Commit Graph

4006 Commits

Author SHA1 Message Date
Kavinsky
8e9b35c757 Fixed Capitalized folders on include paths 2015-05-20 23:28:10 +02:00
ulteq
7d3bb526dd Merge pull request #1263 from acemod/bulletTraceTweak
Slightly increased the bullet trace effect size
2015-05-20 22:12:37 +02:00
ulteq
149e3ae8b0 Slightly decreased the visibility of the bullet trace effect. 2015-05-20 22:12:02 +02:00
jaynus
e6270f6e39 Fixed: Font config breaking checkPBO 2015-05-20 10:42:24 -07:00
KoffeinFlummi
f16f282abd Merge remote-tracking branch 'origin/release' into master-fix
Conflicts:
	addons/medical/functions/fnc_handleDamage.sqf
	extensions/common/p3d/animation.cpp
	extensions/common/p3d/compressed.cpp
	extensions/common/p3d/compressed.hpp
	extensions/common/pbo/archive.cpp
	extensions/common/pbo/search.cpp
	extensions/common/pbo/search.hpp
	extensions/common/shared.hpp
	extensions/common/simplepipe_win32.cpp
	extensions/common/simplepipe_win32.hpp
	extensions/common/simulation/object.cpp
	extensions/common/simulation/object.hpp
	extensions/common/targetver.h
	extensions/common/vector.hpp
2015-05-20 19:31:55 +02:00
PabstMirror
64a401ee8c #1241 closed - Add Editor placeable item 2015-05-20 17:17:10 +02:00
PabstMirror
0d00894d9f #1318 - isInMedicalVehicle - medicClass is number 2015-05-20 17:17:09 +02:00
Garth L-H de Wet
8edeb45d6d Changed the animation from medic to put when placing an explosive. Added a put animation when setting the trigger for an explosive. 2015-05-20 17:17:09 +02:00
esteldunedain
23117db401 - Default viewDistance to video settings - Add 500m and 100m as optional view distances 2015-05-20 17:17:08 +02:00
Grzegorz
96322fe689 PL translation for new advanced ballistics option 2015-05-20 17:17:08 +02:00
esteldunedain
22b83826f0 Bandaid for #1281, until we properly solve unreliable init handlers. 1- Menus for CAManBase are precomputed on preInit 2- Class action menus for all men are supposed to be equal to those of CAManBase Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway) 2015-05-20 17:15:25 +02:00
Glowbal
694a24c970 Only change the color if bleeding (adv) 2015-05-20 17:15:25 +02:00
Glowbal
0a2679846c Changed: morphine works 15 minutes 2015-05-20 17:15:24 +02:00
Glowbal
e8d169248f Made atropine less effective 2015-05-20 17:15:23 +02:00
Glowbal
82260e5090 Changed: Made Morphine suppress more pain 2015-05-20 17:15:23 +02:00
Glowbal
2b1468db24 Added pain suppression instead of removal 2015-05-20 17:15:22 +02:00
Glowbal
429c85c9f1 fixed missing parameters for non local unit 2015-05-20 17:15:22 +02:00
Glowbal
913c938a9d Added force unconscious parameter #1205 2015-05-20 17:15:21 +02:00
Glowbal
6439bf4e3a Adjusted item mass #1226 2015-05-20 17:15:20 +02:00
Glowbal
808bb6d048 fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-20 17:15:20 +02:00
Glowbal
104fcdc589 fixes #1155 2015-05-20 17:15:19 +02:00
jaynus
d57b93c1a4 woops. tabs. path. 2015-05-20 17:15:19 +02:00
jaynus
5b5ea907d2 Custom fonts for ACE. 2015-05-20 17:15:18 +02:00
ulteq
10df66f218 Merge pull request #1312 from acemod/scopeIncrement
Elevation and windage can now have different adjustment increments:
2015-05-20 10:20:22 +02:00
ulteq
c81446400c Grammar 2015-05-20 10:14:10 +02:00
ulteq
28c8aba9bd Added missing ! 2015-05-19 20:46:55 +02:00
ulteq
57c37ecb9a Reorder/Rewrite of some advanced ballistics module options:
* alwaysSimulateForSnipers -> simulateForSnipers
* alwaysSimulateForGroupMembers -> simulateForGroupMembers
* onlyActiveForLocalPlayers -> simulateForEveryone
2015-05-19 20:46:13 +02:00
ulteq
458daad5bb Elevation and windage can now have different adjustment increments:
* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
jaynus
c4393862aa Merge pull request #1293 from acemod/nametagFireteamColors
Add assignedTeam color propagation to nametags from the leader
2015-05-19 09:19:48 -07:00
jaynus
6eec702263 Added isNull check wrapper to nametag color propagation. 2015-05-19 09:19:03 -07:00
PabstMirror
4d877196e4 Missing Parenthesissies 2015-05-19 00:36:54 -05:00
Glowbal
572b46a473 fix for #1297 Being near Campfires messes up basic medical and causes large fps lag
Should only do a max of 1 PFH at a time. If new damage is received before the PFH is completed, it will reset.
2015-05-19 07:23:44 +02:00
PabstMirror
c4e5e9a7ac #1298 - Reset handcuffs on respawn 2015-05-18 22:02:50 -05:00
ViperMaul
0a743d847c Set version number to 3.0.1 2015-05-18 15:42:53 -07:00
Glowbal
5b65d4117d fixed wrong macro for addEventhandler 2015-05-18 23:02:46 +02:00
Glowbal
539ed2dc79 Fix debug message and prevent Instant death inside vehicles 2015-05-18 22:22:57 +02:00
PabstMirror
559f3cbd0f #1171 - Safe get variables if settings not defined 2015-05-18 21:34:57 +02:00
esteldunedain
fc5c529772 Fixed object actions not working 2015-05-18 21:34:39 +02:00
esteldunedain
0d0347d3fa Bandaid for #1281, until we properly solve unreliable init handlers.
1- Menus for CAManBase are precomputed on preInit
2- Class action menus for all men are supposed to be equal to those of CAManBase
Note: we loose the capability of defining actions for specific classes from config (which we don't do on ACE annyway)
2015-05-18 21:34:29 +02:00
PabstMirror
8b4cc835d8 #1181 - Reset BFT_markers array each time 2015-05-18 21:34:17 +02:00
Glowbal
771b62ed04 Fix medical vehicle return value
Could fix #1142
2015-05-18 21:33:35 +02:00
PabstMirror
c6991fde54 re-add brackets 2015-05-18 21:33:24 +02:00
Glowbal
2621c5a36c fixed incorrect private var name 2015-05-18 21:33:12 +02:00
Glowbal
c76e22463a consistent usage of brackets 2015-05-18 21:32:58 +02:00
PabstMirror
5a4ef610ec Use PFEH array instead of setVariable 2015-05-18 21:32:47 +02:00
PabstMirror
2c3a5b0603 Start vital tracking after treatment 2015-05-18 21:32:22 +02:00
PabstMirror
f511de0a49 Calculate vitals interval on first run 2015-05-18 21:32:05 +02:00
Glowbal
853c654b4d fixes #1195 units do not display injuries
Is caused because the system thinks medical is disabled for basic units, while this obviously is not the case.
2015-05-18 21:00:32 +02:00
Glowbal
fc99d07f7c fixes #1155 2015-05-18 21:00:18 +02:00
jaynus
c17df2acb8 Change to execNextFrame. 2015-05-18 21:00:06 +02:00