commy2
4e04100ea9
Spotting scope - New reticle using CBA scripted optics ( #6964 )
...
* new reticle for spotting scope
* reticle b
* illuminated reticle for night
* use orig spotting scope reticle, bigger occular
* fix spotting scope attenuation
2019-05-27 10:46:21 -05:00
Dedmen Miller
b3e0135e32
Fix Armake problems ( #6697 )
...
* Armake model.cfg fix
* Spaces!
* Case sensitive filenames fix
2018-11-29 11:18:22 +01:00
commy2
a38afac04b
spotting scope updates ( #5880 )
...
* add tanoha forces spotting scopes and add preview picture
* factory standard preview picture...
* spotting scope damage materials, hide damage anim, buff hp
* delete unused model
* make ai call out spotting scope, proper thread and cost, better icon
* spotting scope death effects
* disable smoke effect
2017-12-10 12:01:27 -06:00
0dr
0958eff89e
fix #5324 ( #5325 )
2017-07-08 10:07:39 -05:00
PabstMirror
5362a80911
Tweak spotting scope anims / mem points
2016-07-06 16:55:54 -05:00
commy2
2d38ae62d2
remove another unused file
2016-06-18 20:12:17 +02:00
commy2
9b6441b3c1
remove unused files
2016-06-18 19:54:39 +02:00
commy2
5d0e257cd8
center interaction point, add gunner shadows
2016-06-07 19:36:03 +02:00
commy2
5135d3bedd
delete duplicate files
2016-06-07 00:36:41 +02:00
commy2
3ee10a8c2f
add gunner proxy to FIRE GEO LOD and add it to a component
2016-06-07 00:28:09 +02:00
commy2
be260e896b
animated reticle for spotting scope
2016-06-06 17:22:17 +02:00
PabstMirror
cfefb1c40e
Cleanup spotting scope configs
2015-11-24 15:24:14 -06:00
P1NGA
5ffa646ded
updated spotting scope model and textures.
2015-11-08 15:18:31 +11:00
commy2
610bb7a1df
better animation for spotting scope, fix #1638
2015-08-30 13:10:25 +02:00
ulteq
d8877d0dbd
Fixed 'spotterscope' typo; Moved m_m1070.paa into \data folder
2015-06-11 21:28:44 +02:00
ulteq
993ee2d498
Ported the ACE2 spotting scope
2015-06-05 09:34:27 +02:00