74da8cc36c
Fix strange animation played when using PAK
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Fixes #1695
2016-06-18 13:12:49 +02:00
f6b744e741
Merge pull request #3945 from acemod/fix-gray-screen-medical
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Fix no gray screen for advanced medical
2016-06-18 11:59:14 +02:00
12a1f10a29
Merge pull request #3944 from acemod/funcHeaders
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Cleanup Function Headers Titles
2016-06-18 11:57:43 +02:00
2b4dfb4b54
Merge pull request #3943 from acemod/rearmRemoteFncEvents
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Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:56:49 +02:00
7dc76dee78
Fix no gray screen for advanced medical
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Advanced medical was never displaying the gray screen on low blood volume. This is because for advanced medical, the blood volume minimum level is around 40 before death. For basic medical, this is 0.
2016-06-18 11:55:03 +02:00
03e923aa68
Cleanup Function Headers titles
2016-06-18 11:50:41 +02:00
0723df7dea
Replace execRemoteFnc with CBA events in rearm
2016-06-18 11:44:36 +02:00
ed15d99915
Fix basic UI being overwritten on RscDiary unload ( #3920 )
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* Display disabled message when basic config set by mission showHud
* Set showHud on RscDiary unload - fix #3907 , Remove redundant force parameter from basic setElements
* Log forced source to RPT
* Add source to scripted element setter
2016-06-18 11:32:56 +02:00
5d9def3874
Merge pull request #3927 from acemod/use-proper-undefs
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Fix for MikeRo Tools strict requirement for #undef usage
2016-06-18 11:25:25 +02:00
f3de564c86
Path Fixes
2016-06-17 19:42:10 -05:00
d5b3b03c1c
Make flashlight on/off + glow a PVAR.
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Clean up all privates.
Change glow proxies to not inherit from chemlight_base, to avoid ammo detection issues.
Make handleDisconnect glow deletion dedi server compatible (was only listen server compatible).
Clean up determineMapLight: faster when no chemlights nearby, a tad slower when chemlights nearby, however sources the colour settings directly from the chemlight's config.
2016-06-17 17:18:06 -07:00
44c5525c62
Glasses Tint Update
2016-06-17 19:05:41 -05:00
4c2c647842
Fix change in behaviour of QFUNC
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When using QFUNC, the intend most often is to have the name of the variable referencing the function as a string. This behaviour works when compiling without debug enabled. However if debug is enabled, QFUNC compiles in with the debug wrapper, becoming a code string instead of a string representation of a variable reference.
A good example where this change of behaviour can be a problem is config attributes that refer to a call back (used a lot within ACE). In normal build, you will use a getvar to get the relevant code, as it is expected to point to the function. When using debug, you will need to do a compile instead, as it's a string representing a code block.
2016-06-17 21:44:04 +02:00
deb9e0d75c
Added custom smoke particles
2016-06-17 17:33:50 +02:00
a63f496bf6
Merge pull request #3936 from acemod/fixMineDetector
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fix mine detector not picking up fused explosives
2016-06-17 09:17:49 +02:00
f28f90b624
Use isEqualTo.
2016-06-16 12:21:40 -07:00
04c9b628c4
exit the loop properly
2016-06-16 17:36:37 +02:00
2d029401f5
fix capitalization
2016-06-16 17:33:21 +02:00
5f52101b26
fix mine detector not picking up fused explosives
2016-06-16 17:20:15 +02:00
eedb406ae5
Merge pull request #3930 from acemod/wireCuttersLOS
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Fix Line Of Sight check for wire cutter helper
2016-06-16 15:03:05 +02:00
fc241479fe
Merge pull request #3924 from voiperr/remove_attached_chemlights
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On Detach, Delete Used Chemlights
2016-06-16 15:02:29 +02:00
66450ad36a
Merge pull request #3755 from acemod/add-mine-detector
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Add mine detector port from ACE2
2016-06-16 14:59:35 +02:00
05aac2d223
Add store new helper object
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Fixes an issue were you end up with many helper objects that are not cleaned up
2016-06-16 14:57:26 +02:00
3070b2ac6e
Sounds are sourced from configs.
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Used impactGroundSoft[] as shortcut.
2016-06-15 18:16:28 -07:00
d4dfaeaf85
Capital L.
2016-06-15 16:31:05 -07:00
a20629066a
Further cleanup. Checked some privates.
2016-06-15 16:27:46 -07:00
2158d39e8a
Used QPATHTOF. Reverted config names.
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Optimised fnc_getUnitFlashlights.
2016-06-15 14:58:07 -07:00
2660c9974e
Merge pull request #3932 from acemod/viTweaks
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getVehPos - Tweak heli width, and put at eye level
2016-06-15 08:02:29 -03:00
81c8ea54c3
getVehPos - Tweak heli width, and put at eye level
2016-06-14 23:30:58 -05:00
cfc046ce71
Fix Merge
2016-06-14 19:37:22 -05:00
d46c596cc4
Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance
2016-06-14 19:36:45 -05:00
2bcc82cea7
Fix Line Of Sight check for wire cutter helper
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Fix #2976
2016-06-14 19:32:30 -05:00
99d08d988a
Merge branch 'master' of https://github.com/acemod/ACE3 into use-proper-undefs
2016-06-14 08:27:47 -07:00
d5750a6c40
Remove Tab
2016-06-14 08:12:29 -07:00
b79a00d8d1
These 2 can be removed, since they are in CBA since 2.4.0 as Note from jonpas
2016-06-14 08:11:28 -07:00
01c335d13a
More cleanup + a bug fix.
2016-06-13 19:23:14 -07:00
69c3dd5cfb
Remove extra bracket.
2016-06-13 18:42:45 -07:00
c0e412211e
More realistic chemlight impact sounds.
2016-06-13 18:07:46 -07:00
b69aa8571e
Chemlights no longer re-add to inventory on remove.
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Items are detached prior to being deleted, to avoid objNull attaches.
2016-06-13 18:06:05 -07:00
a12d9dc2fb
Attempt aof fixing the placement of spotting scopes on slopes
2016-06-13 16:51:28 -03:00
11dc3bd71a
Merge pull request #3911 from acemod/gunbagCleanup
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Gunbag cleanup
2016-06-13 20:39:46 +02:00
a6766b611f
Always add finger keybind so it is changeable ( #3914 )
2016-06-13 12:14:35 -05:00
2242f7c622
Fix for MikeRo Tools strict requirement for #undef usage
2016-06-13 09:20:09 -07:00
2870944067
Merge pull request #3915 from acemod/medical-impr
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Minor improvements to ACE medical code part 2
2016-06-13 17:06:10 +02:00
6644a89fbf
More isModLoaded
2016-06-13 15:58:42 +02:00
295ad3b037
Merge branch 'medical-impr' into merge-basic-and-advanced
2016-06-13 14:32:15 +02:00
38cdd523f0
Clean up medical function private declares
2016-06-13 14:27:43 +02:00
fd108478fe
Clean up medical menu privates
2016-06-13 12:49:35 +02:00
58f43f8a51
Remove unneeded and deprecated functions from medical
2016-06-13 12:24:28 +02:00
d568041838
Change medical menu to work with basic medical injury overhaul
2016-06-13 12:19:19 +02:00