Commit Graph

28 Commits

Author SHA1 Message Date
BaerMitUmlaut
4cfe26b842
Disable damage for all cargo objects (#7946) 2020-10-10 18:58:38 +02:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded (#7636)
* Adds tankX simulation type to check for water damage fix

* Changes simulationType to variable

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>

* Update addons/cargo/functions/fnc_loadItem.sqf

Co-Authored-By: Dystopian <sddex@ya.ru>

Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
9eba55be21
Cargo - CanLoadItem ignores vehicle height on scripted load (#6629) 2018-10-08 15:23:59 -05:00
Dedmen Miller
e2ac18a05d [WIP] Fix script errors reporting wrong line numbers (#6407)
* advanced_ballistics

* advanced_fatigue

* advanced_throwing

* ai

* aircraft

* arsenal

* atragmx

* attach

* backpacks

* ballistics

* captives

* cargo

* chemlights

* common

* concertina_wire

* cookoff

* dagr

* disarming

* disposable

* dogtags

* dragging

* explosives

* fastroping

* fcs

* finger

* frag

* gestures

* gforces

* goggles

* grenades

* gunbag

* hearing

* hitreactions

* huntir

* interact_menu

* interaction

* inventory

* kestrel4500

* laser

* laserpointer

* logistics_uavbattery

* logistics_wirecutter

* magazinerepack

* map

* map_gestures

* maptools

* markers

* medical

* medical_ai

* medical_blood

* medical_menu

* microdagr

* minedetector

* missileguidance

* missionmodules

* mk6mortar

* modules

* movement

* nametags

* nightvision

* nlaw

* optics

* optionsmenu

* overheating

* overpressure

* parachute

* pylons

* quickmount

* rangecard

* rearm

* recoil

* refuel

* reload

* reloadlaunchers

* repair

* respawn

* safemode

* sandbag

* scopes

* slideshow

* spectator

* spottingscope

* switchunits

* tacticalladder

* tagging

* trenches

* tripod

* ui

* vector

* vehiclelock

* vehicles

* viewdistance

* weaponselect

* weather

* winddeflection

* yardage450

* zeus

* arsenal defines.hpp

* optionals

* DEBUG_MODE_FULL 1

* DEBUG_MODE_FULL 2

* Manual fixes

* Add SQF Validator check for #include after block comment

* explosives fnc_openTimerUI

* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tim Beswick
c0b9a31deb Cargo load ignore interaction distance parameter (#6395)
* Added force parameter to cargo load

* Specifically ignore interaction distance

* Fixed old brackets

* Removed old trace
2018-06-18 15:01:09 -05:00
PabstMirror
a67815d072 Disable damage on cars loaded as cargo (#5402) 2017-08-22 13:27:11 -05:00
PabstMirror
847832c118 Fix some event names on wiki (#5254)
* Fix some event names on wiki

* Switch callable events to functions
2017-06-08 14:31:27 -05:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
SilentSpike
9e4fd77745 Update common event names to meet new standard 2016-06-03 22:39:43 +01:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
PabstMirror
7a7e0d689a Improve underwater cargo unloading 2016-01-27 14:56:25 -06:00
PabstMirror
3d4fc66bb1 Cargo Cleanup, Add makeLoadable 2016-01-19 14:51:58 -06:00
commy2
5a1aae6028 manual merge 2015-11-30 17:44:15 +01:00
commy2
5e41643cff fix pushBack capitalization 2015-11-30 17:21:28 +01:00
PabstMirror
69b53af1d3 1.54 - Replace typeName with isEqualType 2015-11-20 11:40:31 -06:00
SilentSpike
f5e46bf089 Merge remote-tracking branch 'origin/master' into cargoClassnames 2015-09-27 17:41:38 +01:00
SilentSpike
f65f6e9b72 Add support for virtual cargo
Allows cargo objects to be added via classname and reduces simulation/synchronization overhead. Objects become physical upon unloading and cannot be re-made virtual, only scripts can add such virtual objects.

Also separates the player feedback from the loading/unloading code and adds a progress bar.
2015-09-27 17:34:37 +01:00
jonpas
30544dc757 Make cargo loaded hint optional, disable it when not loading manually 2015-09-26 23:16:05 +02:00
PabstMirror
45e44251b6 Merge branch 'release'
Conflicts:
	addons/repair/stringtable.xml
2015-09-21 17:14:53 -05:00
PabstMirror
789f3843d5 #2488 - Fix cargo setVariable on server with InitPost 2015-09-20 10:05:34 -05:00
commy2
42a754a981 display text when loading / unloading cargo 2015-09-17 13:43:55 +02:00
jonpas
18f5a2ca94 Renamed cargo events 2015-08-22 16:45:50 +02:00
jonpas
e110874800 Added cargo listenable and callable events 2015-08-18 18:48:21 +02:00
jonpas
16add9d376 Changed cargo_hideUnit for already existing hideObjectGlobal event 2015-08-18 18:19:18 +02:00
jonpas
7b89784aae Removed semi-colons from return statements, command capitalization 2015-08-16 22:48:52 +02:00
jonpas
bbc715b2ee Cleaned function headers 2015-08-16 22:41:35 +02:00
Glowbal
c016d01414 Initial load in cargo module 2015-08-10 23:07:47 +02:00