commy2
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8822cb1b90
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emulate frag grenade ai behaviour for incendiaries (#4534)
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2016-10-11 19:04:08 +02:00 |
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PabstMirror
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1a4ed7b7b4
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Grenades - disable throw mode / keybind if advThrow (#4350)
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2016-09-06 21:54:42 +02:00 |
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commy2
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9a93dffc3b
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port A2 incendiary grenades
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2016-08-13 11:49:36 +02:00 |
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voiper
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f28f90b624
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Use isEqualTo.
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2016-06-16 12:21:40 -07:00 |
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voiper
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3070b2ac6e
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Sounds are sourced from configs.
Used impactGroundSoft[] as shortcut.
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2016-06-15 18:16:28 -07:00 |
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voiper
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38b98802de
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Add grenade, chemlight, and handflare priming sounds.
Remove default clinking sounds.
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2016-06-07 17:22:48 -07:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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esteldunedain
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0b9695ce70
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Apply the ufeh to ACE_Grenades
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2016-02-06 17:20:30 -03:00 |
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PabstMirror
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7fc84c60dd
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Flashbangs - pass pos instead of obj reference
Fix #3205
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2016-02-03 17:53:24 -06:00 |
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commy2
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e56e18bff3
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Code cleanup 1.54
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2016-01-06 22:42:02 +01:00 |
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commy2
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fbf00b9aa5
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correct comment
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2015-09-03 02:55:40 +02:00 |
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commy2
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7ce606740c
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make flares work in mp
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2015-09-01 23:56:25 +02:00 |
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commy2
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be56fd7d46
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scripted approach to hand flares, fix #1079
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2015-09-01 23:19:49 +02:00 |
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jokoho48
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7bf7066cfd
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Code cleanup of grenades module.
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2015-08-13 22:36:58 +02:00 |
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PabstMirror
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1a61148053
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Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
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2015-02-14 00:39:09 -06:00 |
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PabstMirror
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9224cd0c2a
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Work on removing spawned
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2015-01-14 05:07:53 -06:00 |
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