Commit Graph

31 Commits

Author SHA1 Message Date
PabstMirror
bbc708e3e0 Less aggressive overlap detection
Ensure the 2d screen pos distance is significant.
2016-07-02 22:46:36 -05:00
Glowbal
afb9eb3084 Merge pull request #3342 from acemod/vehicleInteractionDistance
Uniformize interaction distance for vehicle based on bounding box
2016-06-20 09:55:55 +02:00
jonpas
03e923aa68 Cleanup Function Headers titles 2016-06-18 11:50:41 +02:00
PabstMirror
d46c596cc4 Merge remote-tracking branch 'refs/remotes/origin/master' into vehicleInteractionDistance 2016-06-14 19:36:45 -05:00
commy2
da70854568 manual merge 2016-05-18 11:48:27 +02:00
commy2
6a58af5b33 fix save game crash?, ref #3397 2016-03-06 06:22:38 +01:00
commy2
467075ad67 replace timePFH with CBA_missionTime 2016-03-02 11:01:39 +01:00
esteldunedain
ff04ca8981 Uniformize interaction distance for vehicle. Distance is now aprox 4m from the bounding box of the vehicle, consistent with interaction with people. 2016-02-18 20:20:02 -03:00
PabstMirror
ed4cc42897 Cleanup Interaction Menu 2016-01-08 23:29:32 -06:00
PabstMirror
8d2b612570 Remove nametags and actions on hidden units
Fix #2596
2015-11-28 21:35:25 -06:00
Michael Braun
77e62946ae Updated parameterization in Interact_menu module. 2015-08-05 00:47:18 +02:00
Nicolás Badano
67d83d0d49 Merge pull request #1862 from acemod/disappearingActionsFix
Cache the objects actions for nearby objects and set the GVAR(objectA…
2015-07-16 18:24:55 -03:00
esteldunedain
8da43d25c6 Cache the objects actions for nearby objects and set the GVAR(objectActionList) correctly. 2015-07-16 17:28:27 -03:00
SilentSpike
f193204195 Simplify the renderZeus code 2015-06-08 13:12:27 +01:00
SilentSpike
25f613b712 Initial implementation of static zeus menu 2015-06-04 23:24:57 +01:00
jaynus
c924baefd7 All instances of time and diagTicktime changed to ACE_time / ACE_diagTime. 2015-05-21 09:42:44 -07:00
esteldunedain
4a074d4e31 Replace BIS_fnc_sortBy by sort for interact_menu occlusion 2015-05-14 10:54:22 -03:00
esteldunedain
5ef29c2354 Merge remote-tracking branch 'origin/master' into interactionOclusion
Conflicts:
	addons/interact_menu/functions/fnc_keyDown.sqf
2015-05-14 10:39:02 -03:00
PabstMirror
1827d8ad95 Fix #1024 - Adjust self iMenu for wave height 2015-05-12 16:04:42 -05:00
esteldunedain
1735047e3c Make closer action points oclude farther ones. Improves the clutter of the interact menu when interating with a person from the side. Close #738 2015-05-02 14:37:58 -03:00
PabstMirror
d7d43ce3b1 #828 - Private Variables for Interact Menu 2015-04-29 01:26:13 -05:00
esteldunedain
f928f37e26 Eliminate interact_menu fps drops due to high nearby object counts.
Instead of reanalizing every frame which actions points should be rendered based on distance, that job is now done only 5 times per second.
The rest of the frames the action points from the last frame are rerendered..
Close #434
2015-04-20 01:16:51 -03:00
esteldunedain
bce0d84989 Fix interact menu object ordering 2015-04-18 18:41:36 -03:00
esteldunedain
7ad9238bbf Fixes 2015-04-14 23:32:03 -03:00
esteldunedain
c397246534 Fix the fov test. Issue not fixed 2015-04-14 23:22:08 -03:00
esteldunedain
53ce7d0be4 Increase the tolerance to 2m 2015-04-14 23:12:48 -03:00
esteldunedain
ee34078960 Add early visibility check to interact menu 2015-04-14 22:53:10 -03:00
esteldunedain
b8e0388581 Fix nearestObjects with getPos choking over seawater. Fix #465 2015-04-11 11:12:40 -03:00
esteldunedain
a5ff34e1d8 Keep cursored menus always centered. Fix #299. 2015-04-03 20:49:40 -03:00
PabstMirror
24b47584a2 InteractMenu - Fix Actions Added to Objects 2015-03-29 12:04:57 -05:00
Nicolás Badano
a1d6c052ba Refactored interaction key handling while boarded:
- Self-interaction key opens up your own self interaction menu
- Interaction key opens interaction options of the vehicle and passengers
2015-03-24 12:27:27 -03:00