Commit Graph

1387 Commits

Author SHA1 Message Date
PabstMirror
9631154926 Set ADDON variable in XEH_preInit 2015-01-29 01:38:46 -06:00
Thomas Kooi
f52417cc3b Added readme file 2015-01-27 17:10:16 +01:00
Thomas Kooi
b28fa367cb Fixed unconscious. Now functions properly again after move from common to medical. 2015-01-25 16:40:47 +01:00
Thomas Kooi
3c60af5a14 Fixed: Changed medicClass to isMedic. 2015-01-25 16:05:09 +01:00
Thomas Kooi
69c45cf54d Fixed assignMedicalEquipment module 2015-01-25 16:02:49 +01:00
Thomas Kooi
5f8a00a45f Removed last remaining spawns and sleeps in medical. 2015-01-25 15:41:29 +01:00
Thomas Kooi
8045ebb6ab Fixed damage parsing for AI & non medical enabled units 2015-01-25 15:02:14 +01:00
Thomas Kooi
73d3869a04 Minor improvements made to handleDamage functions 2015-01-25 14:00:51 +01:00
Thomas Kooi
95cfe5ce3a Minor code refactor 2015-01-24 21:16:51 +01:00
Thomas Kooi
8d34f98909 Moved relevant functions from common to medical.
Removed unnecessary event function.
2015-01-24 17:18:38 +01:00
Thomas Kooi
e06c5010bb Moved GUI functionality to medical 2015-01-24 16:34:39 +01:00
Thomas Kooi
80f90751cd Removed some spawns 2015-01-22 23:47:06 +01:00
Thomas Kooi
dce0b61d57 Added damage threshold module
Removed debug prints
2015-01-22 23:29:18 +01:00
Thomas Kooi
dc1098233e Added broadcast flag to addOpenWounds, so we can stack call it followed by a broadcast.
Improvements made to assignOpenWounds, now better results for single hits.
2015-01-22 22:28:04 +01:00
Thomas Kooi
b173b21c51 Fixed advancedLocal treatment function. Now also selects primary weapon of caller when performing treatment. 2015-01-22 22:25:59 +01:00
Thomas Kooi
e7ebcbe3fb Added new unconscious condition for bleeding 2015-01-22 22:25:24 +01:00
Thomas Kooi
8137080bbc Minor code clean up 2015-01-22 22:00:37 +01:00
Thomas Kooi
68ab7b5143 Added AGM handleDamage caching 2015-01-22 22:00:04 +01:00
Thomas Kooi
23f8b8a9ad Added AGM config changes 2015-01-22 21:59:34 +01:00
Thomas Kooi
183b36d55e Menu now opens for ACE_player instead of player 2015-01-22 13:33:12 +01:00
Thomas Kooi
0c221c2912 Changed effects only display while in curator view 2015-01-22 13:28:45 +01:00
Thomas Kooi
ae5996bcd2 Fixed animations for carry/drag 2015-01-22 13:12:46 +01:00
Thomas Kooi
7020a8ef30 Replaced some PFH by waitandExecute 2015-01-21 21:37:03 +01:00
Thomas Kooi
77bd8f753d Added AGM blood volume greyness effect 2015-01-21 16:04:34 +01:00
Thomas Kooi
dcd42f55e8 Minor improvements to handleTreatment 2015-01-21 15:53:18 +01:00
Thomas Kooi
7e5806b834 Improved drag and carry actions. 2015-01-21 15:52:59 +01:00
Thomas Kooi
9a0b73bf3a Changed drag/carry to event driven architecture 2015-01-20 18:57:33 +01:00
Glowbal
8554cf7e6c Can now also remove a medic class through setMedic 2015-01-20 11:57:16 +01:00
Glowbal
72ae6eb08f Updated playInjured
Removed sleep.
Made use of waitUnitl execute.
Changed MP sound broadcasting. No longer using the broadcastSound_F function.
2015-01-20 11:56:00 +01:00
Glowbal
1337c2c562 Made unit loop flag public 2015-01-20 11:36:52 +01:00
Thomas Kooi
29c4676b20 Added missing variables to private array. 2015-01-19 00:59:19 +01:00
Thomas Kooi
e4b1265a84 Fixed incorrect parameter passing in treatment actions 2015-01-19 00:58:36 +01:00
Thomas Kooi
76e877067c Fixed examine actions 2015-01-19 00:58:17 +01:00
Thomas Kooi
a890400c55 Fixed tourniquet treatment actions. 2015-01-18 23:58:10 +01:00
Thomas Kooi
5745408647 Added hold and release functionality for CMS menu. 2015-01-18 23:44:32 +01:00
Thomas Kooi
920453e150 Fixed incorrect personal aid kit model. 2015-01-18 22:37:26 +01:00
Thomas Kooi
e468832324 Added initial port of CSE medical (CMS) 2015-01-18 22:16:35 +01:00