ulteq
f679b1d6bb
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
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* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-17 20:08:35 +01:00
PabstMirror
d14127ba4f
Use head direction for drawing microdag wp
2016-11-17 20:08:09 +01:00
PabstMirror
0669dd6568
spaces
2016-11-17 20:07:20 +01:00
PabstMirror
054831f370
Use vehicle eh to hide bar
2016-11-17 20:07:17 +01:00
PabstMirror
948442fafb
Hide bar when mounted
2016-11-17 20:07:14 +01:00
PabstMirror
8d9bd5005b
Hide advFatigue bar on map / spectator
2016-11-17 20:07:10 +01:00
PabstMirror
0909d5727e
Don't compile action menu for playable logics ( #4666 )
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Fix #4664
2016-11-17 20:06:19 +01:00
Daniel Jupp
fa36955ffb
Fix cargo find nearest vehicle ( #4592 )
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* Inital Commit
* read function call change
added object to exclude to function call
* Removed TODO comment
2016-11-17 20:05:42 +01:00
PabstMirror
ed061d66ba
Invert logic for isRefueling
2016-11-17 20:04:53 +01:00
jonpas
c2e933355d
Prevent switching to weapon while carrying fuel nozzle - fix #4601
2016-11-17 20:04:43 +01:00
Broström.A | Evul
e73d20f3c3
ACE_Chemlight_Shield not public ( #4612 )
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Changed `ACE_Chemlight_Shield` to `public` from `protected`
2016-11-17 20:03:50 +01:00
PabstMirror
1f6ce7ff81
Fix tagTestingThread error ( #4662 )
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Close #4659
2016-11-17 20:03:08 +01:00
SilentSpike
27cc4ed7c0
Clean some cook off code
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- Use unary `createVehicle` syntax
- Removed some parenthesis
- Simpify 3den property condition
2016-11-17 20:02:14 +01:00
SilentSpike
5976415b0d
Add cook off 3den setting to ammo boxes
2016-11-17 20:02:11 +01:00
SilentSpike
47e1444747
Fix #4630
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Not all explosives detonate on destruction, so their ammo config must be checked to see if they will.
ACE_Explosives adds a property to define the associated ammo which *will* detonate on destruction, which is used if present. Otherwise a generic small explosion happens.
2016-11-17 20:02:07 +01:00
ulteq
c756537d3d
ATragMX - Estimate bullet length instead of using a fixed value ( #4651 )
2016-11-17 20:00:34 +01:00
ace3mod
5f7f26ef18
[Docs] Update component dependencies
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Automatically committed through Travis CI.
[ci skip]
2016-11-17 08:12:16 +01:00
BaerMitUmlaut
f3a12259ff
Merge pull request #4685 from acemod/addMelbFastrope
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Add RHS MELB fastrope, add 3D debugging of mem points
2016-11-17 08:11:07 +01:00
PabstMirror
e67c9512ba
Remove unneeded functions
2016-11-16 17:53:04 -06:00
PabstMirror
da85fc1be5
Add RHS MELB fastrope, add 3d debuging of mem points
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Close #4683
Config from @Whigital
2016-11-16 17:42:11 -06:00
PabstMirror
6fd561f1f0
Change mortar to ammo handling weapon on init ( #4678 )
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Fix #4649
2016-11-16 11:00:50 -06:00
ulteq
db3b5d924c
Scopes - Updated wiki framework ( #4680 )
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* Update scopes-framework.md
Documented the changes to the scopes framework in this pull request: https://github.com/acemod/ACE3/pull/4642
* Clarified the bore height component descriptions
2016-11-16 11:20:07 +01:00
ulteq
ba097e719f
Ballistics - AmmoBox update (Apex magazines) ( #4675 )
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* Added 20Rnd 6.5mm Lapua Scenar / Creedmor magazines
2016-11-16 10:49:48 +01:00
BaerMitUmlaut
14cf9817b4
Merge pull request #4672 from acemod/af-tweaks
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Advanced Fatigue swimming/diving/crawling tweaks
2016-11-16 06:05:48 +01:00
ace3mod
68901d9263
[Docs] Update component dependencies
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Automatically committed through Travis CI.
[ci skip]
2016-11-15 23:12:34 +01:00
ace3mod
73b940d3bf
[Docs] Update component dependencies
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Automatically committed through Travis CI.
