jaynus
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38f7b06fc2
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Event build out. Added local event return value optional rollup.
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2015-05-20 09:46:23 -07:00 |
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jaynus
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c8f0150b98
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Changed: Debug drawing now follows the actual model. hit icon corrected for ATL
Added: some notes some places.
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2015-05-17 12:04:10 -07:00 |
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Nou
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bc43861737
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Fixed conversion to ATL for model space conversion.
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2015-05-16 22:46:40 -07:00 |
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Nou
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433101c489
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Yea. Chasing offsets. Turns out there is no need to offset anything.
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2015-05-16 20:43:30 -07:00 |
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jaynus
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1aab061fad
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Remove debug 2.5 adjust.
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2015-05-16 12:20:59 -07:00 |
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jaynus
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cc0e9341bf
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In-game debug rendering.
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2015-05-16 12:19:59 -07:00 |
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jaynus
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d25144e75a
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Impact position alignment, velocity and flipping.
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2015-05-16 11:21:18 -07:00 |
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jaynus
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9b1b38bc85
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Debug rendering functionality helper functions.
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2015-05-16 09:14:16 -07:00 |
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jaynus
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1b93c89c28
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Pass and register reversed model. More scientific notation float limitation handling.
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2015-05-15 22:51:23 -07:00 |
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jaynus
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fe462826b6
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Fix floating point precision problems.
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2015-05-15 22:10:47 -07:00 |
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jaynus
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e8fc6dd3d2
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Build out of penetration methods, debug export, and hit camera.
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2015-05-15 18:48:53 -07:00 |
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jaynus
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88b9c425c0
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Impact positions.
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2015-05-15 09:10:08 -07:00 |
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jaynus
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1c7a06c69a
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Add vehicle ID to animation state send.
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2015-05-12 10:30:14 -07:00 |
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jaynus
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77614ca015
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Animations nearly aligning correctly.
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2015-05-11 22:33:39 -07:00 |
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jaynus
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ac1ae6c596
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Stability fixes.
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2015-05-11 16:40:15 -07:00 |
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jaynus
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3c84db9051
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Correct parameters to extension.
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2015-05-11 16:14:23 -07:00 |
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jaynus
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b0b4d219ed
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Debug logging, debug model.
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2015-05-11 16:01:58 -07:00 |
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jaynus
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eee18bcd64
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Added: A3->Extension animation state sync framework done. Test cases for animations created.
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2015-05-11 11:01:53 -07:00 |
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jaynus
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1355662bfc
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Dynamic loading humbuggery.
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2015-05-10 22:05:25 -07:00 |
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jaynus
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d4a354d5b8
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Dynamic debug environment READY FOR YOU
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2015-05-10 12:24:22 -07:00 |
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jaynus
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a21391fc7d
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dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection.
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2015-05-10 12:02:35 -07:00 |
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jaynus
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b1d509236e
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Offloading the entire VD pipeline to a seperate thread.
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2015-05-10 11:00:31 -07:00 |
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jaynus
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cc36f3dbb9
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Added: Debug/dynamic loading abstraction for VD
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2015-05-10 10:11:30 -07:00 |
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jaynus
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fdf0ff2d24
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Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
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2015-05-10 09:51:16 -07:00 |
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jaynus
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4134b2f046
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This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history.
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2015-05-09 13:32:36 -07:00 |
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