Glowbal
|
1ca0d66f30
|
Initial categories
|
2015-04-30 22:02:20 +02:00 |
|
commy2
|
26944ea84e
|
make altimeter actually usable with parachutes
|
2015-04-17 13:01:38 +02:00 |
|
commy2
|
20565e8b02
|
hide height / velocity while parachuting, freefallig in expert mode, fix 692
|
2015-04-17 11:02:01 +02:00 |
|
PabstMirror
|
7e383dc10e
|
#198 canInteractWith EGVAR -> EFUNC
|
2015-03-20 17:55:39 -05:00 |
|
commy2
|
b5f307919e
|
replace canInteract with canInteractWith
|
2015-03-15 13:00:10 +01:00 |
|
PabstMirror
|
7173037cb0
|
Fix 2 broken keybinds
|
2015-03-10 12:45:08 -05:00 |
|
PabstMirror
|
4018742f26
|
Return False on keyUp Code
|
2015-03-05 02:51:24 -06:00 |
|
PabstMirror
|
0919e59719
|
Key Bind Redo (except vector)
|
2015-03-05 01:32:26 -06:00 |
|
Garth L-H de Wet
|
9c20706c83
|
Added a event handler for player vehicle changing. As well as covered the canInteract in key handler.
|
2015-02-03 11:51:16 +02:00 |
|
Garth L-H de Wet
|
9e1cd9a194
|
Fixed headers to be more consistent with ACE.
|
2015-02-03 00:05:03 +02:00 |
|
Garth L-H de Wet
|
aca1c0c6cf
|
Converted to use CBA PFH's and MACROs.
|
2015-02-02 23:58:24 +02:00 |
|
Garth L-H de Wet
|
966cb6ffdf
|
Performed initial conversion from AGM to ACE. Added necessary boilerplate files.
|
2015-02-02 22:52:08 +02:00 |
|