d7c98ea366
Medical AI - Fix specific treatment items not being removed ( #10179 )
...
Fix treatment items not being removed
Bug introduced in #10158
2024-08-10 10:19:36 -07:00
9e4bcc5d72
Explosives - Remove delayTime
for explosives, as it no longer serves any purpose ( #10181 )
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Remove `delayTime` for explosives, as it no longer serves any purpose
2024-08-10 10:06:45 -07:00
22c71ba80e
CSW - Fix round count in GMG belt description ( #10180 )
...
* Correct round count in GMG belt
* Fixed failing CI
2024-08-10 06:48:34 -07:00
9a52511222
Use turret events, fixed invalid param
2024-08-10 15:31:08 +02:00
71dcfb512c
Reverted changes for hostile crew (now in a separate PR)
2024-08-10 14:57:36 +02:00
6656aa624c
Added some suggestions
2024-08-10 14:57:12 +02:00
dc52f7a362
Update addons/csw/functions/fnc_getAvailableAmmo.sqf
2024-08-10 05:44:45 -07:00
46c484e0f0
Update addons/csw/functions/fnc_reload_handleReturnAmmo.sqf
2024-08-10 05:44:31 -07:00
18948e4cea
Update addons/csw/functions/fnc_unloadMagazines.sqf
2024-08-10 05:43:59 -07:00
b2a3fac4b6
Medical Feedback - Add parameters to fnc_playInjuredSound ( #10175 )
...
* Additional parameters
- added parameters to allow changing distances for sounds for each severity.
- added parameter to allow unconscious units to do sounds.
* fix conditio
* Updated header formatting + minor tweaks
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-08-09 16:35:35 -05:00
4db0f7de24
Interaction - Improve FUNC(switchWeaponAttachment)
( #10145 )
...
* Improve swtichWeaponAttachment
* change interact_SWA to use common_SAM (#10176 )
* change interact_SWA to use common_SAM
* Directly call
* exit on bad arg
* Update fnc_switchAttachmentMode.sqf
* Minor optimisations
* Cleanup leftover code, use unit instead of target
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Update addons/interaction/functions/fnc_switchWeaponAttachment.sqf
* Revert some unnecessary changes
* Remove sound, as it was part of the CBA attachment switching & pass missing parameter
* Add sound back, to indicate new attachment
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-08-09 14:08:07 -07:00
5afe06999f
Chemlights - Add pretty name for addon ( #10174 )
...
Add pretty name for chemlights addon
2024-08-08 12:27:27 -03:00
0b2a8f23e6
Vehicle Damage - Let AP trigger ERA/SLAT ( #10169 )
...
Let AP trigger ERA/SLAT
2024-08-08 12:26:52 -03:00
7838dea543
Common - Improve persistent lights/lasers ( #10118 )
...
* Improve persistent lasers
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Fix inventory changes toggling laser, removed alignment code
* Update addons/common/functions/fnc_switchPersistentLaser.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Added API for setting weapon lights/lasers
* Fix undefined variables
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-08-08 01:01:39 -07:00
80a310d4c6
Vehicles - Remove unneeded magazines ( #10172 )
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Remove unneeded magazines
2024-08-08 00:29:41 -07:00
b9a361fd39
Vehicle damage - Fix ERA/SLAT not being detected ( #10168 )
...
* Fix ERA/SLAT not being detected
2024-08-06 11:15:01 -05:00
973cfdd1c4
Common - Move missing compats warning to pre start ( #10162 )
...
* Remove missing compats warning
* move to common/preStart
* ?
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-08-06 00:48:10 -07:00
92e10bc578
Fix overlapping CSW interaction position for SPG-9, improve positions for Mk19 and DSHKM ( #10165 )
...
Fix overlappting CSW interaction position for SPG-9, improve Mk19 and DSHKM
2024-08-06 00:33:52 -07:00
f4f2dbaad9
Docs - Add missing info to Interaction Menu Framework ( #10160 )
...
* Interaction Exceptions
* Additional Action Parameters
2024-08-05 17:33:00 -05:00
c31ef9e16b
Medical AI - Add command actions to heal injured units ( #10164 )
...
* Add AI command menu for healing
* Moved actions to separate function
* Minor cleanup
2024-08-05 02:39:35 -07:00
cd678c5b90
Medical AI - Add tourniquet support ( #10158 )
...
Add tourniquet support for Medical AI
2024-08-05 02:39:01 -07:00
4226cd383e
Interact Menu - Add inheritance support to removeActionFromClass ( #8396 )
...
* Add inheritance & exclusion support
* Update documentation in wiki
* additional check for parent class in findIf
* forEach instead of count
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* condition for children of excluded classes
* touch everything but the params check
* apply configName in same line
* fix param data type for _excludedClasses
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Update addons/interact_menu/functions/fnc_removeActionFromClass.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
* Fix & formatting
* Fix missing _x & headers, remove invalid classes
---------
Co-authored-by: Salluci <69561145+Salluci@users.noreply.github.com >
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-08-05 02:38:46 -07:00
c491b78468
Recoil - Tweak launcher recoil to be more realistic ( #9528 )
...
* First pass at RPG recoil tweaks
* Crank up camera shake when using launcher
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-08-05 02:38:26 -07:00
2db56cc4bb
Advanced Ballistics/Field Rations - Notify restart requirement ( #10161 )
...
