PabstMirror
bd43c32334
Trenches - Terrain Trenching ( #9148 )
...
* Common - Use hashmap variable for canDig surfaces
* Update XEH_preInit.sqf
* Trenches - Terrain Trenching (simple blocks)
* Update fnc_canDig.sqf
* Update fnc_canDig.sqf
* Handle locality
* move code around, stringtable
* use third block for floor
* cleanup debug
* update includes, add tooltip
2023-10-04 14:21:50 -04:00
jonpas
742626ff1a
General - Relative script_component.hpp
includes ( #9378 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-12 20:58:10 +02:00
Filip Maciejewski
508e669e05
Trenches - Add modded Entrenching Tools support ( #8999 )
...
* Add support for other entrenching tools
* Docs
* Remove unused variable
* Check unit weapons for entrenching tool
`weapons` returns weapons in weapon slots and from all containers.
* Update addons/trenches/README.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Support for shovel Backpacks
* Update XEH_preStart.sqf
* Add Arsenal "Entrenching Tool" stat
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2022-09-05 00:21:29 +02:00
Filip Maciejewski
a421a63eea
Trenches - Add "placed" and "finished" events ( #8998 )
...
* Add trench placed and finished global events
* Docs
2022-08-20 15:43:50 -05:00
Cyruz
1a95070b80
Trenches - Add camouflage action using surfaceTexture ( #8935 )
...
* Port 7833 to use surfaceTexture
* Add camo action
* Remove unused args from statement call
* Rogue missing space
* Add animation + delay for camo action
* Add authors
2022-07-15 15:42:00 +01:00
PabstMirror
7bc6fdfa66
Cleanup - Trim all trailing whitespace ( #8651 )
2021-10-30 16:42:03 -05:00
Ozan Eğitmen
2a7eb07803
Use modelToWorldVisualWorld ( #8489 )
...
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-10 15:37:05 +02:00
PabstMirror
e8693c8db9
Various - Use configOf command for faster lookup ( #8100 )
...
* configOf
* replace some use of CBA_fnc_getObjectConfig
2021-02-18 12:58:08 -06:00
Mysteryjuju
5c68f1dac3
Trenches - Add settings to configure dig/remove trenches durations ( #7831 )
...
* Trenches - Add settings to configure dig/remove trenches durations
Signed-off-by: Mysteryjuju <mysteryjuju42@gmail.com>
* Trenches - Remove dirty tabs
Signed-off-by: Mysteryjuju <mysteryjuju42@gmail.com>
* Trenches - Update French translation
Signed-off-by: Mysteryjuju <mysteryjuju42@gmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Update addons/trenches/stringtable.xml
Co-authored-by: Elgin675 <elgin675@hotmail.com>
* Trenches - Change SLIDER to TIME settings & update english translations
Signed-off-by: Mysteryjuju <mysteryjuju42@gmail.com>
* Trenches - Change CBA settings function
Signed-off-by: Mysteryjuju <mysteryjuju42@gmail.com>
Co-authored-by: Elgin675 <elgin675@hotmail.com>
2020-08-09 10:12:54 -05:00
PabstMirror
1b94b25ff6
Trenches - Fix mission placed trench interactions ( #7672 )
...
Assume progress is 1 if undefined
define placeData if undefined
2020-06-05 18:35:32 +02:00
PabstMirror
a9a69ac4ff
Headers - Fix function names in examples ( #7663 )
2020-04-25 08:41:45 +02:00
PabstMirror
edefaf8220
Trenches - Add item check to progressBar ( #7283 )
...
Fix #7282
2019-11-27 09:51:22 -06:00
Dedmen Miller
e2ac18a05d
[WIP] Fix script errors reporting wrong line numbers ( #6407 )
...
* advanced_ballistics
* advanced_fatigue
* advanced_throwing
* ai
* aircraft
* arsenal
* atragmx
* attach
* backpacks
* ballistics
* captives
* cargo
* chemlights
* common
* concertina_wire
* cookoff
* dagr
* disarming
* disposable
* dogtags
* dragging
* explosives
* fastroping
* fcs
* finger
* frag
* gestures
* gforces
* goggles
* grenades
* gunbag
* hearing
* hitreactions
* huntir
* interact_menu
* interaction
* inventory
* kestrel4500
* laser
* laserpointer
* logistics_uavbattery
* logistics_wirecutter
* magazinerepack
* map
* map_gestures
* maptools
* markers
* medical
* medical_ai
* medical_blood
* medical_menu
* microdagr
* minedetector
* missileguidance
* missionmodules
* mk6mortar
* modules
* movement
* nametags
* nightvision
* nlaw
* optics
* optionsmenu
* overheating
* overpressure
* parachute
* pylons
* quickmount
* rangecard
* rearm
* recoil
* refuel
* reload
* reloadlaunchers
* repair
* respawn
* safemode
* sandbag
* scopes
* slideshow
* spectator
* spottingscope
* switchunits
* tacticalladder
* tagging
* trenches
* tripod
* ui
* vector
* vehiclelock
* vehicles
* viewdistance
* weaponselect
* weather
* winddeflection
* yardage450
* zeus
* arsenal defines.hpp
* optionals
* DEBUG_MODE_FULL 1
* DEBUG_MODE_FULL 2
* Manual fixes
* Add SQF Validator check for #include after block comment
* explosives fnc_openTimerUI
* fix uniqueItems
2018-09-17 14:19:29 -05:00
mharis001
803d497d8a
Improve checking of unit items ( #6350 )
...
