Commit Graph

87 Commits

Author SHA1 Message Date
commy2
ac007e6995 replace more map with apply 2016-02-06 12:08:04 +01:00
esteldunedain
f744e164d3 Fix #3238 even if ACE_ScopeAdjust_Vertical = 0 or ACE_ScopeAdjust_Horizontal = 0 2016-02-01 14:58:01 -03:00
VKing
2af3d9e769 Don't show adjustment or click sound if the adjustment doesn't happen 2016-01-18 16:16:53 +01:00
commy2
d037f00a92 fix forEachIndex capitalization 2015-11-30 17:25:16 +01:00
commy2
b3950bd7f0 fix forEach capitalization 2015-11-30 17:23:48 +01:00
commy2
ca9b909e75 fix CBA_fnc capitalization 2015-11-30 16:45:20 +01:00
commy2
e5c4d35969 1.55 use new selectRandom command 2015-11-29 16:33:25 +01:00
VKing
069169cc72 Changed ACE_time back to time in comments where appropriate 2015-10-21 22:52:21 +02:00
Michael Braun
9352a8dbcb Hotfix for missreplaced variable in projectile direction adjustment 2015-08-23 18:38:19 +02:00
Glowbal
2b3c936e99 count should be a foreach 2015-08-09 00:41:43 +02:00
PabstMirror
d5a3c66b89 Minor Spelllings Fixes 2015-08-08 14:17:03 -05:00
Michael Braun
680bbebc02 Fixed missing private in scopes 2015-08-08 11:25:45 +02:00
Michael Braun
fb32bbf8de Code cleanup of scopes module 2015-08-07 16:43:06 +02:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
ulteq
458daad5bb Elevation and windage can now have different adjustment increments:
* ACE_ScopeAdjust_VerticalIncrement
* ACE_ScopeAdjust_HorizontalIncrement
2015-05-19 20:13:31 +02:00
ulteq
253ed6946e scope firedEH cleanup 2015-05-09 20:02:22 +02:00
PabstMirror
a4c710bd28 Switch scopes to use firedBIS 2015-05-08 13:36:24 -05:00
ulteq
f83f8dad0e Fixes: https://github.com/acemod/ACE3/issues/904 2015-04-29 09:27:49 +02:00
ulteq
21c772aa8d Fixed scope adjustment conflicting with vehicle weapon zeroing 2015-04-18 23:14:40 +02:00
PabstMirror
ed2e847247 More Privates 2015-04-17 18:13:09 -05:00
ulteq
837f155ad7 Fixed incorrect key handler return value 2015-04-14 20:17:54 +02:00
ulteq
2f39067cb3 Removed TABs 2015-04-14 10:47:09 +02:00
ulteq
1b2691ff1c Fixed incorrect calculation of the scope adjustment limits 2015-04-13 21:17:30 +02:00
ulteq
9893d940df Disabled advanced scope zeroing if AB is not enabled 2015-04-11 19:47:14 +02:00
ulteq
fee65cd56f Overhauled the scope adjustment module:
*Added configs for the new marksmen scopes
*Introduced minor and major steps
*Introcuded a new increment config (ACE_ScopeAdjust_Increment)
*Changed the default zero range to 100m
*Added a zero reference setting
*Added an interaction menu entry to update the zero reference setting
2015-04-11 14:02:44 +02:00
commy2
6d3ddfeb5e 2d scripted optics 2015-04-03 12:33:12 +02:00
commy2
88b9d0899f shortdot scope onDraw 2015-04-03 00:03:08 +02:00
commy2
35ad71bbfd add testing scope 2015-04-02 22:40:21 +02:00
Nicolás Badano
5e79970740 Switching nicknames 2015-03-24 01:18:00 -03:00
Nicolás Badano
4a70d16f95 scopes: switch throttledPublicVariable by setVariablePublic 2015-02-12 12:21:46 -03:00
Nicolás Badano
a3dc1df109 scopes: moved getWeaponIndex to common 2015-02-12 11:57:55 -03:00
Nicolás Badano
a4815cb8ac scopes: reduce control numbers 2015-02-12 11:51:17 -03:00
Nicolás Badano
ff5c5a5bac scopes: Code cleaned up, removed spawns, added standard headers. 2015-02-10 01:22:10 -03:00
Nicolás Badano
eadcd82366 scopes: fixed errors, throttled sync of scope adjustment to all client and local calculation of deflections. 2015-02-09 23:00:40 -03:00
Nicolás Badano
112c9f319f scopes: partial fix 2015-01-18 18:34:45 -03:00
bux578
a1c167844d fix errors, but still no overlay
and lots of spawns
2015-01-18 08:13:37 +01:00
bux578
b556097896 cbafyied scopes
still lots of spawns and waitUntils in there
2015-01-16 13:15:14 +01:00