[ci skip]
2016-11-15 23:12:22 +01:00
esteldunedain
4df561e13a
Fix airburst ammo when the ACE_FCS is not enabled (the code is not reached anyway)
2016-11-15 23:11:34 +01:00
ulteq
9641d306e6
Reused already calculated initSpeed
2016-11-15 23:11:34 +01:00
esteldunedain
4854b963db
Apply a correction to the FCS based on vanilla zeroing
2016-11-15 23:11:34 +01:00
ulteq
9fdf3ceb00
Refined the range card calculation abort conditions
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* Max. elevation now never exceeds 40 MRADs
* Min. velocity now also depends bullet stability (e.g. lower for .408 CheyTac)
2016-11-15 23:11:22 +01:00
ulteq
16f3f2ca37
Optimized range card calculations
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* Removed dead code
2016-11-15 23:11:22 +01:00
ulteq
69cd53de2a
Optimized ATragMX solution calculations
2016-11-15 23:11:22 +01:00
ulteq
79d087e784
Reset scope adjustments when either the weapon or the scope change.
2016-11-15 23:11:22 +01:00
ulteq
8c49433b49
Added new ace_scopes module setting 'correctZeroing' (default on)
2016-11-15 23:11:22 +01:00
ulteq
2f23f1ca6c
Bugfix - Fixes ace_scopes affecting under-barrel grenade launchers
2016-11-15 23:11:22 +01:00
ulteq
7fa73744e9
Cleanup - partly merged #4658
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* Removed getVariable QGVAR(Adjustment) boilerplate
* Less calls to setVariablePublic
* Removed vanilla zeroing element hiding (fixes warning in log file)
* Moved settings evaluation into ace_settingsInitialized event handler
2016-11-15 23:11:22 +01:00
ulteq
10cc0ba951
Moved all zero angle calculations into the advanced_ballistics.dll
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* Speeds up ATragMX
* Speeds up RangeCards
* Speeds up Scopes
2016-11-15 23:11:22 +01:00
ulteq
789a169b0e
Allow using adjustment turrets on weapons with integrated scopes
2016-11-15 23:11:22 +01:00
ulteq
429bffd039
Moves the bore height calculation into FUNC(inventoryCheck)
2016-11-15 23:11:22 +01:00
ulteq
a687c49d2a
Adds settings module for ace_scopes
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* Interconnects the rangecard and scopes modules
* Hides the zeroing text when the vanilla zeroing is overwritten
* Makes the scopes module fully compatible with any 3rd party weapon pack without the need for addition compat pbos (though their use is still recommended)
2016-11-15 23:11:22 +01:00
ulteq
36c14c5dc4
Feature - Vanilla zeroing fix
2016-11-15 23:11:22 +01:00
BaerMitUmlaut
21502d7b7b
Merge pull request #4562 from acemod/mgCleanup
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Missile Guidance Overhaul
2016-11-15 19:16:04 +01:00
PabstMirror
b4315b6a65
Javelin overhaul ( #4580 )
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* Javelin overhaul
* header spelling fix
2016-11-15 12:15:25 -06:00
ulteq
f0279726ce
Fixed typo (copy & paste remains) ( #4673 )
2016-11-15 16:14:35 +01:00
Remco Speekenbrink
324bf68614
Add Zeus utility modules
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- Add categories to zeus modules to group them based on their functionality
- Add new utility modules:
1. Toggle simulation
2. Update editable objects
- Clean up some of the zeus module code (standardise function headers, camel case, etc.)
2016-11-15 12:07:48 +00:00
PabstMirror
4bb02a320b
Run attack profile even if no target
2016-11-14 20:19:24 -06:00
BaerMitUmlaut
1d8030d196
Tweaked fatigue in water
2016-11-14 21:55:26 +01:00
BaerMitUmlaut
e4a4d8f56d
Tweaked prone animation duty
2016-11-14 21:54:51 +01:00
ulteq
608f8bbfdc
ATragMX - Added 7.62x39mm ammo to gun profile
2016-11-14 21:01:04 +01:00
ulteq
2e81f7c104
Ballistics - Overworked .408 CheyTac based on new JBM Ballistics data
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* Added 419gr and 305gr variants (vanilla ammo == 419gr)
* Muzzle velocities from http://www.cheytac.com
* G7 BCs from http://www.jbmballistics.com/
2016-11-14 21:01:04 +01:00