Commit Graph

13160 Commits

Author SHA1 Message Date
classic
7b44138282 Update Japanese translation (#6980)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml

* fix
2019-05-11 23:33:49 -05:00
mharis001
7877ce3116 Spectator - Add setting for follow camera max distance (#6989)
* Add setting for follow camera max distance

* Convert spectator settings to CBA function
2019-05-11 23:32:13 -05:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
commy2
746d384a04
Merge pull request #6976 from acemod/taking-wheels-from-invincible-vehicles
Repair - Fix taking wheels from invincible vehicles
2019-05-11 23:09:59 +02:00
commy2
588ffba0a3
Merge pull request #6987 from acemod/fix-magwells-rearm
Fix rearming for vehicles using magazine wells
2019-05-11 08:38:33 +02:00
BaerMitUmlaut
229199ba16 Fix rearming for vehicles using magazine wells 2019-05-11 01:23:33 +02:00
jonpas
c5f6a6027d Rebuild gh-pages 2019-05-10 13:37:33 +02:00
PabstMirror
366f49295f
Medical Blood - Small optimizations (#6984) 2019-05-08 12:50:00 -05:00
Brandon Danyluk
709548c1ef Cookoff - Fix shell detonation (#6979)
* abc

* Revert "abc"

This reverts commit bcb4214bd9.

* Update to current commit

* ShotShell requires velocity to simulate itself, so always spawn it with velocity
2019-05-06 10:23:07 -05:00
PabstMirror
5da1308151
Disposable - Add warning for addons using ace_disposable (#6963)
* Disposable - Add warning for addons using ace_disposable

* update arsenal code and cba version
2019-05-06 10:05:04 -05:00
BaerMitUmlaut
3cfdae899c Add berlin wall compatibility (#6982) 2019-05-05 19:03:57 -05:00
commy2
dfd7eee681
Merge pull request #6868 from acemod/hideEjectSetting
Aircraft - add setting to hide Eject action from action menu
2019-05-03 19:49:41 +02:00
PabstMirror
e4c9440c34
Update addons/aircraft/XEH_preInit.sqf
Co-Authored-By: commy2 <commy-2@gmx.de>
2019-05-03 19:13:54 +02:00
commy2
585e919b35 grey out scripted eject action if eject actions are hidden 2019-05-03 17:47:40 +02:00
commy2
58ece34149 manual merge 2019-05-03 17:18:32 +02:00
commy2
64e640bcf2 revert a variable 2019-05-03 17:09:16 +02:00
commy2
744b9778df temporarily re-allowDamage when using setHit(PointDamage) 2019-05-03 17:03:17 +02:00
ace3mod
f8b9429e70 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-05-03 16:58:44 +02:00
commy2
050cd0a1f9 remove weather dependancy from winddeflection (#6975) 2019-05-03 16:56:56 +02:00
commy2
36688ac040
Merge pull request #6974 from acemod/plusequal-magwells
+= for magwells
2019-05-03 16:46:04 +02:00
commy2
fba39bebd0 += for magwells 2019-05-03 13:07:04 +02:00
ace3mod
0e09879528 [Docs] Update component dependencies
Automatically committed through Travis CI.

[ci skip]
2019-04-27 21:14:30 +02:00
PabstMirror
847d2d4179
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-27 14:12:11 -05:00
PabstMirror
2cfe7ebd0c
FCS - Skip adding firedEH until needed (#6965) 2019-04-27 14:04:47 -05:00
PabstMirror
0d7709673a
Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
* Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS

* Keep compatibilty with old ace_medical_lastDamageSource var name
2019-04-27 14:04:31 -05:00
Dedmen Miller
50e3d8b3fe Fix macro argument counts (#6962) 2019-04-27 06:05:29 -07:00
Filip Maciejewski
cc22e95012 Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)
* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions
2019-04-25 13:31:36 -05:00
PabstMirror
83cd316b2e
Common - Don't add UAV AI to localUnits array (#6951)
* Common - Don't add UAV AI to localUnits array

* Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-25 13:30:43 -05:00
PabstMirror
15401468b9
Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)
* Refuel - Drop nozzle at unit's feet if no valid pos found

