Commit Graph

325 Commits

Author SHA1 Message Date
ulteq
035ed573b8 Reworked the magazine configs 2015-04-14 22:23:36 +02:00
ulteq
1d64b8c36e Added the new magazines into various ammo boxes 2015-04-14 22:22:36 +02:00
ulteq
e214511e36 Added new magazine classes:
*ACE_100Rnd_65x39_caseless_mag_Tracer_Dim
*ACE_200Rnd_65x39_cased_Box_Tracer_Dim
*ACE_30Rnd_556x45_Stanag_Mk262_mag
*ACE_30Rnd_556x45_Stanag_Mk318_mag
*ACE_10Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x51_M118LR_Mag
*ACE_20Rnd_762x67_Mk248_Mod_0_Mag
*ACE_20Rnd_762x67_Mk248_Mod_1_Mag
*ACE_20Rnd_762x67_Berger_Hybrid_OTM_Mag
*ACE_30Rnd_65x47_Scenar_mag
*ACE_10Rnd_762x54_Tracer_mag
2015-04-14 22:19:51 +02:00
ulteq
f0a716fee8 Added new ammo classes:
*762x67mm Mk248 Mod 0
*762x67mm Mk248 Mod 1
*762x67mm Berger Hybrid OTM
*65x47mm Scenar
2015-04-14 22:17:27 +02:00
ulteq
33a06c5706 Updated stringtable 2015-04-13 21:36:47 +02:00
ulteq
2332f19274 Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into AdvancedBallistics
Conflicts:
	addons/ballistics/stringtable.xml
	addons/magazines/CfgAmmo.hpp
	addons/magazines/CfgMagazines.hpp
	addons/magazines/CfgVehicles.hpp
	addons/magazines/CfgWeapons.hpp
	addons/magazines/newclasses.txt
2015-04-13 21:35:53 +02:00
ulteq
8edb2d2c49 Complete overhaul of all ammo/magazine and weapon classes:
*Merged the magazines- into the ballistics module
*Adjusted all magazine class initSpeeds
*Adjusted all weapon class initSpeeds
2015-04-13 21:08:31 +02:00
ulteq
c12cc24a78 TABS:
* "kill them with fire"
* "then kill them again, with a rusty spoon"
2015-04-13 14:48:31 +02:00
ulteq
d8c23c2a64 Merged advanced_ballistics\CfgWeapons.cpp into ballistics\CfgWeapons.hpp 2015-04-13 14:46:21 +02:00
ulteq
6626379a25 Added new 1.42 config data 2015-04-08 23:07:26 +02:00
ulteq
b5b962bd4a Merge branch 'master' of https://github.com/KoffeinFlummi/ACE3 into abIntegration 2015-04-07 20:59:37 +02:00
jaynus
1bb6be5654 Cleaning up of all tabs in source code files. 2015-04-06 09:22:43 -07:00
esteldunedain
100686d34a Move ballistic data outside the advance_ballistics pbo, so:
- it can be used by other pbos like overheating without it requiring ab.
- the tweaks to airfriction are available to basic wind_deflection too if ab is not present.
2015-04-05 20:05:04 -03:00
jaynus
8a18d18c08 doubleplusgood all munition TTL for range. 2015-04-02 16:35:19 -07:00
jaynus
b88d1b4cac Begin time to live changes for extended range rounds. 2015-04-02 10:45:52 -07:00
commy2
6ca84c3d31 delete obsolete ammo configs 2015-03-29 14:25:13 +02:00
KoffeinFlummi
3e00ebd12b Add README for ballistics 2015-01-26 07:36:45 +01:00
commy2
b9551f6ad8 split mags from ballistic 2015-01-20 22:40:15 +01:00
commy2
a1432e35d7 fix missing base class 2015-01-20 20:02:43 +01:00
commy2
7071f34131 split flashhiders and uniform/vest nerfs from ballistics 2015-01-20 19:55:17 +01:00
PabstMirror
614dced0fa DEBUG_SETTINGS in script comps 2015-01-14 12:34:24 -06:00
bux578
de8ca47e88 change some core to common 2015-01-14 14:28:04 +01:00
commy2
5636721717 try to port that vector 2015-01-14 07:24:17 +01:00
commy2
0aa348133d fix target wall texture path 2015-01-14 04:36:33 +01:00
commy2
9c99eee461 port ballistics 2015-01-14 04:02:48 +01:00