Commit Graph

36 Commits

Author SHA1 Message Date
Elgin675
927e051ea7 Addition / modification of the French translation 2019-08-12 22:47:16 +02:00
PabstMirror
f5782fd1ff
Medical - Various debugging and fix cpr anim speed (#7122)
* Medical - Various debugging and fix cpr anim speed

* Update fnc_setCardiacArrest.sqf
2019-08-06 08:10:33 -05:00
classic
a7723b793b Update Japanese translation (#7111)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation
2019-07-22 09:49:54 -05:00
PabstMirror
03dcae9074 Medical Feedback - Fix short blackout on any pain 2019-07-10 13:53:17 -05:00
mharis001
b2f4b8ea20 Medical - Cleanup settings (#7057)
* Cleanup medical settings

* Fix extra [

* Allow giving IV/blood to self by default

* Medical Blood - Settings improvements and cleanup (#7069)

* Add more blood settings and cleanup

* Fix include before header

* Update addons/medical_blood/functions/fnc_init.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Disable debug

* Cleanup moved settings

* Fix remaining setting descriptions
2019-06-28 11:50:11 -05:00
PabstMirror
f04b26b93e
Medical - Finish splint/fracture (#7045)
* Medical - Finish splint/fracture

- Add replacement items

* Add splint models

* Add fracture sound effects

* Add treatment interaction icon
2019-06-22 16:47:35 -05:00
C0kkie
f6b35a63ab Translations - German (#6920)
* Add all missing german translations for the ace medical system

* RHS Compat - Add 2 round hellfire to pylon options (#6893)

* RHS Compat - Add 2 rnd hellfire pylon

Close #5957

* change magwell name

* gvar->addon

* Fastroping - Add user setting to confirm cutting ropes (#6876)

* Fastroping - Add user setting to confirm cutting ropes

* always confirm

* fix

* Update stringtable.xml

* compatibility with CBA scripted 2d optics framework

* compatibility with CBA scripted 2d optics framework

* Bewusstlosstatus -> Bewusstlosigkeit

* Verblutungseffekt -> Blutungs effekt

* Aktivitere ACE Sanitäter Aktionen -> Aktiviere Sanitäter Aktionen

* Sanitätermenüs -> Sanitätsmenü

* kritsche -> kritische

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_treatment/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for advanced fatigue, ai, arsenal & ballistics

* Update addons/ai/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_statemachine/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/medical_gui/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: C0kkie <20169938+C0kkie@users.noreply.github.com>

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Add missing german translations for ace cargo

* Add missing german translation for vehicles

* Add missing german translation for weaponselect

* Add missing german translations für ace repair

* Add missing german translations for ace quickmount

* Add missing german translations for ace explosives

* Add missing german translations for ace common

* Ace flashlight missing german translation

* Add missing german translations for ace scopes

* add missing translations for ace respawn

* Add missing german translations for ace overpressure

* ACE Nametags german translation

* .

* ace magazinerepack german translation

* ace interaktion german translations

* add missing german translation for ace interaction menu

* ACE Hearing german translations

* Update stringtable.xml

* Update stringtable.xml

* Missing german translation in ace dogtags

* Missing german translations ace hot

* ace pylons missing german translations

* ACE Cook off German Translations

* zeus german translations

* Fast roping german translations

* gforces german translations

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Update stringtable.xml

* Map - Don't enable map light for parachutes (#6961)

* Refuel - Drop nozzle at unit's feet if no valid pos found (#6957)

* Refuel - Drop nozzle at unit's feet if no valid pos found

Fix #6944

* Update fnc_dropNozzle.sqf

* Update addons/refuel/functions/fnc_dropNozzle.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Common - Don't add UAV AI to localUnits array (#6951)

* Common - Don't add UAV AI to localUnits array

* Update addons/common/functions/fnc_setupLocalUnitsHandler.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Fastroping - Remove FRIES on vehicle deletion / adjust Ghosthawk Fries (#6932)