Add notification for settings requiring restart
2024-08-03 10:16:46 +02:00
90d855c2c5
Nightvision - Improve NVG Brightness adjustment limits ( #10136 )
...
* Update fnc_changeNVGBrightness.sqf
* Update XEH_postInit.sqf
* Update addons/nightvision/XEH_postInit.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Update XEH_postInit.sqf
* Update fnc_changeNVGBrightness.sqf
* Update nightvision-framework.md
* load order independence
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
2024-08-02 09:52:44 -03:00
6a25e9365a
Safemode - Refactor ( #10111 )
...
* Refactor safemode
* Further improvements and fixes
* Update XEH_postInit.sqf
* Don't allow binoculars to be set to safe
* Add API for getting weapon safety status
* Update fnc_jamWeapon.sqf
* Added doc
* Update fnc_playChangeFiremodeSound.sqf
* Update addons/overheating/functions/fnc_jamWeapon.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
* Update addons/weaponselect/functions/fnc_selectWeaponMode.sqf
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-08-02 13:59:18 +02:00
4e56d58210
Translations - Add and Improve Portuguese ( #10155 )
2024-07-30 20:45:31 -05:00
98da279e8f
Medical AI - Give blood in Cardiac Arrest before doing CPR ( #10154 )
...
Give blood in CA if needed before doing CPR
2024-07-29 15:04:59 +02:00
7e93715bcc
Medical - Gracefully handle bad configs in testHitpoints ( #10156 )
2024-07-29 15:04:36 +02:00
a6ab050a07
Dogtags - Rename inventory items via CBA ( #10130 )
...
* Dogtags - Rename inventory items via CBA
* Update addons/dogtags/XEH_postInit.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-07-28 11:43:03 -05:00
66e417ba46
Update addons/csw/functions/fnc_getAvailableAmmo.sqf
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-07-28 12:30:14 -03:00
89491c13b4
drop redundant null check
...
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-07-28 12:29:30 -03:00
b0504d7ba0
Use getOrDefaultCall
2024-07-28 11:41:25 +02:00
1388f443cd
Update fnc_unloadMagazines.sqf
2024-07-27 20:57:40 +02:00
3c3790e06d
Use macro for radius, minor code cleanup & optimisation
2024-07-27 20:52:18 +02:00
76628c1fc2
Remove space in macro
2024-07-27 20:02:01 +02:00
a5d4a51dc7
Merge branch 'master' into pr/9234
2024-07-27 19:55:33 +02:00
56eae4060c
CSW - Improve function headers & comments ( #10149 )
...
Code formatting changes from 9234
2024-07-27 19:42:31 +02:00
e3d8f40538
Interaction - Show all possible modes for an attachment ( #8154 )
...
* Interaction - Show all possible modes for an attachement
* Move attach & detach actions under item action
* Remove switching from PIP to regular 2D
* Remove attachment name from attach/detach actions
* Fixed typo in variable name
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-07-27 19:37:33 +02:00
aa6e5c30ec
Fire - Fix medical macros in compiled sqfc ( #10147 )
...
* Fire - Fix medical macros in compiled sqfc
* Update addons/fire/functions/fnc_burnSimulation.sqf
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
2024-07-27 19:16:49 +02:00
b7cd72e936
CSW - Fix belt linking ( #10148 )
...
* fix unloading to units with full inventory
* fix belt linking issues
* Enhance workaround
* Use unit instead if magSource is null
---------
Co-authored-by: Salluci <salluci.lovi@gmail.com >
2024-07-27 19:15:50 +02:00
ba22c407e3
Common - Add ace_common_fnc_switchAttachmentMode
( #10135 )
...
* Common - Add `ace_common_fnc_switchAttachmentMode`
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* Update addons/common/functions/fnc_switchAttachmentMode.sqf
* playSound only for ACE_player
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
---------
Co-authored-by: johnb432 <58661205+johnb432@users.noreply.github.com >
Co-authored-by: Grim <69561145+LinkIsGrim@users.noreply.github.com >
2024-07-27 19:15:28 +02:00
8eefffe811
Recoil - Code cleanup ( #10150 )
...
* Recoil code cleanup
* Store recoil values as numbers in config, only `compile` if needed
* Updated header
---------
Co-authored-by: PabstMirror <pabstmirror@gmail.com >
2024-07-27 14:43:07 +02:00
7fc4c42954
Update fnc_ai_reload.sqf
2024-07-26 18:11:42 +02:00
757710b002
Minor fixes
2024-07-26 17:41:41 +02:00
179d713473
Merge branch 'master' into pr/9234
2024-07-26 17:41:04 +02:00
b85150e6eb
Explosives - Only add "detonate all" action for dead man switch when necessary ( #10146 )
...
Only add detonate all when necessary
2024-07-25 20:34:26 +02:00
e99d6d9381
Medical AI - Make AI take tourniquets into account when medicing ( #10142 )
...
* Make AI take tourniquets into account when medicing
* Update fnc_healingLogic.sqf
2024-07-25 07:49:45 +02:00
bfbaae65e1
Arsenal - Fix mission and campaign insignia ( #10143 )
2024-07-24 20:17:22 -03:00
74de646a02
Medical AI - Fix splints not being applied in special circumstance & setting adding multiple EH ( #10141 )
...
Several medical AI fixes
- Not applying splints if too many medications were taken
- Potential nil for _target
- Setting could add multiple EH, require mission restart
2024-07-24 15:04:53 +02:00