* open medical menu from Zeus
* fix function header
* Zeus can use every action, add room for more buttons in medical menu
* Update addons/medical_treatment/functions/fnc_treatment.sqf
* Added zeus treatment time coeff
* Update addons/medical_gui/functions/fnc_canOpenMenu.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_canOpenMenu.sqf
* Update initSettings.sqf
* Update fnc_moduleMedicalMenu.sqf
* Added check + documentation
* Update fnc_canTreat.sqf
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Authored-by: Brett <brett@mayson.io>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* added possibility to define orientation on attach items in config
* added documentation on attach framework
* whitespace
* changed to use roll and yaw parameters instead of vectordir for easier usage, and to support placement view with rolled objects. Changed vector calculations
* Update addons/attach/functions/fnc_attach.sqf
* Docs and comments
* fix derp
* Update docs/wiki/framework/attach-framework.md
* Update attach-framework.md
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Arsenal update
* Fixes
* Update fnc_onSelChangedLeft.sqf
* Update fnc_updateUniqueItemsList.sqf
* Header fixes
* Fix for defines.hpp
Co-authored-by: Dystopian <sddex@ya.ru>
* Moved fnc_baseWeapon, filtered invalid items
* Update addons/arsenal/functions/fnc_scanConfig.sqf
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Fixes and tweaks
- Sorting is guaranteed to give a fixed order
- Dog tags no longer throw errors when reloading the ACE arsenal mission when you had some saved in your loadout before quitting the last time you played.
* Cleanup, bug fixes and additions
- Added the ability to add items from "CfgMagazines" into the "Misc. items" or custom tabs.
- Added "baseWeapon" class support for weapon attachments. If a weapon attachment has the config property "baseWeapon" defined, it will take that item and show that in the arsenal.
- Added stronger filtering on item scopes (scope > 0 at least for every item)
- Added "descending" (default, as it is now) and "ascending" sort order as a drop down menu,
- Unique backpacks in containers can now be removed with either the "-" or "clear all items" button.
- When sorting by a number, 2 decimal points have been added, so that when you sort by weight it returns the correct order.
* More fixes and tweaks
- Converted the arsenal to partially work with hashmaps instead of arrays (for configItems and virtualItems, currentItems is still an array).
- Because of the above, performance of FUNC(addVirtualItems) and FUNC(removeVirtualItems) has improved immensely.
- Sorting now caches results, reducing repeated sorting times drastically.
- CBA disposable launchers are handled differently now: Within the arsenal, you can change weapon attachments on disposable launchers, but you can't change their magazines (primary or secondary). Item info on the right and the stats show correct information.
- FUNC(addSort) now checks if the new sorting method already exists and doesn't add it if it does.
- FUNC(removeSort) now exists. You can't remove the default sort type (alphabetically) to avoid problems with the arsenal.
- Both FUNC(addStat) and FUNC(compileStats) actually taken priority into account now. Because of that priority on several stats needed to be tweaked.
- FUNC(removeStat) ensures that there are no gaps within the stat array (so if there is an empty spot in the stats page, it's because there is a stat, but the condition for it being shown hasn't been met).
* Update fnc_replaceUniqueItemsLoadout.sqf
* Update fnc_onSelChangedLeft.sqf
* Update fnc_scanConfig.sqf
* Update docs/wiki/framework/arsenal-framework.md
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Minor cleanup
* Baseweapon filtering
* Improvements + better unique items support
* Update fnc_fillRightPanel.sqf
* Update fnc_onSelChangedLeft.sqf
Fixed: Switching between weapons with incompatible primary magazines while a compatible secondary magazine is loaded doesn't equip the new weapon's primary magazine.
* Update addons/common/functions/fnc_uniqueUnitItems.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* undefined variable
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* fix undefined loadout var
* Update fnc_fillLoadoutsList.sqf
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Co-authored-by: Dystopian <sddex@ya.ru>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* add field rations category
* improve macro
* second verse same as the first
* account for empty items
* switch to configClasses
* documentation
* add API variable
* Update docs/wiki/framework/field-rations-framework.md
* Added scripted way of creating a rearm source to framework documentation
* Fixed indentation level
* More verbosity
* Updated phrasing
* * Fixed bad copy paste job
* Changed introduction version to more likely candidate
* Reordered `makeSource` under `Functions` and applied hopefully more sensible order of "create source > ammo specifics"
* Wording fix and further reorder
* Fixed wording to be in line with rest of document
* Further updated order
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Update docs/wiki/framework/rearm-framework.md
Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Added execution hint to makeSource
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Co-authored-by: Jouni Järvinen <rautamiekka@users.noreply.github.com>
* Refuel framework doc update
* Fixed one explanation
* Unified terminology
* Changed order to mirror that of rearm-doc update in PR #9114
* Added execution hints for makeSource and makeJerryCan
* Refuel - Added events
* Added ´ace_refuel_fuelSourceInitialized´ and `ace_refuel_jerryCanInitalized´ events
* Updated documentation
* Cleaner implementation && more coherent with analog rearm event
* Rebase merging is weird