ulteq
|
4eec4da37c
|
Merge pull request #912 from acemod/explosiveFixAttachDeleteVehicleFix
Explosive fix attach delete vehicle fix
|
2015-04-29 21:32:28 +02:00 |
|
Glowbal
|
7ca35bf823
|
prevent multiple detonators of same type to be displayed #835
As per @CorruptedHeart suggestion.
> Just needs a
> if (getNumber (_config >> "ACE_Detonator") == 1 && {!(_x in _result)}) then {
|
2015-04-29 10:44:10 +02:00 |
|
PabstMirror
|
e56838be36
|
Private Variables
|
2015-04-29 00:05:02 -05:00 |
|
jaynus
|
1bb6be5654
|
Cleaning up of all tabs in source code files.
|
2015-04-06 09:22:43 -07:00 |
|
Garth L-H de Wet
|
2440e4fa69
|
Fixed incorrect indenting with headers in explosives.
|
2015-02-02 10:35:17 +02:00 |
|
Garth L-H de Wet
|
eafc9e659c
|
Fixed the headers of the explosives system to be the correct style.
|
2015-02-01 20:38:15 +02:00 |
|
Garth L-H de Wet
|
0e09d5de67
|
Added the function's script_component.hpp that includes the correct file. To reduce potential pain areas if a rename occurs.
|
2015-01-13 23:21:31 +02:00 |
|
Garth L-H de Wet
|
bfd9aedfa0
|
Updated pathing for script_component.hpp and updated images to use PATHTOF.
|
2015-01-12 19:11:43 +02:00 |
|
Garth L-H de Wet
|
5e67de4d66
|
Ported AGM_Explosives to ace.
Marked locations where Scheduled Delay Execution will probably need to be used.
|
2015-01-12 11:48:26 +02:00 |
|