Commit Graph

15558 Commits

Author SHA1 Message Date
johnb432
119702a189
Zeus - Fix Group Side module (#9388)
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-12 17:41:38 +02:00
Krzyciu
4a12f61352
Translations - Add Polish Translations (#9391)
Translation - Add Polish Translation

When merged this pull request will:
Add Missing Polish Translations
Fix Spelling in existing translations
2023-09-11 21:33:48 -05:00
PabstMirror
07ab8751a6
XM157 - Fix spin drift offset when using advanced ballistics (#9392)
xm157 - Fix spin drift calc when using ab
2023-09-11 20:44:25 -05:00
Nilia119
4ce6fcb3cc
Translation - Add German Translation (#9390)
Added German Translation
2023-09-11 20:37:20 -05:00
johnb432
5b1491278d
Dragging - Fix for #9385 (#9387) 2023-09-11 14:29:56 +02:00
Grim
de8940af9b
Medical Treatment - Add setting to rollover bandage effectiveness (#8426)
* use leftover bandage effectiveness on other wounds in same limb

variable naming

* Comments

Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>

* variable naming, fix part index check in findMostEffectiveWound

trace 4

* fix function header

* Account for multiple wounds in time calculation

* fix trace, remove systemChat

* update for hashmaps

* compile cache

* Update addons/medical_treatment/functions/fnc_findMostEffectiveWounds.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add bandage effectiveness setting

* stupid

* remove limit on bandageRemaining

* Update addons/medical_treatment/functions/fnc_bandageLocal.sqf

Co-authored-by: BrettMayson <brett@mayson.io>

* Update fnc_getBandageTime.sqf

* Update fnc_bandageLocal.sqf

* fix header / debug

---------

Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com>
Co-authored-by: Kyle Mckay <5459452+kymckay@users.noreply.github.com>
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-10 02:06:15 -04:00
jonpas
f7e247c87e
Misc - Add more workshop logos, Update README.md (#9377)
* Assets - Move and add more workshop logos
New workshop logos by @BaerMitUmlaut

* Use png logo in README.md
Better looking for both dark and light themes

* Update testing and building instructions in README.md
2023-09-09 19:20:42 -05:00
PabstMirror
29ba42bfb5
Markers - Don't try to move poly-line markers (#9381) 2023-09-09 16:29:57 -05:00
Grim
56e905ab7a
Fire - Fix macro (#9376)
Update fnc_burnReaction.sqf
2023-09-09 02:24:41 -04:00
Broström.A | Evul
eaea6f29b8
Medical - Add setting to drop weapon on unconsciousness (#8433)
* added chance of dropping weapon on unconsciousness

* Moved throwWeapon to common

* Fixed spelling error

* wording changes

* typo

* fix usgae in burn reaction

* Update addons/medical_status/stringtable.xml

* Update addons/medical_status/functions/fnc_setUnconsciousState.sqf

* Update addons/medical_status/stringtable.xml

* move condition

* derp

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Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-09 02:17:24 -04:00
Grim
81daaba3ea
Docs - Add note in documentation regarding medical internal variables (#9373)
* add note in documentation

* Update docs/wiki/framework/medical-framework.md

Co-authored-by: jonpas <jonpas33@gmail.com>

* Update medical-framework.md

---------

Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-09 00:21:00 -04:00
Grim
dbd5fbaf31
Medical - Add internal variable for wake-up timer and stable blood volume (#9374)
* Medical - Allow changing SPONTANEOUS_WAKE_UP_INTERVAL via var

* add variable for minimum blood volume

* change variable name

* update pain comment

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-09 00:15:43 -04:00
PabstMirror
f644e7516c
Compats - Make rest of compats auto load if mod present (#9372)
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-08 16:57:33 +02:00
PabstMirror
c163d6d53a
Laserpointer - Block laser attachments if setting disabled (CBA 3.16.0) (#9346)
* Laserpointer - Block laser attachements if setting disabled

req https://github.com/CBATeam/CBA_A3/pull/1595

* Apply suggestions from code review

* Update addons/main/script_mod.hpp

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Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-07 14:05:24 -05:00
Grim
017e097ac4
Advanced Fatigue - Fix metabolic cost mass multiplier for walking (#9368)
4 -> 2
2023-09-07 00:42:33 -04:00
PabstMirror
be4f7147d9
Update include\script_xeh.hpp (#9370)
Update script_xeh.hpp
2023-09-06 23:07:45 -05:00
Grim
c2ab5a24bc
Night Vision - Change Apex and Wide NVGs to Gen 4 (#9369)
make Apex and Wide NVGs gen 4
2023-09-06 20:44:30 -04:00
PabstMirror
25b8fd6d54
Medical AI - Add setting to require items for treatment (#9362)
* Medical AI - Add setting to require items for treatment

