Commit Graph

16 Commits

Author SHA1 Message Date
diwako
bd040ca19d
Medical - Fix being stuck in unconscious animation after ragdoll (#7499) 2020-02-22 21:39:14 +01:00
PabstMirror
1fb989d332
Medical Engine - Increase lethality of aircraft explosions (#7304)
* Medical Engine - Increase lethality of aircraft explosions

* Update addons/medical_engine/XEH_postInit.sqf

Co-Authored-By: jonpas <jonpas33@gmail.com>
2019-12-17 10:01:17 -06:00
PabstMirror
e56cc0d74e
Limping / Splint Treatment (#6947)
* Improve adjustment calcs / wound blood loss / medications

fix func descriptions

Calc wound blood loss on events

reorder includes so scritpmacroMed has global effect

trivial optimization for getCardiacOutput

Fix var

Fix wounds not reopening (nil _category)

Fix surgical kit inherting canBandage conditional

debug hitpoints

Update ACE_Medical_Treatment_Actions.hpp

Use woundBleeding for IS_BLEEDING macro

rework medication vars

comments

Reset var in init / fullHeal

Update addons/medical_treatment/functions/fnc_onMedicationUsage.sqf

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* Change wound data array

Drop unique id and merge classId and category

* Splinting and treatment and gui

* Add arm fractures and aim effects

* localizations and event

* fix

* cleanup

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* formating, rename bone images

* Apply suggestions from code review

Co-Authored-By: PabstMirror <pabstmirror@gmail.com>

* disable calls to extension

* Update fnc_onMedicationUsage.sqf

* Medical - Skip unneeded setVars on initUnit (#6949)

*  Medical - Transfer state machine state on locality (#6950)

* Medical - Transfer state machine state on locality

* Fix feedback isUnconscious var

* Exclude AI

* Make UAV excludes consistant, formating

* Update fnc_treatmentFullHealLocal.sqf

* reset fractures on respawn
2019-05-11 23:13:59 -05:00
PabstMirror
0d7709673a
Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS (#6966)
* Medical Feedback - Fix DISABLE_VANILLA_DAMAGE_EFFECTS

* Keep compatibilty with old ace_medical_lastDamageSource var name
2019-04-27 14:04:31 -05:00
SilentSpike
a182336880
Ignore playable logic hitpoints (#6517) 2018-08-12 12:21:06 +01:00
Glowbal
9d2e76e67a More component name fixes and small clean up 2018-07-15 16:24:04 +02:00
commy2
306c449986 implement pr #5385 2018-01-02 16:36:17 +01:00
commy2
6520fdb624 implement pr #5385 2018-01-02 16:34:13 +01:00
PabstMirror
6aa32ce811 Fix setUnconsciousAnim error 2017-09-23 11:46:48 -05:00
PabstMirror
d403f20d71 Adjust addDamageToUnit for rewrite 2017-03-06 15:06:01 -06:00
PabstMirror
c431a7d236 Ignore UAV AI hitpoints 2016-12-08 15:53:52 -06:00
ulteq
a5ce5b4a34 Medical Rewrite - Continued (#4744) 2016-12-05 21:34:20 +01:00
commy2
5613ec5d5a treatment functions and unconsciousness rework 2016-10-06 00:54:57 +02:00
commy2
5875f58604 use new macro 2016-10-02 17:50:17 +02:00
commy2
2ac52fb430 remove static fix from vmedical component 2016-08-27 08:50:55 +02:00
commy2
f793a0d8d1 merge medical engine component into medical rewrite branch 2016-07-30 14:00:42 +02:00