Fix #6944

* Update fnc_dropNozzle.sqf

* Update addons/refuel/functions/fnc_dropNozzle.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-25 13:28:11 -05:00
PabstMirror
1f1d950588
Map - Don't enable map light for parachutes (#6961) 2019-04-25 13:27:53 -05:00
Josuan Albin
28ac653635
Merge pull request #6953 from acemod/cba-disposable-compat
compatibility with CBA disposable framework
2019-04-19 14:36:08 +02:00
commy2
07ee2c1d3d compatibility with CBA disposable framework 2019-04-19 14:33:57 +02:00
PabstMirror
56811403f2
Medical - add eh for setUnconscious helper func (#6937) 2019-04-16 16:47:13 -05:00
Josuan Albin
17f4af37fa
Merge pull request #6936 from alganthe/fixArsenalNVGBlacklist
[ACE Arsenal] Fix NVGs not being subject to blacklisting in loadouts
2019-04-12 17:29:34 +02:00
Josuan Albin
8fe02a455f Fix #6935 2019-04-12 14:39:28 +02:00
PabstMirror
69dc73ee45 Medical Feedback - fix heart rate effect (#6927)
* Medical Fedback - fix heart rate effect

and limit setVar for acre/tfar

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update XEH_postInit.sqf

* use "task_force_radio"
2019-04-09 10:51:59 -07:00
PabstMirror
0926d8508c Ballistics - Remove ace mags from incompatible weapons (#6930)
Close #6924

Co-Authored-By: drofseh <drofseh@users.noreply.github.com>
2019-04-09 10:44:20 -07:00
Rutger "RedBery" Meijering
c392236843 Medical activity to non local units is not logged (#6925)
* Fixes medical events not appearing in MP (when unit is non local)
Adds name to AUTHORS.txt (forgot to do this in other PRs)

* Fixes missing oef line

* Update addons/medical_treatment/XEH_postInit.sqf

Co-Authored-By: redbery <rutger@meijering.me>

* delete rogue character
2019-04-07 17:41:28 -05:00
PabstMirror
641dee39bd Fix trivial bugs (#6922) 2019-04-07 14:22:25 +02:00
Josuan Albin
d2172c5060
Merge pull request #6921 from acemod/compatCBA2DOptics
compatibility with CBA scripted 2d optics framework
2019-04-03 20:46:36 +02:00
commy2
c63310be95 compatibility with CBA scripted 2d optics framework 2019-04-03 20:41:15 +02:00
commy2
039ca9a053 compatibility with CBA scripted 2d optics framework 2019-04-03 20:39:11 +02:00
PabstMirror
6d50667359
Fastroping - Add user setting to confirm cutting ropes (#6876)
* Fastroping - Add user setting to confirm cutting ropes

* always confirm

* fix

* Update stringtable.xml
2019-04-03 12:18:55 -05:00
PabstMirror
ece1031c4d
RHS Compat - Add 2 round hellfire to pylon options (#6893)
* RHS Compat - Add 2 rnd hellfire pylon

Close #5957

* change magwell name

* gvar->addon
2019-04-03 11:40:14 -05:00
PabstMirror
9588b13942 Zeus/Medical - Fix modules for rewrite (#6914)
* Zeus/Medical - Fix modules for rewrite

* move wakeup logic to medical_treatment
2019-04-03 06:17:17 -07:00
Katalam
55a7d53437 Medical - Add condition for surgicial kit (#6916)
* Added condition canStitch

* Update XEH_PREP.hpp

* Update addons/medical_treatment/functions/fnc_canStitch.sqf

Co-Authored-By: Katalam <39590058+Katalam@users.noreply.github.com>

* Added example, removed arguments information and changed > to isEqualTo

* Added example in canBandage too
2019-04-03 04:36:37 -07:00
Magnetar
24a533b968 Prevent opening the medical menu if the player is unconscious (#6915) 2019-04-02 08:57:28 -05:00
Dystopian
db6dadb78f Fix config (#6905) 2019-04-01 09:45:36 -05:00
PabstMirror
b907c9d547
Medical - Add self interaction when needed (#6912)
* Medical - Add self interaction when needed

* Update addons/medical_gui/XEH_postInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_gui/XEH_postInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-01 09:40:02 -05:00
brainslush
978049eab1 Add keep engine of vehicles running after getting out (#6885)
Adds a feature which leaves the vehicle engine running after getting out. So, it requires the driver to switch off the engine of the vehicle.
2019-04-01 11:17:18 +02:00