PabstMirror
b682e8fb6a
Merge branch 'master' into release-3.13.2
2020-04-21 11:01:08 -05:00
Elgin675
123ac52404
Translations - Add French Dragging_RaiseLowerRotate key ( #7656 )
2020-04-21 09:48:53 -05:00
PabstMirror
c824163fff
Prep 3.13.2 - Build 48
2020-04-20 10:51:17 -05:00
PabstMirror
d898b7de81
Merge branch 'master' into release-3.13.2
2020-04-20 10:50:45 -05:00
Jo David
3b15014099
Dragging - Add possiblity to rotate a carried object ( #7640 )
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* Add possiblity to rotate a carried object
* simplify the code by using cba_events_control instead of a custom set variable
* le ACE and don't save frames
2020-04-20 17:45:59 +02:00
PabstMirror
21c927195a
Cargo - Re-enable damage on unloaded tanks ( #7655 )
2020-04-20 17:45:27 +02:00
Elgin675
c4667c896f
French translation: Medical_Damage_Eden_threshold keys ( #7652 )
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STR_ACE_Medical_Damage_Eden_threshold_DisplayName
STR_ACE_Medical_Damage_Eden_threshold_Description
2020-04-19 21:29:01 -05:00
Filip Maciejewski
eb8856e7c5
Vehicles - Configurable speed limiter step ( #7601 )
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Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-Authored-By: Elgin675 <elgin675@hotmail.com>
2020-04-20 02:17:42 +02:00
diwako
142fc1e3de
Medical - Add ability for unit specific damage threshold ( #7455 )
2020-04-20 02:17:13 +02:00
Blutze
217ccce465
Grenades - use correct type for cookoff_enabled, check for AI and variable on vehicle ( #7634 )
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* check for variable and ai, use correct type
* clean up negations
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-19 11:30:02 -05:00
PabstMirror
36cbdb301e
Prep 3.13.2 Build 47
2020-04-18 19:25:17 -05:00
Joko
ab989d4c34
Map Gestures - Improve transmit process ( #7646 )
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* simplify map gestures transmit process
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/map_gestures/functions/fnc_transmit.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* remove setPlayerOwner call
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
2020-04-18 19:15:12 -05:00
shukari
4302a944d7
ace_cargoLoaded for zeus module ( #7520 )
2020-04-18 16:14:54 -05:00
Vdauphin
82d7980ada
CSW - Add event when deploy weapon succeded ( #7635 )
2020-04-14 09:34:34 -05:00
PabstMirror
fafc597321
CSW - Update 3den config for 1.98 changes ( #7335 )
2020-04-14 09:33:25 -05:00
Rutger "RedBery" Meijering
b3f7de9f0f
Cargo - Fix tankx vehicles receiving water damage when loaded ( #7636 )
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* Adds tankX simulation type to check for water damage fix
* Changes simulationType to variable
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: mharis001 <34453221+mharis001@users.noreply.github.com>
* Update addons/cargo/functions/fnc_loadItem.sqf
Co-Authored-By: Dystopian <sddex@ya.ru>
Co-authored-by: mharis001 <34453221+mharis001@users.noreply.github.com>
Co-authored-by: commy2 <commy-2@gmx.de>
Co-authored-by: Dystopian <sddex@ya.ru>
2020-04-14 06:57:11 +02:00
PabstMirror
c4514b3fb3
Reload - Fix check ammo display for empty GL launchers ( #7624 )
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* Reload - Fix check ammo display for empty GL launchers
* Improve display for secondary muzzle
2020-04-10 15:13:55 -05:00
Elgin675
68ef196bcf
Translation fr: fix inaccurate 'ACE_Medical_Fractures_SplintHasEffects' key. ( #7633 )
2020-04-10 15:13:33 -05:00
mharis001
a7260c6974
Magazine Repack - Add inventory context menu action ( #7631 )
2020-04-09 03:52:54 +02:00
pterolatypus
79ea841eeb
Medical Damage - Determine ammo damage type through config property ( #7608 )
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* Determine ammo damage type through config property
* Tabs
* Add warning when property is missing
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
* Fixed up inheritance
Some classes were not editable;
changes moved to relevant subclasses instead
* Newlines for readability
* More sensible default value
* Fix mistakes I added
* Update addons/medical_damage/CfgAmmo.hpp
* Pre-cache special values for damage types
* Support # values
For backwards compatibility
Co-Authored-By: PabstMirror <pabstmirror@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2020-04-07 21:52:20 -05:00
Filip Maciejewski
64c30a94be
Map - Detect switchable flashlight attachments for map ( #7578 )
2020-04-07 17:48:32 +02:00
Laid3acK
cf3b0467ac
Ballistics - B_50BW_Ball_F updated ( #7572 )
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* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
* 50bw_noformat
2020-04-06 10:27:39 -05:00
TyroneMF
9c4aef3096
Realistic Names - Add 2D optics ( #7571 )
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* Add 2D optics to realistic names.