* Add uniqueItems function
* Optimize dogtag children actions function
* Optimize getDetonators item search
* Store CfgWeapons lookup in getDetonators
* Update items to use new function
* Update items to use new function 2
* More optimization of uniqueItems function
* Update items to use new function 3
2018-09-17 14:03:28 -05:00
Dystopian
36b61fdb6e
Block adv. throwing when player is busy ( #5534 )
...
* Add throw blocking status effect
* Add concertina_wire and tripod support
* Add launcher in hands support
* Disable effect sending more than once
* Fix EFUNC using, add trace
* Disable vanilla throw blocking
* Improve status handling
* Fix rearm status key
2017-12-07 11:26:21 -06:00
Dedmen Miller
81e02a7336
Refactor private ARRAY to private keyword ( #5598 )
...
* Everything
* Fixed missing ;
* Fix missing ; and double private
* Fixed cannot isNull on number
* Turn _temparture back to isNil
* Fix error from merge
2017-10-10 09:39:59 -05:00
Dystopian
e103805f00
Fix unconscious handlers run globally ( #5504 )
2017-09-12 18:10:49 -05:00
Phyma
ffaa195fe5
Conform function headers to coding guidelines ( #5255 )
...
* Fixed headers to work with silentspike python script
* Fixed rest of the files
* Fixed ace-team
2017-06-08 15:31:51 +02:00
jonpas
b31abee4fd
Sandbags surfaces update ( #4971 )
...
* Use private keyword, move surface blacklist to script_component.hpp
* Check height above terrain
* Add Tanoa surfaces, Check if in water
* Use 'dust' config entry to determine surface, Add common canDig (checks dustyness)
* Re-enable compile cache
* Revert to surface blacklist with dust as fallback
* Move surface blacklist to script_component because SQF validator complains
2017-03-15 10:11:37 -05:00
Glowbal
b489750d5b
Minor optimizations using private, params, and isEqualType ( #4323 )
...
* Optimizations with private, params, and isEqualType
* Fixed tab being used instead of space
* Fixed tabs inserted by notepad++
* More usage of new private syntax and params
- changed a few checks for an array being empty to `_arr isEqualTo []`
rather than `count _arr == 0`
- added more uses of `private` on the same line as the variable is
declared
- added more uses of params to assign variables passed as parameters
- removed unnecessary parentheses
- removed several unnecessary variable declarations with private array
syntax
* clean up and formatting
2016-09-04 16:44:22 +02:00
SilentSpike
9e4fd77745
Update common event names to meet new standard
2016-06-03 22:39:43 +01:00
jonpas
26fbc36cab
Merge branch 'master' into cbaEventSystem
2016-05-31 22:36:08 +02:00
SilentSpike
c4b75160a4
Run event renaming script
2016-05-24 14:13:11 +01:00
SilentSpike
108ff4f644
Replace ACE event system calls with CBA counterparts
...
Regex used:
\[(.+?),(.+?),(.+?)\]\s+call\s+E?FUNC\((common,)?(target|object)Event\)
[$1,$3,$2] call CBA_fnc_targetEvent
E?FUNC\((common,)?(server|global|local)Event\)
CBA_fnc_$2Event
E?FUNC\((common,)?(add|remove)EventHandler\)
CBA_fnc_$2EventHandler
2016-05-22 16:47:39 +01:00
jonpas
e7dbcd7b58
Replace delayed execution functions with new CBA counterparts
2016-05-22 15:29:01 +02:00
SzwedzikPL
10d20472d3
Remove grass behind the trench
2016-03-22 11:26:40 +01:00
SzwedzikPL
203c059cc1
move placement data to config, setTrenchPlacement fnc, cleanup
2016-03-22 08:10:37 +01:00
SzwedzikPL
d6e9890b1b
Add remove trench and continue digging trench actions
2016-03-21 18:25:38 +01:00
commy2
a9578ab473
Merge pull request #3524 from acemod/fixCancelAction
...
Fix Cancel (RMB) Action
2016-03-06 19:16:40 +01:00
jonpas
858c68f8d7
Don't use modifier for rotation where not needed
2016-03-06 16:54:27 +01:00
jonpas
52007fab6a
Add sanity checks, fix explosives checks
2016-03-06 12:06:17 +01:00
jonpas
ef95e278f9
Fix Cancel Action by moving it to MouseButtonDown display EH
2016-03-03 17:35:43 +01:00
esteldunedain
2577992dfc
Progress bar localization
2016-02-04 20:43:32 -03:00
esteldunedain
7da6e2a35f
Reduce the placement distance
2016-02-04 18:47:30 -03:00
esteldunedain
4cd0028794
Add animation and progresive digging
2016-02-04 18:43:47 -03:00
esteldunedain
3d47156547
Rename some variables
2016-02-04 17:42:12 -03:00
esteldunedain
d2d7e46401
Align trench to ground surface to avoid having to lower them too much on slopes
2016-01-27 17:54:40 -03:00
esteldunedain
f8a1215264
Align trenches to ground
2016-01-26 11:03:11 -03:00
esteldunedain
0fd6981809
Don't allow placing is standig above the terrain level
2016-01-23 22:05:29 -03:00
esteldunedain
4970423cd7
Cancel placing if position is no longer suitable
2016-01-23 22:04:49 -03:00
esteldunedain
8ff8204905
Initial code implementation of ace_trenches
2016-01-23 20:45:59 -03:00