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Arma3_Epoch/ACE3
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mirror of https://github.com/acemod/ACE3.git synced 2025-07-25 21:02:48 +00:00
Code Issues Packages Projects Releases Wiki Activity
6,611 Commits 61 Branches 105 Tags
b16d313e356c53ccd518d339ce43e201b2535f53
Commit Graph

12 Commits

Author SHA1 Message Date
AKALegman
5915e24f5d some fixes 2015-06-14 16:09:01 +01:00
AKALegman
0690e6f745 fixed conflicts 2015-06-14 09:36:03 +01:00
esteldunedain
1237b1cb4a Make claymores detonatable by MK16. Close #1603 2015-06-13 16:05:18 -03:00
AKALegman
f9a7ab5ae0 improved explosives 2015-06-06 10:11:00 +01:00
PabstMirror
32ce0aa6fd Macroize all stringtables 2015-06-05 21:02:24 -05:00
AKALegman
3b01da6962 IED Class Inheritance Fixes 2015-05-30 16:57:50 +01:00
jonpas
ce8d6b683c Prettified Explosive's CfgAmmo and CfgMagazines 2015-05-16 17:49:31 +02:00
jonpas
c95ecca6a8 Added IED Pressure Plates, closes #1191 2015-05-16 17:44:35 +02:00
Garth L-H de Wet
9d7d71b1b1 Changed the tabs to 4 spaces. Hopefully. 2015-04-06 22:20:11 +02:00
Garth L-H de Wet
44c597f7c5 Explosives, 2 spaces to 4 space tab. 2015-04-06 22:10:00 +02:00
Garth L-H de Wet
749d068d2d Added IED handling (for the player and support for AI). Can dial an IED and it will ring before exploding. 2015-02-04 02:16:47 +02:00
Garth L-H de Wet
fe056f10e1 Fixed errors in order to get explosives to load correctly without writing anything to config.
Will still need further testing once interaction is fully integrated.
2015-01-12 23:06:32 +02:00
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