johnb432
f86e882b18
Advanced Fatigue - Various improvements (continuation of #5723 ) ( #9714 )
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: ulteq <ulteq@web.de>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-06-22 14:53:08 -03:00
Grim
95b7951919
General - Use variable for checking if medical is enabled ( #10063 )
2024-06-18 00:07:38 +00:00
johnb432
80417b114d
Advanced Fatigue - Move sway to common and add enable sway setting ( #9872 )
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* Move sway from fatigue to common
* Added enable sway setting
* Update addons/common/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/common/stringtable.xml
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
* Update addons/common/stringtable.xml
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Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
2024-03-24 14:28:14 -07:00
johnb432
b4eaa1e270
Advanced Fatigue - Disable sway when Advanced Fatigue is off ( #9867 )
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Disabled sway when advanced fatigue is off
2024-03-21 20:24:49 +01:00
BrettMayson
1649422cbd
Medical Vitals - Add SPO2 ( #9360 )
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Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com>
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com>
Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
2024-02-07 17:50:18 -03:00
johnb432
8ca5263f18
Common - Make FUNC(isModLoaded)
case-insensitive ( #9704 )
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* Update fnc_isModLoaded.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
* Update fnc_isModLoaded.sqf
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Co-authored-by: LinkIsGrim <salluci.lovi@gmail.com>
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-12-31 17:45:01 -08:00
amsteadrayle
f0a6fc7b9d
Advanced Fatigue - Add settings to change sway factor with weapon rested/deployed ( #9536 )
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Add setting to change sway factor with weapon rested/deployed
2023-10-19 19:25:19 -04:00
Grim
cc26f00df3
Common/Adv. Fatigue/Medical - Add unified sway calculation ( #9226 )
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* fix adv fatigue sway interaction with medical
* change medical sway scaling
* move to common
* function header
* number tweaks
* baseline is always at least 1
* Add error msgs and warn if using old ACE_setCustomAimCoef
* Update addons/common/functions/fnc_addSwayFactor.sqf
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Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2023-09-02 18:09:19 -04:00
pterolatypus
4a3ad40c04
Adv Fatigue - Make stamina penalty for weapon raised/ready scale with weapon inertia ( #8669 )
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* Stamina penalty for weapon raised/ready is scaled by weapon inertia
* Newline
* Tabs
my editor hates me
* Use format
* Improved item validation and caching
2023-06-27 19:40:07 +03:00
GhostIsSpooky
8d83982d86
Advanced Fatigue - Improve misc. code ( #8800 )
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* add improvements from #8763
* review changes
* writing is hard
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
* missing ;
Co-authored-by: BaerMitUmlaut <BaerMitUmlaut@users.noreply.github.com>
2022-03-08 21:41:56 -06:00
GhostIsSpooky
998f86f034
General - Move to CBA Settings ( #8461 )
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* first pass
* second pass
* third pass
* final pass
* missing commas
* newlines
* switch to cba eventhandler
* newlines, formatting
* laser - movedToSQF
* add logging to ace_common_fnc_cbaSettings_loadFromConfig
* Update initSettings.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com>
2021-10-11 15:48:30 -05:00
Michael Warr
ab3af34be4
Advanced Fatigue consumes SwayFactor setting again ( #7680 )
2020-05-07 11:31:46 -05:00
PabstMirror
fa910a7fd8
Small med stuff ( #7084 )
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* Small med stuff
* update adv fatigue comment
* disable medical debug by default
* Fix tourniquet call to addToTriageCard
2019-07-03 10:40:42 -05:00
Magnetar
bb2d1e4e9e
Merge branch 'master' into medical-rewrite
2019-03-17 17:39:43 +01:00
commy2
b651cc8093
delete duplicated code
2018-09-10 19:30:30 +02:00
PabstMirror
97ec22bd9a
Switch heartbeat to waitAndExec, allow switching pain settings
2017-02-18 22:11:40 -06:00
PabstMirror
c7b60d1777
Merge branch 'master' into medical-rewrite
2017-02-18 18:17:37 -06:00
PabstMirror
159e762576
Handle changes to CBA_fnc_addPlayerEventHandler ( #4878 )
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* Handle changes to CBA_fnc_addPlayerEventHandler
* Fix var spelling
2017-02-10 13:03:12 -06:00
commy2
a83267b2ff
manual merge
2016-12-05 20:15:16 +01:00
PabstMirror
6f640ddc45
spaces
2016-11-13 10:56:45 -06:00
PabstMirror
b3e313f52b
Use vehicle eh to hide bar
2016-11-13 10:55:57 -06:00
PabstMirror
e086a33e4d
Hide advFatigue bar on map / spectator
2016-11-10 17:49:18 -06:00
commy2
673f3b4f9f
implement arithmetic source for fatigue system ( #4517 )
2016-10-06 22:46:46 +02:00
PabstMirror
0b3d38a72f
Use waitAndExecute for fatigue loop ( #4453 )
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* Use waitAndExecute for fatigue loop
Close #4379
- Will use CBA_missionTime so it repsects pause and time accl
- Possible performance improvment over using a PFEH
* Rename main loop function
2016-09-23 16:40:52 -05:00
PabstMirror
bbcc82acf6
Tweak fatgiue duty factors
2016-09-13 16:56:06 -05:00
BaerMitUmlaut
cc414de8d1
Add Advanced Fatigue component ( #4321 )
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* Initial commit advanced fatigue
* Added animation changes
* Fixes, rewrites
* Broadcast 3den attribute and fix UBC
* Further animation tweaks
* Added Eden attribute and CBA settings
* Switch to CBA events
* Add beautified component name
* Rewrites, fixes, tweaks
* Move setVars to GVARs
* Add setting to disable
* Switch to status effect handler for sprint and jog blocking
* Add component name
* Failsafe for early unit player EH
* Removed raised weapon penalty for pistols
* Added respawn compatibility
* Tweaked side jog animation speed
* Added support for virtual load
* Added stamina bar
* Remove debug flags
* Added custom duty factor functions and values
* Added structural comments
* Disabled CBA settings, added ACE settings
* Fixed config
* Added readme
* Remove leftover debug diag_logs
* Improved stringtable
2016-09-04 21:33:07 +02:00