BrettMayson
464ab0cefb
Tools - Add HEMTT SQF support and fix commas are not semicolons ( #9663 )
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: jonpas <jonpas33@gmail.com>
2023-12-07 03:20:47 +00:00
Kyle Mckay
62679832df
Zeus - Move to native CBA Settings ( #8381 )
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* Zeus - Move to CBA settings
* Zeus - Update BI module functions to 2.04 versions
2021-08-16 12:01:50 +01:00
Dystopian
32fc6bb437
Add possibility to create zeus during mission ( #6203 )
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* Add possibility to create zeus during mission
* Use LLSTRING
* Allow deleting when setting is disabled
* Delete canCreate function
* Delete workaround for missed vehicles
* Revert "Delete workaround for missed vehicles"
This reverts commit e33102ee3c
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2018-11-10 14:33:20 -06:00
PabstMirror
a3c50a6c76
Add dev macro to quickly recompile functions ( #4699 )
2016-11-23 13:35:25 -06:00
SilentSpike
242876fa83
Merge remote-tracking branch 'origin/master' into zeusModuleUiExample
2016-06-11 21:02:16 +01:00
jonpas
c4999c13e4
QGVAR and Fix sandbag, tagging, tripod, viewdistance, weather, zeus
2016-05-25 02:19:50 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
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Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
SilentSpike
d90d5a7ac1
Rewrite global AI skill zeus module
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Remove the use of ace settings and makes the module more zeus specific. It might be worth adding a similar module or mission settings to ace_ai for mission editing.
2016-05-16 15:16:53 +01:00
commy2
46a239f9f6
precompile on game start
2016-02-22 15:20:36 +01:00
jonpas
b345db4ae9
Added Zeus modules for adding Spare Tracks and Wheels
2015-09-27 00:29:19 +02:00
SilentSpike
5112bd9bdf
Merge pull request #2163 from acemod/add-objects-to-curator
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Add objects to all curators
2015-08-21 13:53:45 +01:00
Glowbal
ed66255b19
Add objects to all curators
2015-08-15 18:39:43 +02:00
Glowbal
0e57d3d97c
Added assign medic, medicalfacility and medical vehicle curator modules
2015-08-15 18:25:48 +02:00
SilentSpike
a30f6be713
Better module naming convention
2015-06-01 20:56:56 +01:00
SilentSpike
8fe1a65207
Cleaned up event handler
2015-06-01 20:56:54 +01:00
SilentSpike
e27ac53713
Implemented contextual modules
2015-06-01 20:44:51 +01:00
SilentSpike
44ca13fe3a
Implemented capture module
2015-06-01 20:36:06 +01:00
SilentSpike
a4512e4740
Implemented surrender module
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Improved knockout module
2015-06-01 20:36:01 +01:00
SilentSpike
3702d0b671
Implemented knockout module
2015-06-01 20:36:00 +01:00
SilentSpike
38abe1dd02
Using inline code instead of holdover function
2015-05-15 21:09:55 +01:00
SilentSpike
228786f3ad
Putting the bird in its cage
2015-05-12 12:26:24 +01:00
SilentSpike
3118666f80
Added settings module to config
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Started functionality
2015-05-11 16:02:24 +01:00
SilentSpike
5166e73cc0
Added commented out code and function prep
2015-05-10 17:26:24 +01:00
SilentSpike
f685ec2257
added zeus changes module
2015-05-09 20:24:39 +01:00