PabstMirror
dd979676fd
Remove use of CAManBase for all mans
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End use of bandaid from #1294
2016-01-09 22:05:40 -06:00
PabstMirror
93d2035fed
#1984 - Always make sure ACE_MainActions exists
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Also add debuging output when adding action with no parent
2015-08-02 15:33:16 -05:00
PabstMirror
5e80f9d8d3
Merge branch 'master' into userActionPrototype
2015-07-01 15:04:40 -05:00
SilentSpike
25f613b712
Initial implementation of static zeus menu
2015-06-04 23:24:57 +01:00
PabstMirror
08aeda11df
Merge branch 'master' into userActionPrototype
2015-05-27 12:33:20 -05:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
esteldunedain
22b83826f0
Bandaid for #1281 , until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway)
2015-05-20 17:15:25 +02:00
PabstMirror
78dec5debc
Merge branch 'master' into userActionPrototype
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Conflicts:
addons/interact_menu/XEH_preInit.sqf
2015-05-16 22:49:09 -05:00
PabstMirror
d4225e03d2
Split into functions (for future caching)
2015-05-02 23:13:35 -05:00
esteldunedain
1735047e3c
Make closer action points oclude farther ones. Improves the clutter of the interact menu when interating with a person from the side. Close #738
2015-05-02 14:37:58 -03:00
esteldunedain
fae10aa731
Replace dialog by display.
2015-05-02 01:33:28 -03:00
PabstMirror
334647fa60
Merge branch 'master' into userActionPrototype
2015-05-01 22:55:35 -05:00
commy2
73b17efa2f
cache ctrlSetStructedText parseText
2015-04-25 13:28:21 +02:00
PabstMirror
96be881ea9
User changeable text/shadow colors for interaction
2015-04-20 18:28:01 -05:00
esteldunedain
f928f37e26
Eliminate interact_menu fps drops due to high nearby object counts.
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Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
a9f44530c9
Move the function that prevents firing while the interact_menu is open to the interact_menu pbo
2015-04-15 01:20:20 -03:00
PabstMirror
fda4f60a9e
House UserAction Prototype
2015-04-13 22:19:38 -05:00
Nicolás Badano
a1d6c052ba
Refactored interaction key handling while boarded:
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- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00
Nicolás Badano
eb557bf777
Make interac_menu work in real 2D:
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- Children positions are calculated directly on screen space
- Saves a lot of worldToScreen, ATLtoASL, etc calls
- Selector is now a control instead of a 3D icon
2015-03-23 18:08:31 -03:00
Nicolás Badano
2beb1a289e
Ensure the condition of the action is always checked uncached before calling the statement.
2015-03-21 20:30:27 -03:00
Nicolás Badano
4a8b5079a6
Fix #211
2015-03-21 09:37:01 -03:00
Nicolás Badano
84bf44e026
Refactoring of interact_menu:
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- Reordering of action members
- Removed full path from actions, so they can be mounted under different paths if needed
- Added api for creating actions
- Api for adding actions for objects or classes
2015-03-19 23:32:44 -03:00
Nicolás Badano
a3b913ad8b
Interact menu usability improvements:
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- Submenu scale as a function of the number of children
- Added menu expansion animation to better communicate where the options come from
- Unused action point are faded as soon as the user hovers a certain action point
2015-03-19 15:04:48 -03:00
Nicolás Badano
acd3ca0d56
Interact menu:
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- Allow dynamically adding children actions just-in-time
- Added optional custom parameters for actions
2015-03-19 13:00:10 -03:00
Nicolás Badano
8c7a51eac7
Added addClassAction and removeClassAction functions
2015-03-11 01:43:37 -03:00
Nicolás Badano
722f49acc4
Execute statement when hovering over actions that open submenus
2015-03-11 00:21:05 -03:00
Nicolás Badano
b33127d3b0
Renamed variable
2015-03-10 23:45:46 -03:00
Nicolás Badano
27808847db
- Solve a number of ASL vs ATL issues
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- Replace the way of calculating 3D positions for subactions
2015-03-03 01:37:17 -03:00
Nicolás Badano
83572921ae
- Modification of actions data structure to separate action parameters from children
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- The action tree of each interaction point is parsed before drawing, pruning inactive actions
- Parent actions without statements or active children are not drawn, in order to reduce clutter
2015-03-02 23:29:57 -03:00
Nicolás Badano
094be22a19
Move collect children on a sepparate function
2015-03-02 17:53:30 -03:00
Nicolás Badano
2371bc1bb0
Removed the renderDepth variables
2015-02-27 02:35:37 -03:00
Nicolás Badano
310710b6e2
Major plumbing upgrades on interact_menu:
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- Store only one compiled menu per class
- Actions added through apis for invidual objects stored on the object separately
- Replaced the concept of uids by paths. This allows adding/removing actions inside other actions loaded from config seamlessly.
- Temporarily removed caching of nearby actions (probe). We may go back to that if needed pretty easily. This allows the player to move freely with the interaction menu opened.
2015-02-27 01:55:16 -03:00
Nicolás Badano
0dfeb22ec8
tidy up
2015-02-19 18:03:14 -03:00
Nicolás Badano
043987fc93
basic self actions
2015-02-18 18:58:06 -03:00
PabstMirror
9631154926
Set ADDON variable in XEH_preInit
2015-01-29 01:38:46 -06:00
Nou
84f404ae84
Remove debug, added scripted add/remove actions.
2015-01-18 20:08:34 -08:00
Nou
6a04408a74
Initial nou menu commit.
2015-01-18 10:38:27 -08:00