commy2
b3950bd7f0
fix forEach capitalization
2015-11-30 17:23:48 +01:00
commy2
34d351c652
fix exitWith capitalization
2015-11-30 17:14:05 +01:00
Glowbal
37639066c2
Include missing frame in the caching execution
2015-09-14 15:19:58 +02:00
ViperMaul
98202f4f38
Additional debug statements for caching and wounds.
2015-09-05 15:31:14 -07:00
Glowbal
1a4736e663
Clean up
2015-08-29 12:01:00 +02:00
Glowbal
0cfb492916
Fixes and removal of duplicate code
2015-08-26 10:04:51 +02:00
jokoho48
ff6c8a31be
Code Cleanup Medical Module (Part 3).
2015-08-22 18:33:06 +02:00
jokoho48
d09ca9ec8b
Code Cleanup Medical Module (Part 1).
2015-08-22 16:25:10 +02:00
Glowbal
5887c59c05
Made fix properly for advanced medical
2015-06-19 23:03:31 +02:00
ulteq
1c4566984f
Removed debug output
2015-06-13 12:13:58 +02:00
ulteq
84d20f9794
Further improved the handling of falling damage:
...
* Makes sure _projectile is always "falling"
* Enables the creation of wounds in multiple body parts at once
* Caches the initial impact velocity for later damage calculation
* Adjusts the maxDamage value of Large Abrasions
2015-06-13 11:53:30 +02:00
ulteq
604cd122d3
Experiment
2015-06-12 13:54:52 +02:00
ulteq
1c2c7ef8d7
Fixed empty selectionNames in vehicle crashes
2015-06-10 17:02:14 +02:00
ulteq
9336e7c9e1
[WIP] Various handleDamage_caching fixes
2015-06-10 16:51:46 +02:00
Glowbal
efa9cf4709
Fix handleDamage caching return value
...
Should never return nil. Instead, return a 0 as it's expecting new damage. this may fix the random vanilla damage kicking in.
2015-06-10 12:21:06 +02:00
Glowbal
d1a09ae7fc
fixed vehicle crashes for adv
2015-04-17 23:15:41 +02:00
Glowbal
e8d2a00994
Added GVAR(HITPOINTS) and GVAR(SELECTIONS) variables
...
No longer have to recreate the selection and hitpoint arrays every time
2015-04-11 22:30:52 +02:00
Glowbal
082ab5155e
Minor performance improvements
...
Before avg: 0.0858495ms
After avg: 0.0701045ms
2015-04-11 21:27:49 +02:00
Glowbal
038ed5f23e
Removed deprecated returnDamage parameters
2015-04-03 21:59:47 +02:00
Glowbal
3a40a21433
Improvements made to the advanced handleDamage system
2015-03-05 18:42:32 +01:00
Glowbal
cd5b06da78
Added _returnDamage parameter to damageCaching.
2015-02-13 23:00:23 +01:00
Glowbal
5b507ed9f5
Combined medium and advanced into one, with options to turn on other features.
...
Changed wounds for a more diverse variation.
Added handleDamage caching for advanced.
2015-02-13 22:55:13 +01:00