* require ace_optics
2020-04-06 10:23:24 -05:00
pterolatypus
90338fd893
Fix typo in HandleDamage ( #7629 )
2020-04-06 16:05:57 +01:00
PabstMirror
a84af7ba9a
Medical - Improve some error msgs ( #7588 )
2020-04-05 05:01:51 +02:00
jonpas
dd0ca9dc84
Respawn - Add save gear event ( #7607 )
2020-04-04 10:24:59 -05:00
Saborknight
68143cba41
Explosives - Remove "Activate mine" action menu item ( #7622 )
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* Fixed - "Activate mine" action menu item still showing
The "Activate mine" action menu item was still showing, but only after an explosive was set, then diffused.
* Update addons/explosives/config.cpp
Co-authored-by: commy2 <commy-2@gmx.de>
2020-04-04 14:58:10 +02:00
BaerMitUmlaut
54086bb2ef
Fix being stuck dragging when in combat pace ( #7617 )
2020-04-03 18:28:14 -05:00
Rutger "RedBery" Meijering
1f20047410
Rearm - Fix vehicles failing rearm due to case differences ( #7609 )
2020-03-20 17:54:30 +01:00
TWC-Rik
be3d69ff25
Reload Launchers - Improve External Launcher Reload ( #7605 )
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Launchers reloaded by an external player will be instantly loaded since
the external player already has to go through a loading bar.
2020-03-15 21:41:55 +01:00
PabstMirror
82116bd98b
CSW - Check carry mag exists ( #7587 )
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Fix #7579
2020-03-11 18:42:21 -05:00
PabstMirror
e89c172d34
Arsenal - Fix main menu mission ( #7594 )
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* Arsenal - Fix main menu mission
* fix double space
* Add note
2020-03-11 21:09:36 +01:00
Laid3acK
3db9a24007
Ballistics - 300WM Berger Hybrid OTM airFriction updated ( #7570 )
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* ballistics_300WM
* ballistics_300WM
* ballistics_300WM
* ballistics_300WM
2020-03-09 11:43:11 -05:00
classic
85f67ac883
Update Japanese translation ( #7568 )
2020-03-09 11:26:20 -05:00
jonpas
4607f39249
Prepare release 3.13.1
2020-02-29 23:15:33 +01:00
jonpas
c42a004ab3
General - Fix preprocessor issues ( #7563 )
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* Fix preprocessor issues
* Fix more preprocessor issues
2020-02-29 16:09:31 -06:00
commy2
15b4b98e5b
Medical Status - Fix double execution of killed
event ( #7561 )
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* fix double execution of killed event
* revert the execNextFrame change
* make second execution run with null
* make second execution run with null
2020-02-29 16:09:00 -06:00
commy2
9b86446b26
fix some magwells ( #7562 )
2020-02-28 18:33:11 +01:00
pterolatypus
c949a07c83
Medical Engine - Apply damage to the correct hitpoint ( #7415 )
...
* HandleDamage uses armour values to determine which hitpoint was damaged
* Tidied up comments
* Newlines
* Tabs? In MY code?!
* Added uniform caching and option to force disable caching
* Review suggestions
* Review suggestions/code style
* Spelling and select
* Removed unnecessary validity check
* Apply suggestions from code review
Co-Authored-By: commy2 <commy-2@gmx.de>
* Tweaks and optimisations, removed _noCache
Also fixed cache nil vs empty
* Different approach with fewer loops
Lookup is now done per-hitpoint and default values cached
fnc_getItemArmor made a helper function as it's now only a few lines
* Tabs & newlines
* Moved uniform logic inside helper function
* Optimisations
* Tweaks & optimisations, improved formatting
* Ignore explosionShielding
* Moved getArmor back to separate func, add per-unit caching
* Formatting
* Review suggestions
Co-authored-by: commy2 <commy-2@gmx.de>
2020-02-28 17:54:53 +01:00
Laid3acK
1d9361c503
fix_brace
2020-02-28 11:08:40 +01:00
Laid3acK
4a6d32774e
space_atragmx_initgunlist
2020-02-28 10:13:59 +01:00
Laid3acK
09332d333f
polish_atragmx_initgunlist
2020-02-28 10:11:07 +01:00
Laid3acK
3a3e0c53a0
dispersion_removed
2020-02-28 10:09:06 +01:00
Laid3acK
02b7b6d2c3
dispersion_removed
2020-02-28 10:02:51 +01:00
Laid3acK
06f2c8e1d5
Pistol_Base_F_cleanup
2020-02-28 09:42:31 +01:00
Laid3acK
a1adf73d4b
Rifle_Short_Base_F_cleanup
2020-02-28 09:12:26 +01:00
Laid3acK
85a5e5ab8c
rifle_base_cleanup
2020-02-28 08:21:30 +01:00
Laid3acK
b64d988aa8
Rifle_Base_MX variants
2020-02-27 19:11:50 +01:00
Laid3acK
0a5f87df8c
Rifle_Long_Base_Sniper_Marksman
2020-02-27 17:30:04 +01:00
Laid3acK
8be0a8b1ca
dispersion_removed
2020-02-25 15:02:39 +01:00