PabstMirror
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7173037cb0
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Fix 2 broken keybinds
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2015-03-10 12:45:08 -05:00 |
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PabstMirror
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81a944457b
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Merge pull request #170 from KoffeinFlummi/cba-NewKeyBinding
Key Bind Redo (switch to new CBA 150306)
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2015-03-07 14:09:52 -06:00 |
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PabstMirror
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7ed682a849
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Fix Parachutes
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2015-03-07 13:48:39 -06:00 |
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PabstMirror
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4018742f26
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Return False on keyUp Code
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2015-03-05 02:51:24 -06:00 |
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PabstMirror
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0919e59719
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Key Bind Redo (except vector)
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2015-03-05 01:32:26 -06:00 |
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Garth L-H de Wet
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9c20706c83
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Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
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2015-02-03 11:51:16 +02:00 |
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Garth L-H de Wet
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b4d1d6b230
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Removed the PFH when the player vehicle is no longer a parachute.
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2015-02-03 11:50:33 +02:00 |
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Garth L-H de Wet
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c08494cc43
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Made use of time instead of diag_ticktime, to take care of time acceleration and so forth.
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2015-02-03 11:50:11 +02:00 |
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Garth L-H de Wet
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9e1cd9a194
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Fixed headers to be more consistent with ACE.
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2015-02-03 00:05:03 +02:00 |
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Garth L-H de Wet
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aca1c0c6cf
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Converted to use CBA PFH's and MACROs.
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2015-02-02 23:58:24 +02:00 |
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Garth L-H de Wet
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966cb6ffdf
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Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
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2015-02-02 22:52:08 +02:00 |
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Garth L-H de Wet
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03cef93ac7
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Initiated AGM_Parachute merge.
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2015-02-02 22:31:48 +02:00 |
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