* Add EH for UAV control, Add Hellfire support
* cycle guidance keybind
* Handle broken PlayerViewChanged
* humps
* UAV Self-interactions (#5379)
* Switch ACE_Player to uav AI on valid seat change
* Different approach to UAV interactions
* Forgot to remove a variable
* Changed param to select