jaynus
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acf683e621
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Call every 10th of a second.
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2015-04-06 12:58:53 -07:00 |
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jaynus
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906612f954
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Fixed: Gunner FOV, explosive rounds and FPS drop.
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2015-04-06 12:54:06 -07:00 |
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jaynus
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d6cf07a3b6
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Changed: FCS update was not being delayed for laser. Delay of 0.5s added.
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2015-04-06 11:44:17 -07:00 |
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jaynus
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c3dbcf1351
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increase frequency of laser update.
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2015-04-06 07:40:20 -07:00 |
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esteldunedain
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4cf2410622
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Fix duplicated laser designator actions
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2015-04-06 09:06:56 -03:00 |
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Nou
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6541600d44
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Switch everything to use modelToWorldVisual instead of modelToWorld.
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2015-04-03 15:26:27 -07:00 |
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jaynus
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735384cdb4
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stabalize a little more and do some debug drawing.
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2015-04-03 14:28:12 -07:00 |
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jaynus
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ced44f8a9d
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Fixed: Reduce bouncing.
TODO: wtf is going on with the lateral axis?
TODO: maybe dummy laser that doesnt show up as a target.
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2015-04-03 10:34:36 -07:00 |
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jaynus
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368b51e0ee
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Fixed: Get in/out of vehicle automatically turns off lasers
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2015-04-03 10:10:57 -07:00 |
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jaynus
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ca8537105f
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Merge branch 'lasers' of github.com:KoffeinFlummi/ACE3 into lasers
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2015-04-03 09:49:56 -07:00 |
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jaynus
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84d801a45a
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Added: ace_fcs_forceUpdate event for forcing the FCS to update from self-designate
Merged: in-vehicle interact for laser designator
Changed: Perf. tweaks on laser update times.
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2015-04-03 09:49:41 -07:00 |
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esteldunedain
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b0ac672c13
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Only init each vehicle type once
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2015-04-03 13:24:50 -03:00 |
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esteldunedain
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c82cef1b28
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- self designate capabilities read from config
- add designator on/off actions to the interact_menu
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2015-04-03 12:43:41 -03:00 |
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jaynus
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596854a264
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Moved getTurretDirection to common.
Tweak creation of action (fucking actions?!) :( :( :(
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2015-04-02 10:05:50 -07:00 |
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jaynus
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ec64a1b0ca
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Changed: Laser functionality tweaking
Changed: DAGR deflection refinement
Clean up of tabs
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2015-04-02 09:35:36 -07:00 |
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jaynus
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16a296e92b
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laser_selfdesginate commit for commanche
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2015-01-19 20:13:12 -08:00 |
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