Commit Graph

62 Commits

Author SHA1 Message Date
Nou
3e93027289 LinEAR like nucLEAR. :P 2015-05-12 15:55:08 -07:00
jaynus
e7fe5f39fc Testing for nou. 2015-05-12 11:39:12 -07:00
jaynus
b0424f985d Remove LinaerMath. 2015-05-12 11:34:41 -07:00
jaynus
ae0849764e More bullet + windows + cmake fun. 2015-05-12 11:26:07 -07:00
jaynus
1423b91871 cmake bullet integration from submodule.
WINVER forced for all builds.
2015-05-12 11:12:04 -07:00
jaynus
30c84efe61 scale, rotation and translation work; still not working. Back compat for v60 p3d's fully implemented. 2015-05-12 09:11:44 -07:00
jaynus
77614ca015 Animations nearly aligning correctly. 2015-05-11 22:33:39 -07:00
jaynus
ac1ae6c596 Stability fixes. 2015-05-11 16:40:15 -07:00
jaynus
b0b4d219ed Debug logging, debug model. 2015-05-11 16:01:58 -07:00
jaynus
0a81f03447 Removed: Scale flipping, these should work now but they dont. 2015-05-11 15:23:19 -07:00
jaynus
133bd0e817 Rotation translation corrected. 2015-05-11 14:55:47 -07:00
jaynus
6cc232ae12 Continuing finalization. rotation_offset was reversed for zero_distance, thats fixed but still off. Rendering test hard-coded for container LOD temporarily. 2015-05-11 13:05:21 -07:00
jaynus
038c0ed6f9 Apply animation phases from game to test case render. 2015-05-11 11:20:44 -07:00
jaynus
eee18bcd64 Added: A3->Extension animation state sync framework done. Test cases for animations created. 2015-05-11 11:01:53 -07:00
jaynus
1355662bfc Dynamic loading humbuggery. 2015-05-10 22:05:25 -07:00
Nou
0511f2f8f1 Animations accessible. Pass map of animation names and phases and pass a vector of the lods you want to animate. 2015-05-10 20:17:32 -07:00
jaynus
fc1d884105 Reworked with test p3d. 2015-05-10 19:44:31 -07:00
jaynus
62e441fb1d Animation parsing was completely broken. It was all incorrect. A3 is not variable length animations. 2015-05-10 18:18:40 -07:00
jaynus
91bd1e7c7b Added: Regex filtering for pbo index.
Changed: Logging cleanup, default files and paths.
Changed: initialization order of plugin (PRE-Init for vehicle registration).
2015-05-10 17:45:38 -07:00
jaynus
d4a354d5b8 Dynamic debug environment READY FOR YOU 2015-05-10 12:24:22 -07:00
jaynus
a21391fc7d dynload framework complete. Reloads DLL every game start, temporarily copies to prevent write protection. 2015-05-10 12:02:35 -07:00
jaynus
b1d509236e Offloading the entire VD pipeline to a seperate thread. 2015-05-10 11:00:31 -07:00
jaynus
cc36f3dbb9 Added: Debug/dynamic loading abstraction for VD 2015-05-10 10:11:30 -07:00
jaynus
fdf0ff2d24 Added: Result parsing, ext->sqf dispatch to localEvents
Fixed: Bullet build
Fixed: results are all 0=true, -1=failure, otherwise its a dispatch message.
2015-05-10 09:51:16 -07:00
Nou
63e9f1dbea Rotations rotating? Coordinate systems coordinated? Not sure, some right-left stuff might still need to be figured out. 2015-05-10 00:56:28 -07:00
jaynus
d3a1f6ce9b Bullet integration has been created as a submodule. 2015-05-09 13:44:08 -07:00
jaynus
860ccdc985 clear. 2015-05-09 13:39:56 -07:00
jaynus
4134b2f046 This is an initial commit rebasing extP3dParser and bulletStuff into a unified vehicledamage branch with a fresh history. 2015-05-09 13:32:36 -07:00
jaynus
3e6c203655 size+1 2015-05-08 06:57:19 -07:00
jaynus
027a3dd4ac AB map tweaking. Just a bit of optimization and crash checking. 2015-05-07 12:52:19 -07:00
ulteq
13bc1e0058 Replaced deprecated airFriction calculation 2015-05-03 12:31:30 +02:00
ulteq
29fdd63432 Use the constants 2015-05-03 12:07:13 +02:00
ulteq
d07cb0e6ed Got rid of the newline braces 2015-05-03 11:51:30 +02:00
ulteq
e5a81bfe37 Deterministic random numbers for the transonic instability calculation 2015-05-03 11:46:30 +02:00
jaynus
717d7c874f Data chunking. Feature complete. 2015-05-02 15:28:40 -07:00
jaynus
bb429e7704 i hate @esteldunedain 2015-05-02 14:20:37 -07:00
jaynus
c192d7eadc Return version. 2015-05-02 14:18:42 -07:00
jaynus
433bb21ccc ACE clipboard extension to bypass clipboard limit of arma. Close #991 2015-05-02 13:13:24 -07:00
ulteq
3bfbf8b64e Got rid of the math include in the ab extension 2015-05-02 18:22:06 +02:00
KoffeinFlummi
984a1fe337 Rename breakLine to break_line 2015-05-01 02:14:23 +02:00
ulteq
ebbcb8e5e7 Fixed a rarely occurring calculation error. 2015-04-27 19:28:46 +02:00
jaynus
e96ba88351 count type correction. 2015-04-21 16:50:01 -07:00
jaynus
93bcf7e9a1 Added versioning to build process and automated version/git integration. 2015-04-21 16:49:30 -07:00
Nicolás Badano
b86d148fe4 Merge pull request #304 from acemod/linearMenuExperiment
Add Optional List form for the Interact Menus
2015-04-18 11:22:41 -03:00
firefly2442
c81fa61f2e match to exact directory name (case-sensitive) 2015-04-14 22:34:58 -05:00
esteldunedain
6f4bb48489 Merge branch 'master' into linearMenuExperiment
Conflicts:
	addons/attach/stringtable.xml
	addons/interact_menu/stringtable.xml
	addons/interaction/stringtable.xml
	addons/laser_selfdesignate/stringtable.xml
	addons/magazinerepack/stringtable.xml
	addons/overheating/stringtable.xml
	extensions/CMakeLists.txt
2015-04-14 19:09:57 -03:00
jaynus
f85fc12fc8 string overflow fix, perf fix for pass-by-ref. 2015-04-14 14:24:50 -07:00
esteldunedain
3d4a94a264 Make the fcs extension compile without C++11 2015-04-12 00:42:58 -03:00
esteldunedain
df17df61f9 Improve the way lines are split 2015-04-11 23:39:06 -03:00
esteldunedain
d06e1b4a2a Break line extension 2015-04-11 22:22:19 -03:00