* fastroping_fnc_deequipFRIES, remove FRIES on vehicle deletion

* Prevent FRIES from clipping into Ghost Hawk right door

* UNequipFRIES

* Remove fastroping checkVehicleThread

* Document FRIES equip and unequip functions

* Update stringtable.xml

* Nightvision german translations

* Update stringtable.xml

* remove non-stringtable stuff ???
2019-06-08 10:35:42 -05:00
mharis001
44050df98b Medical Treatment - Modernize and Cleanup (#6933)
* Modernize and cleanup medical_treatment

* One line for each old public function

* Fix litterCleanupDelay name

* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* fix merge for renamed files

* Fixes and code review changes

* Move medical logs clearing to treatment

* More cleanup work

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Fix args for setDead call in actionPlaceInBodyBag

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn

* Fix merge

* Add PAK time coefficient setting

* Fix medication

* Add ace_medical_replacementItems config array

* checkItems performance improvement

* Treatment - cap max animation speed (#6995)

* Treatment - cap max animation speed

and add lock to prevent AF from reseting anim

* Update fnc_getBandageTime.sqf

* Use local version of setAnimSpeedCoef

* Revert "Use local version of setAnimSpeedCoef"

This reverts commit 36c22a9047.

* Move replacementItems compiling to preInit

* Improve replacementItems compiling

* Cleanup splint functions, use macros for fractures

* Rename splintCondition to canSplint

* Add cprCreatesPulse setting

* Cleanup remaining functions

* Capitalize stringtable entry names

* getStitchTime function and fix treatment locations

* Update addons/medical_treatment/functions/fnc_getHealTime.sqf

Co-Authored-By: SilentSpike <silentspike100+Github@gmail.com>
2019-06-03 10:31:46 -05:00
barman75
d684a8042e Russian translations (#7005)
* Russian translation is done

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Update addons/arsenal/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/advanced_fatigue/stringtable.xml

* Update addons/arsenal/stringtable.xml

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration, still WIP

Co-Authored-By: Dystopian <sddex@ya.ru>

* next iteration 2, still WIP, sorry

Co-Authored-By: Dystopian <sddex@ya.ru>

* re-translation in /captives and small fixes in /explosives

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

small fixes

Co-Authored-By: Dystopian <sddex@ya.ru>

* Apply suggestions from code review

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor misspells corrections

Co-Authored-By: Dystopian <sddex@ya.ru>

* /arsenal and /captives resolve

Co-Authored-By: Dystopian <sddex@ya.ru>

* minor changes in /scopes, almost done

Co-Authored-By: Dystopian <sddex@ya.ru>

* Some strings shortened for menu

Co-Authored-By: Dystopian <sddex@ya.ru>
2019-06-03 09:59:13 -05:00
PabstMirror
50afcda918 Medical - Exit turret gunner view when going unconscious (#7003) 2019-05-20 21:12:18 +01:00
SilentSpike
82083323f2 Fix volume level of Soundinjured_Max files 2019-05-12 07:53:49 +01:00
classic
7b44138282 Update Japanese translation (#6980)
* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update Japanese translation

* Update stringtable.xml

* fix
2019-05-11 23:33:49 -05:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
PabstMirror
847d2d4179
Medical - Improve adjustment calcs / wound blood loss / medications (#6910)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-04-27 14:12:11 -05:00
PabstMirror
0d7709673a
Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
* Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS

* Keep compatibilty with old ace_medical_lastDamageSource var name
2019-04-27 14:04:31 -05:00
PabstMirror
69dc73ee45 Medical Feedback - fix heart rate effect (#6927)
* Medical Fedback - fix heart rate effect

and limit setVar for acre/tfar

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Update XEH_postInit.sqf

* use "task_force_radio"
2019-04-09 10:51:59 -07:00
PabstMirror
f2b9bf3a17 Update headers 2019-03-30 11:07:54 -05:00
Rutger "RedBery" Meijering
f0fb267501 Include medical_feedback settings.sqf file (#6903) 2019-03-30 14:19:41 +00:00
PabstMirror
751ddb64ac
Handle old public funcs, fix strings (#6890)
* Handle old public funcs, fix strings

