looterz
b86e5d8ad6
Fixes player markers not showing up correctly when BFT_ShowPlayerNames is enabled in multiplayer
2016-03-01 18:23:33 -06:00
looterz
859a4321c6
Actually, nevermind that last commit
2016-02-25 09:03:30 -06:00
looterz
e6314eb114
Wrapped _groupsToDrawMarkers filtering with a condition check
2016-02-25 09:00:47 -06:00
looterz
b354fed39a
Moved _playersToDrawMarkers into BFT_ShowPlayerNames code region
2016-02-25 08:35:33 -06:00
looterz
00f06f81d1
Added Show Player Names option to Blue Force Tracking Module
2016-02-25 07:57:32 -06:00
commy2
0a9048815b
simlify some select CODE statements
2016-02-06 14:59:31 +01:00
commy2
41e39c9c3a
replace more filter with select
2016-02-06 11:58:31 +01:00
PabstMirror
7981faad64
private -> local
2015-11-23 17:47:58 -06:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
PabstMirror
1ccf6fb70d
#1181 - Reset BFT_markers array each time
2015-05-16 21:54:11 -05:00
PabstMirror
caef5c105f
More Privates
2015-04-17 22:40:37 -05:00
Nicolás Badano
518010be36
Reordered the map, mapfx and pbos:
...
- mapfx moved inside map
- everything related to map tools and drawing moved to it's own pbo called ace_maptools
Also fixed a couple of bugs in BFT
- Only a single marker was being drawn
- The BFT_HideAi parameter had the opposite effect
2015-03-14 16:58:05 -03:00
PabstMirror
687c7e98aa
almost done
2015-01-16 02:13:29 -06:00