jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Dystopian
65b9cf3754
Map - Use getLightingAt
(more light sources illuminate map) ( #8343 )
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-12 10:31:46 +02:00
Dystopian
1fe7c5c29c
Map - Improve flashlight support ( #6608 )
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* Improve flashlight support
* Speed up items check loop
* Speed up more
* Remove useless var
2018-10-25 11:39:27 -05:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Dystopian
4e0df9b90e
Minor fixes ( #6465 )
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* Fix example in ace_map_fnc_simulateMapLight
* Make fnc_addActionToObject public
* Repair - Delete unnecessary condition
2018-07-27 12:24:56 -05:00
PabstMirror
ab23f4e4dc
Map - Fix ambient light effect flicking ( #6313 )
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* Map - Fix ambient light effect flicking
* Remove format
* formating
2018-04-28 17:23:59 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
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* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
voiper
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
voiper
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
voiper
2158d39e8a
Used QPATHTOF. Reverted config names.
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Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
voiper
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
voiper
f3fc99f3b8
Housekeeping of ace_flashlights and ace_map.
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ace_map now handles flashlights independently of ace_flashlights.
ace_map searches for flashlight beam textures directly from weapon configs.
ace_map has acc_flashlight config (so vanilla ace_map will have at least one flashlight to use).
2016-06-12 15:31:11 -07:00
jokoho48
2dcdd224bd
fix privates in Map module
2015-10-14 19:56:54 +02:00
PabstMirror
5d76395914
#2734 - Map effects / flashlights for TrippleHead
2015-10-12 11:27:38 -05:00
voiper
f8f8d7fd19
Simplified the colour check again.
2015-08-24 15:43:21 -07:00
voiper
720f6c075a
Removed old references to NVG.
2015-08-24 14:08:02 -07:00
voiper
8230dbd272
Git fix #4 .
2015-08-11 11:08:01 -07:00
voiper
2144a56be1
Fix attempt.
2015-08-11 10:49:39 -07:00