SilentSpike
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90ebf9638b
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Update common event names to meet new standard
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2016-06-04 11:12:56 +01:00 |
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jonpas
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26fbc36cab
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Merge branch 'master' into cbaEventSystem
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2016-05-31 22:36:08 +02:00 |
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SilentSpike
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c4b75160a4
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Run event renaming script
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2016-05-24 14:13:11 +01:00 |
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SilentSpike
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108ff4f644
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Replace ACE event system calls with CBA counterparts
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
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2016-05-22 16:47:39 +01:00 |
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jonpas
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e7dbcd7b58
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Replace delayed execution functions with new CBA counterparts
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2016-05-22 15:29:01 +02:00 |
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commy2
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411a8d58f3
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fix more setVariable and getVariable capitalization
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2015-11-30 17:53:57 +01:00 |
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PabstMirror
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69b53af1d3
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1.54 - Replace typeName with isEqualType
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2015-11-20 11:40:31 -06:00 |
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PabstMirror
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cfde11d2fa
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Fix medic treatment location check as well
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2015-10-19 01:45:30 -05:00 |
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Glowbal
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f15a1c033d
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Added allowSelfTreatment attribute to treatment actions
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2015-09-05 13:20:19 +02:00 |
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jokoho48
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19dd55147a
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Code Cleanup Medical Module (Part 4).
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2015-08-22 19:47:23 +02:00 |
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PabstMirror
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dd58eef415
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Fix double weapon switch for standing treatment
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2015-08-16 14:12:26 -05:00 |
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PabstMirror
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21f46f4401
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#2178 - Fix treatment when weapon deployed
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2015-08-16 13:58:58 -05:00 |
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Glowbal
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364e0455ee
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Merge branch 'master' into medical-menu
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2015-08-08 17:55:43 +02:00 |
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Glowbal
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abaf43be11
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Selection restrictions
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2015-08-07 00:09:40 +02:00 |
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PabstMirror
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fa49842c53
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#1866 - Restore weapon mode after treatment
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2015-08-03 19:57:49 -05:00 |
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Glowbal
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9edf1b1adf
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Implemented use conditions for PAK and SurgicalKit
It is now possible to only have a treatment action show up for stable (not bleeding) patients
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2015-07-03 22:16:18 +02:00 |
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PabstMirror
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f57427ec96
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switch waitAndExecute with 0 delay to execNextFrame
Should Fix #1463
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2015-06-01 13:14:05 -05:00 |
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Glowbal
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9135d956f0
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Merge branch 'surgicalkit'
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2015-05-28 20:54:52 +02:00 |
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Glowbal
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27106ce59f
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minor refactor
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2015-05-28 20:54:13 +02:00 |
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BaerMitUmlaut
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6894a7433a
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Removed duplicate private var
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2015-05-27 13:51:15 +02:00 |
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BaerMitUmlaut
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890b568225
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Implemented dynamic treatment time
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2015-05-27 00:45:22 +02:00 |
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PabstMirror
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1aa9520adb
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Fix Script Error when treating with bincos
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2015-05-20 23:24:44 -05:00 |
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PabstMirror
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eb5af0cd89
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Medical Private Variables
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2015-04-30 01:17:26 -05:00 |
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Glowbal
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eb731b1169
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fixes #653
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2015-04-17 21:07:09 +02:00 |
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Glowbal
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9b4435827e
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Added setting for unconscious animations on treatment
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2015-04-17 20:51:57 +02:00 |
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Glowbal
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8e176eff55
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Fixed treatment locations
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2015-04-06 14:32:37 +02:00 |
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Glowbal
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10a1108aae
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Added support for customizable treatment location limitation
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2015-04-06 14:11:10 +02:00 |
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Glowbal
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551c36d690
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fixed treatment didnt work inside vehicles
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2015-04-04 22:48:52 +02:00 |
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Glowbal
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d37094dc7a
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Work around for self treatment when cursorMenu from interact is used.
Executing it one frame later works fine, but otherwise the loading bar will fail.
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2015-04-04 21:52:00 +02:00 |
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Glowbal
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1d33ce52b3
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added support for adjustable settings for consumeItem and medicalLevel
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2015-04-04 21:20:24 +02:00 |
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Glowbal
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e3aaac7005
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Only select primary weapon if no current weapon is selected
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2015-04-04 20:49:30 +02:00 |
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Glowbal
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e78fc55b45
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changed; When standing before treatment, the caller will now move into crouch instead of standing up again.
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2015-04-04 20:21:52 +02:00 |
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Glowbal
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08e1949078
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Improved patient unconscious animation
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2015-04-04 18:08:41 +02:00 |
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Glowbal
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31b7ade057
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Support unconscious animation for patient upon treatment
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2015-04-04 17:33:20 +02:00 |
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Glowbal
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05389e7e25
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Implemented useItems for treatment (basic and adv)
Will remove items on treatment start. Add again on treatmentFailure.
Based upon consumeItem config setting.
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2015-04-03 22:40:36 +02:00 |
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Glowbal
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c174ccf396
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fixed script error when performing treatment with secondary weapon selected
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2015-04-02 22:58:00 +02:00 |
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Glowbal
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f62335f71c
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Fixed custom conditions
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2015-03-09 21:42:09 +01:00 |
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Glowbal
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aeb4c91792
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Added interaction menu actions for advanced medical
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2015-03-09 21:05:01 +01:00 |
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Glowbal
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f322884176
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Added medical settings module
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2015-03-06 22:54:44 +01:00 |
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KoffeinFlummi
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1689829f93
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Get treatment callback structure working
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2015-02-28 22:10:20 +01:00 |
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KoffeinFlummi
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7f9daeb2f6
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Merge branch 'medical-rewrite' of https://github.com/KoffeinFlummi/ACE3 into medical-rewrite
Conflicts:
addons/medical/XEH_preInit.sqf
addons/medical/functions/fnc_init.sqf
addons/medical/functions/fnc_treatmentAdvanced_fullHealLocal.sqf
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2015-02-28 20:50:59 +01:00 |
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KoffeinFlummi
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424f156977
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Various Cleanups
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2015-02-28 20:46:36 +01:00 |
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Glowbal
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f1445a4c45
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Fixed script errors
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2015-02-28 18:59:37 +01:00 |
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Glowbal
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5e65d5e9a8
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Added support for displayText on treatment actions
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2015-02-28 15:46:37 +01:00 |
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KoffeinFlummi
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8c6df1b00c
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Fix indentation in treatment
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2015-02-28 15:23:12 +01:00 |
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KoffeinFlummi
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2873bdf0ed
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Add basic anims; add system for prone/self anims
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2015-02-28 15:10:58 +01:00 |
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KoffeinFlummi
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daff184f75
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More work on basic callbacks.
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2015-02-24 22:09:31 +01:00 |
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Glowbal
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4a64716420
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Added support for displaying a treatment icon for the action
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2015-02-23 18:19:35 +01:00 |
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KoffeinFlummi
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ca930a5717
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Add basic treatments, rename onProgress
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2015-02-22 17:45:46 +01:00 |
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Glowbal
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56dad70a9e
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Removed redundant level checks
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2015-02-22 12:26:08 +01:00 |
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