Commit Graph

16 Commits

Author SHA1 Message Date
commy2
8822cb1b90 emulate frag grenade ai behaviour for incendiaries (#4534) 2016-10-11 19:04:08 +02:00
PabstMirror
1a4ed7b7b4 Grenades - disable throw mode / keybind if advThrow (#4350) 2016-09-06 21:54:42 +02:00
commy2
9a93dffc3b port A2 incendiary grenades 2016-08-13 11:49:36 +02:00
voiper
f28f90b624 Use isEqualTo. 2016-06-16 12:21:40 -07:00
voiper
3070b2ac6e Sounds are sourced from configs.
Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
voiper
38b98802de Add grenade, chemlight, and handflare priming sounds.
Remove default clinking sounds.
2016-06-07 17:22:48 -07:00
jonpas
e7dbcd7b58 Replace delayed execution functions with new CBA counterparts 2016-05-22 15:29:01 +02:00
esteldunedain
0b9695ce70 Apply the ufeh to ACE_Grenades 2016-02-06 17:20:30 -03:00
PabstMirror
7fc84c60dd Flashbangs - pass pos instead of obj reference
Fix #3205
2016-02-03 17:53:24 -06:00
commy2
e56e18bff3 Code cleanup 1.54 2016-01-06 22:42:02 +01:00
commy2
fbf00b9aa5 correct comment 2015-09-03 02:55:40 +02:00
commy2
7ce606740c make flares work in mp 2015-09-01 23:56:25 +02:00
commy2
be56fd7d46 scripted approach to hand flares, fix #1079 2015-09-01 23:19:49 +02:00
jokoho48
7bf7066cfd Code cleanup of grenades module. 2015-08-13 22:36:58 +02:00
PabstMirror
1a61148053 Grenades Cleanup
Shouldn't be any change to functionality
Headers
Formating
simplifying (waitAndExecute)
exceptions/canInteract for keybind
2015-02-14 00:39:09 -06:00
PabstMirror
9224cd0c2a Work on removing spawned 2015-01-14 05:07:53 -06:00