* Update addons/medical/XEH_preInit.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
2019-03-24 22:17:46 -05:00
PabstMirror
2d0090422c move settings to sqf 2019-03-24 00:37:39 -05:00
SilentSpike
9e5c4a7ed9
Move medical settings into their respective components (#6493)
* Transfer medical AI to CBA setting
* Neuter the old settings module

I've left the entry in CfgVehicles so that it doesn't cause errors on
older missions, but it's just a dumb logic now and does nothing.

* Remove medic setting
* Move increaseTraining setting
* Move fnc_adjustPainlevel to medical_status
* Move pain and bleed coefficients to medical_status
* Move advanced bandages to medical_treatment
* Move advanced medication to medical_treatment
* Move advanced diagnose to medical_treatment
* Move wound reopening and screams settings
* Move damage threshold settings
* Move showPain setting
* Move statemachine settings
* Move pain visualisation setting
* Move all treatment usage settings
* Move self IV setting
* Move remaining settings
* Sort treatment setting string categories
2018-08-06 17:08:43 +01:00
Dedmen Miller
7a0a00ea09 Cleanup using SQFLint (#6485)
* Use private
* Fix wrong spacing
* Fix wrong variable being used
* Cleanup empty line after header
* ace_common_fnc_getCountOfItem
* Remove useless _return variable
* Naming
2018-08-02 15:02:10 +01:00
Dedmen Miller
6bd8542eed Move #includes before function headers (#6484) 2018-07-30 10:22:14 +01:00
Thomas Kooi
c9ad92e92d
Disable debugging (#6482) 2018-07-30 00:07:30 +02:00
SilentSpike
3b5747423a
Improve unconscious volume handling (#6455)
* Lower player hearing upon entering unconscious
* Fix potential for unconscious units to use radio
* Evaluate player's volume upon changing unit
* Reset player volume on death
* Remove unnecessary public variable
2018-07-20 22:23:48 +01:00
Thomas Kooi
604fa0e4cb
Fix some script errors on medical rewrite (#6450) 2018-07-18 22:50:03 +02:00
SilentSpike
34eb5553ea
Move scream and moan sounds to medical feedback (#6438)
* Move scream and moan sounds to medical feedback
* Move vanilla feedback overrides to medical feedback
* Update all function calls
* Use events to avoid a dependency
2018-07-18 19:21:27 +01:00
SilentSpike
ec7a9a133e
Fix required addons in medical restructure (#6441) 2018-07-18 19:19:28 +01:00
SilentSpike
4466f9e785
Strip medical component (#6442)
* Move litter to `treatment`
* Move eden object attributes to `treatment`
* Move treatment items to `treatment`
* Move bodybag handling to `treatment`
* Move state conditions to `statemachine`
* Move radio addon handling to `feedback`
* Move medical macros to `engine`
* Move medical extension to `damage`
* Fix texture and material paths after move
* Remove duplicate medical menu config
* Remove old faction class
* Remove a bunch of old code
2018-07-18 19:13:25 +01:00
SilentSpike
e97e1ed670 Fix more icon paths 2018-05-08 13:57:32 +01:00
SilentSpike
a16721a1ea Fix medical statemachine function calls 2018-05-08 11:12:01 +01:00
SilentSpike
1373e62cd0 Fix stringtable names 2018-05-08 08:52:59 +01:00
SilentSpike
d08cf4bdb7 Fix preprocessor includes 2018-04-27 15:21:49 +01:00
PabstMirror
a31037bd45 Merge branch 'medical-rewrite' into medical-rewrite-restructure 2017-05-23 13:46:15 -05:00
BaerMitUmlaut
47621ac81a Implemented status macro functions for feedback 2017-04-27 19:12:57 +02:00
BaerMitUmlaut
3840cbdac4 Renamed UI to feedback 2017-04-01 20:31:19 +02:00