Brandon Danyluk
0f7376f60c
Vehicles - Add Auto-Throttle to Planes ( #8275 )
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* Add auto throttle to planes
* add newline
* clarify things
* Use a better deltaTime value. Takes into account game pause
* add coment
* Add auto throttle cancellation on user input
* misc fixes
2021-09-03 14:39:52 -05:00
Serg Vergun
fa6da1ae7c
Vehicles - Add configurable engine startup delay ( #8327 )
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* Add configurable engine startup delay
* add suggested change
Add space char
Co-authored-by: Dystopian <sddex@ya.ru>
* Squashed commit of the following:
commit 14f5483d8fa49d36effa8b18a3df392ed39b19da
Author: Serg Vergun <1197314+severgun@users.noreply.github.com>
Date: Fri Jul 23 20:23:52 2021 +0300
Add 0 cap and update docs
commit e3ce7f273882b3f4e2cba916c39b506f857b20db
Author: severgun <sewergun@gmail.com>
Date: Fri Jul 23 12:42:42 2021 +0300
add parentheses
commit b36eedc61b5e6bb868c37901bd4191767fbdaff8
Author: severgun <sewergun@gmail.com>
Date: Fri Jul 23 12:34:30 2021 +0300
Add ability to set engine startup delay per vehicle by script
* Change function name
* add suggested exitWith condition
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update docs/wiki/framework/vehicles-framework.md
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-07-27 12:47:07 -05:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
commy2
dfde6e2aae
fix engine start delay turning viv laoded vehicle when starting the engine
2018-10-06 13:41:26 +02:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
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* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
Tim Beswick
80e648938a
Speed limit scroll ( #6384 )
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Vehicles - Set speed limited with mouse scroll wheel
2018-07-05 11:32:40 -05:00
SchmittAkaSmallfly
d90f15ac7d
Lower minimum speed limiter speed to 5 km/h ( #5065 )
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* Update fnc_speedLimiter.sqf
* No minimum speed needed anymore
Minimum speed limit of 10 km/h was needed in the past due to engine limitations. Multiple user tests have shown that the minimum speed is not needed anymore. The new minimum of 0 km/h allows for example setting walking speed for vehicles (<10 km/h).
* Change minimum required speed for speed limiter to 3 km/h
To avoid problems with negative speeds (driving backwards) and zero speed, the current change switches from 10 km/h minimum speed to 3 km/h minimum speed. This seems to be the optimal solution to allow all relevant speeds including walking speed.
* Changed minimum required speed to 5 km/h
Officially the minimum required speed is 10 km/h in the master. Lower minimum needed to set car speed to walking speed of accompanying soldiers. Problems have been reported with 3 kmh/ using cars like ATVs. Thus the new commit is set to 5 km/h minimum speed. Not tested with ATVs yet.
2017-05-31 15:45:02 -05:00
commy2
467075ad67
replace timePFH with CBA_missionTime
2016-03-02 11:01:39 +01:00
commy2
e56e18bff3
Code cleanup 1.54
2016-01-06 22:42:02 +01:00
jokoho48
76435ec228
posible fix for overlapping Speedlimiters
2015-11-27 15:48:03 +01:00
jokoho48
5f2840bf39
fix that in UGV dont work speedLimiter
2015-11-26 23:39:17 +01:00
Michael Braun
441baf3f86
Fixed documentation typo in Vehicles module
2015-08-05 06:02:21 +02:00
Michael Braun
84be21c64e
Updated parameterization in Vehicle module.
2015-08-04 23:30:51 +02:00
jonpas
763cb07629
Macro STRING to LSTRING
2015-05-28 21:59:04 +02:00
jonpas
6072e14077
Changed all strings to macros (except external)
2015-05-27 19:04:25 +02:00
jaynus
c924baefd7
All instances of time and diagTicktime changed to ACE_time / ACE_diagTime.
2015-05-21 09:42:44 -07:00
commy2
370e6bd9a7
maybe fix for #741 , Speedlimiter locking vehicle controls
2015-04-18 17:42:13 +02:00
commy2
9219909ec7
port vehicles
2015-01-16 14:20:41 +01:00