Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
PabstMirror
8752b03c12
Hearing - player only event handlers ( #4727 )
2017-01-09 12:10:52 -06:00
PabstMirror
f69142dd45
Hearing - New XEH, Fix dead effects, Medical var ( #3802 )
...
* Hearing - New XEH, Fix dead effects, Medical var
* Use setHearingCapability
* Cleanup dead player vol update
* Don't change global hearing in medical
* Fix exitWith
2016-05-20 11:23:14 -05:00
PabstMirror
749425dfb7
Settings Category, Minor Cleanup
2016-02-16 12:58:42 -06:00
esteldunedain
2f1e96ae4f
Overhaul ACE_Hearing and change default settings.
2016-02-06 13:59:31 -03:00
PabstMirror
910bb151e2
#1988 - Boost explosive hearing damage
2015-08-30 01:47:40 -05:00
jokoho48
c6fbdb420c
Code cleanup of Hearing module
2015-08-13 23:42:20 +02:00
PabstMirror
05d98370e4
Handle enableCombatDeafness and/or ringing enabled
2015-07-11 21:00:40 -05:00
PabstMirror
d11fa939e1
Hearing - Merge PFEH (ringing/volume)
2015-07-10 21:01:32 -05:00
ulteq
833634f010
Ported the ACE2 ear ringing logic
2015-06-13 17:16:18 +02:00
PabstMirror
04412e8ba4
Replace spawn with waitAndExec
2015-03-15 16:46:06 -05:00
PabstMirror
1cdc341320
Headers, Formatting
2015-03-15 16:40:47 -05:00
Nicolás Badano
e7c3b0db18
hearing: various fixes
2015-01-13 22:41:53 -03:00
Nicolás Badano
3b34ad06a2
hearing: Rename function files
2015-01-13 01:18:27 -03:00