Commit Graph

21 Commits

Author SHA1 Message Date
PabstMirror
e6a291bc3b Remove unit from laser pointer list if laser removed (#5190) 2017-05-31 11:31:10 -05:00
jonpas
bc70571765 Use CBA Accessory Functions for Laser mode switching (#4855)
* Use CBA Accessory Functions for Laser mode switching

* Use CBA ACC EH to prevent switching to unusable lzr (#4860)

* Use CBA ACC EH to prevent switching to unusable lzr

* Re-call CBA_accessory_fnc_switchAttachment

* Require CBA 3.2.0
2017-02-25 17:16:40 +01:00
PabstMirror
dfca4fdcf8 Pass functions by "reference" to bis event handlers (#4898)
* Pass functions by "reference" to bis event handlers

* Add Doc

* Fix
2017-02-14 10:54:37 -06:00
commy2
97a0624375 Optimize Laserpointer (#4859)
* only process one unit every 0.1 seconds

* exitWith to keep indentation low

* use event to determine isIR and isTI

* correctly remove units with turned on lights from their arrays

* handle weaponAccessories command reporting nil
2017-02-10 12:47:08 -06:00
commy2
74dfa6ca33 avoid PCTW error on certain vehicles (#4463)
fix #4413
2016-10-08 12:45:40 +02:00
Glowbal
b489750d5b Minor optimizations using private, params, and isEqualType (#4323)
* Optimizations with private, params, and isEqualType

* Fixed tab being used instead of space

* Fixed tabs inserted by notepad++

* More usage of new private syntax and params

- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax

* clean up and formatting
2016-09-04 16:44:22 +02:00
SilentSpike
bd985d57ff Run event renaming script for new additions 2016-06-03 20:53:43 +01:00
jonpas
4f515ec4e1 QGVAR captives, interaction 2016-05-25 20:23:53 +02:00
SilentSpike
c4b75160a4 Run event renaming script 2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644 Replace ACE event system calls with CBA counterparts
Regex used:

\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent

E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event

E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jokoho48
b7e02da1cc remove if (!hasInterface) from PFH
move ! in ()
2015-09-11 16:58:26 +02:00
bux578
5ffdf4628f remove asdg message
new cba will include asdg jr
2015-08-16 13:15:01 +02:00
PabstMirror
2efc095c93 Merge branch 'master' into laserPointerSetting
Conflicts:
	addons/laserpointer/XEH_postInit.sqf
2015-06-13 11:02:00 -05:00
ulteq
9b2ebfcbe8 Privates, newline braces, typos 2015-06-13 10:41:19 +02:00
PabstMirror
b960ae5d6b Optional setting to disable laser pointer system 2015-06-12 00:58:04 -05:00
PabstMirror
1dd34199d6 ASDG- Fail gracefully if attachments not compatible 2015-05-15 22:23:46 -05:00
commy2
f89e02a5ca fix no laser in ffv slots 2015-04-14 13:24:17 +02:00
commy2
3da3543381 toggle laser vs ir laser 2015-04-14 00:32:09 +02:00
commy2
d34cfdb003 fix: day laser when being captured 2015-04-07 19:38:19 +02:00
Nicolás Badano
e7ec905892 Cache the units near to the camera instead of the player.
Works even when no player exists or is somehow viewing the action remotely.
2015-01-17 23:48:44 -03:00
commy2
8683667d24 add day laser pointer 2015-01-17 23:38:13 +01:00