* all ivs

* invert setting

* Update addons/medical_ai/stringtable.xml

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* move item hash to preStart

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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:37:26 -04:00
Grim
f75d237d47
Tagging - Fix tagModel not being utilized for custom tags (#9366)
fix tagModel
2023-09-06 12:20:04 -04:00
jonpas
576e6b7d55
Compat WS - Add No Uniform Restrictions subconfig (#9365)
* Compat WS - Add No Uniform Restrictions subconfig

* Update addons/compat_ws/compat_ws_nouniformrestrictions/config.cpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-06 12:03:20 -04:00
Grim
99c7bea6fe
Compat GM - Make compat autoload when mod is present (#9364)
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-06 02:33:13 +02:00
PabstMirror
9d745da465
Compats - Use 2.14 skipWhenMissingDependencies (#9363) 2023-09-06 02:32:44 +02:00
Grim
aa107ed517
Medical - Add treating with items from vehicle inventory (#9286)
* allow pulling items from vehicle inventory

* use vehicle items first
2023-09-05 11:20:56 -03:00
jonpas
938f421ac3
AI - Add automatic NVG equip/unequip (#9313)
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Mike-MF <TyroneMF@hotmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-05 16:20:06 +02:00
Mike-MF
5417a18d7f
Compat WS - Make compat auto load if DLC is present (#9205) 2023-09-05 16:19:09 +02:00
Grim
88e0c8f27b
Common - Improve FUNC(removeSpecificMagazine) with 2.14 changes (#9227) 2023-09-05 16:14:42 +02:00
PabstMirror
03c3e74636
Maptools - Cleanup pre-2.14 compatibility code (#9342)
ref #9219
2023-09-05 10:38:38 -03:00
Will/KJW
e3d6d6cc4e
Fastroping - Remove 2.12 compatibility (#9329)
Update fnc_deployAIWaypoint.sqf
2023-09-05 10:37:56 -03:00
johnb432
c11e7690bf
Arsenal - Remove redundant fix for hand guns and binoculars with secondary muzzles (#9305)
Update fnc_onSelChangedRight.sqf
2023-09-05 10:37:02 -03:00
Dystopian
10ffcea9b7
Optionals - Add No Medical and No Realistic Names components (#8187)
* Add nomedical and norealisticnames components

* Add fire component disabling

* Make it work

* remove headlight skipping

* update preprocess syntax

* fix git screwup

* Apply suggestions from code review

---------

Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-09-03 21:56:54 -04:00
Grim
36f34ec551
Medical - Add 'Open (Backpack)' action to dead units (#9239)
* add open bag interaction

* only add actions to uncon/dead

* improve assembly backpack check

* Fixes

* Removed test code

* move to postInit

* fix locality

* locality edge case

* Fix double actions on dead units

* improve comment

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>

---------

Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 21:48:09 -04:00
Grim
e5a49f3acf
Compat RHS - Make compats autoload if mod is present (#9294)
* autoload RHS USAF compat

* whoops

* fix filepatching builds

* pboProject pls

* add ONE semicolon.

* remove meta.cpp

* add AFRF, move stringtables

* add addon.toml

* stringtable validation

* change subconfig folder names for stringtables

* macros

* sigh

* macros

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* add SAF compat

* missing file

* config brackets

* Update addons/compat_rhs_afrf3/compat_rhs_afrf3_explosives/config.cpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update addons/compat_rhs_usf3/compat_rhs_usf3_csw/CfgVehicles.hpp

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* capitalization

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

* fix double class

* gref and fastroping

* fix functions

* Update CfgVehicles.hpp

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:36:19 -05:00
Filip Maciejewski
a7d8c3eb3a
Compat SOG - Make compat auto load if DLC is present (#9204)
* Move SOG compat to addons/

* Set component to skip loading when SOG not present

* Use skipWhenMissingDependencies for GRAD Trenches compatiblity

* Tools - Add SOG dlc launch config

* move trenches to sub config, handle grad with 2nd subconfig

* fix `Land_vn_b_prop_fueldrum_01` UBC

* use ifndef

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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-03 11:31:45 -05:00
Björn Dahlgren
1a3bce1a23
Add compatibility mod for CSLA CDLC (#8839)
* Add compatibility mod for CSLA CDLC

* Fix syntax issue

* Add open bolt property to machine guns

* Move to addons and update UBC

* Update addon.toml

* Update addons/compat_csla/CfgWeapons.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update addons/compat_csla/CfgMagazines.hpp

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* split explosives to sub config

* ifndef

* reduce range on stinger backblast (is soft-launch)

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-09-03 11:31:26 -05:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation (#9226)
* fix adv fatigue sway interaction with medical

