Commit Graph

25 Commits

Author SHA1 Message Date
jaynus
38f7b06fc2 Event build out. Added local event return value optional rollup. 2015-05-20 09:46:23 -07:00
jaynus
c8f0150b98 Changed: Debug drawing now follows the actual model. hit icon corrected for ATL
Added: some notes some places.
2015-05-17 12:04:10 -07:00
Nou
bc43861737 Fixed conversion to ATL for model space conversion. 2015-05-16 22:46:40 -07:00
Nou
433101c489 Yea. Chasing offsets. Turns out there is no need to offset anything. 2015-05-16 20:43:30 -07:00
jaynus
1aab061fad Remove debug 2.5 adjust. 2015-05-16 12:20:59 -07:00
jaynus
cc0e9341bf In-game debug rendering. 2015-05-16 12:19:59 -07:00
jaynus
d25144e75a Impact position alignment, velocity and flipping. 2015-05-16 11:21:18 -07:00
jaynus
9b1b38bc85 Debug rendering functionality helper functions. 2015-05-16 09:14:16 -07:00
jaynus
1b93c89c28 Pass and register reversed model. More scientific notation float limitation handling. 2015-05-15 22:51:23 -07:00
jaynus
fe462826b6 Fix floating point precision problems. 2015-05-15 22:10:47 -07:00
jaynus
e8fc6dd3d2 Build out of penetration methods, debug export, and hit camera. 2015-05-15 18:48:53 -07:00
jaynus
88b9c425c0 Impact positions. 2015-05-15 09:10:08 -07:00
jaynus
1c7a06c69a Add vehicle ID to animation state send. 2015-05-12 10:30:14 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
ac1ae6c596 Stability fixes. 2015-05-11 16:40:15 -07:00
jaynus
3c84db9051 Correct parameters to extension. 2015-05-11 16:14:23 -07:00
jaynus
b0b4d219ed Debug logging, debug model. 2015-05-11 16:01:58 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
jaynus
d4a354d5b8 Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
jaynus
a21391fc7d dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection. 2015-05-10 12:02:35 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
cc36f3dbb9 Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00