* change medical sway scaling

* move to common

* function header

* number tweaks

* baseline is always at least 1

* Add error msgs and warn if using old ACE_setCustomAimCoef

* Update addons/common/functions/fnc_addSwayFactor.sqf

---------

Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
Grim
8439a931e4
Gunbag - Add check for weapon in virtual items on loadout set (#9358)
* add check for weapon in arsenal virtual items

* fix variable

Co-authored-by: BrettMayson <brett@mayson.io>

* add INFO

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: BrettMayson <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:45 -03:00
Will/KJW
beb4ec8f06
Explosives - Add modded defusal kit support (#9353)
* Update CfgWeapons.hpp

* Update XEH_preStart.sqf

* Update XEH_preInit.sqf

* Update fnc_canDefuse.sqf

* Update fnc_canDefuse.sqf

* fix condition

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Update fnc_interactEH.sqf

* Update addons/explosives/functions/fnc_interactEH.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-01 17:52:28 -03:00
Apricot
c1c1433c44
Translations - Improve and Add Japanese (#9357)
* update japanese

* full-width to half-width

* more tweak
2023-08-31 11:24:35 -05:00
PabstMirror
6c674533b3
Tools - make.py will try running pboProject once if it's not in registry (#9356) 2023-08-30 19:09:46 -05:00
Grim
8f24884f73
Arsenal - Use regex matching for searchbars (multi-word searching) (#9348)
* use regex

* remove extra brackets

* add regex pattern, change refill condition

* add missing quote

* change pattern again

* bleh, we'll just go with this

* use pattern quote (thanks veteran)

* remove comment

* use escapeRegex function

* add regex to 3DEN attribute
2023-08-30 19:41:35 -04:00
Grim
8b3b265d87
Common - Add FUNC(escapeRegex) (#9355)
* add function

* add source
2023-08-30 19:31:10 -04:00
Will/KJW
c88695fb82
Captives - Add modded cable tie support (#9350)
* Update fnc_canApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update XEH_preStart.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update XEH_preInit.sqf

* Update fnc_doApplyHandcuffs.sqf

stray bracket

* Update addons/captives/XEH_preStart.sqf

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>

* Update CfgWeapons.hpp

* Update CfgWeapons.hpp

* Update fnc_canApplyHandcuffs.sqf

* Change to restraints

Update XEH_preInit.sqf

* Update XEH_preStart.sqf

* Update fnc_canApplyHandcuffs.sqf

* Update fnc_doApplyHandcuffs.sqf

* Update CfgWeapons.hpp

---------

Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2023-08-30 17:03:44 -04:00
PabstMirror
bee0362921
Hellfire - Add support for MELB hardpoint (1x) (#9352) 2023-08-30 12:44:43 -05:00
PabstMirror
882294e9f7
Tools - make.py print tail of packing log on error (#9351) 2023-08-29 15:41:56 -05:00
PabstMirror
fdb7330385
Arsenal - Add stat to show how AI will use ammo (#8434)
* Arsenal - Show AI Usage

* Add condition and move to ballistics

* Add stringtables

* add getVar
2023-08-29 14:34:24 -05:00
PabstMirror
e6a8222966
Map - Update map lighting effect every frame (#9349)
Map - Update lighting effect every frame
2023-08-29 12:32:44 -03:00
johnb432
528539210e
Reload/Reload Launcher - Fix headers (#9347)
Header fixes
2023-08-28 17:20:53 -03:00
johnb432
b90d0379ca
Reload Launcher - Improve various aspects (#9335)
* Add notifications to reloadLauncher

- Add notifications to reloadLauncher
- Also set _reloadTime to `magazineReloadTime min 2.5` instead of just 2.5 if there is no `buddyReloadTime` set

* Change message format

* Add setting displayStatusText for reloadLaunchers

* reloadlauncher improvements

* Comments

* Updated so it's similar to reload addon

* Added failure message

* Update addons/reloadlaunchers/functions/fnc_reloadLauncher.sqf

Co-authored-by: PabstMirror <pabstmirror@gmail.com>

* Changed reload conditions

* Tweaked notifications

---------

Co-authored-by: Drofseh <Drofseh@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-08-28 15:14:45 -03:00
johnb432
59ee36560f
Reload Launchers - Code cleanup (#9334)
* reloadlaunchers cleanup

* Update fnc_canLoad.sqf
2023-08-28 14:27:01 -03:00
johnb432
44e0fdb6fa
Reload - Code cleanup and various improvements (#9343)
* Reload code cleanup

* Update fnc_startLinkingBelt.sqf

* Update addons/reload/functions/fnc_getAmmoToLinkBelt.sqf

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>

---------

Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
2023-08-28 14:26:24 -03:00